diff --git a/typeclasses/encounter_handler.py b/typeclasses/encounter_handler.py index e25dade..4c04901 100644 --- a/typeclasses/encounter_handler.py +++ b/typeclasses/encounter_handler.py @@ -13,8 +13,6 @@ class EncounterHandler(DefaultScript): def at_script_creation(self): # When initiating the encounter self.key = f"encounter_handler_{random.randint(1, 1000)}" - self.desc = "Handles an encounter" - self.persistent = True self.db.characters = {} self.db.turns = [] @@ -34,15 +32,11 @@ class EncounterHandler(DefaultScript): del character.ndb.encounter_handler character.revoke_encounter_cmdset() - def at_start(self): - # When initializing or rebooting - for character in self.db.characters.values(): - self._init_character(character) - def at_stop(self): - # When deinitializing or rebooting + # When deinitializing for character in list(self.db.characters.values()): self._cleanup_character(character) + self.delete() def add_character(self, character): # Adds a character to the encounter @@ -58,10 +52,9 @@ class EncounterHandler(DefaultScript): if len(self.db.characters) == 1: char = list(self.db.characters.values())[0] char.msg("You are no longer in an encounter.") - self._cleanup_character(char) - self.stop() + self.at_stop() elif not self.db.characters: - self.stop() + self.at_stop() def msg_all(self, message): # Sends text to all players in the encounter