scoreboard players set #tmp emk-id 0 scoreboard players set #tmp emk-handling 0 scoreboard players add @s emk-timer 1 execute positioned ^ ^ ^.2 if block ~-.5 ~1 ~-.5 #emk:transparent run scoreboard players add #tmp emk-id 2 execute positioned ^ ^ ^.2 if block ~-.5 ~ ~-.5 #emk:transparent run scoreboard players add #tmp emk-id 1 execute positioned ^ ^ ^.2 if block ~-.5 ~2 ~-.5 #emk:transparent run scoreboard players add #tmp emk-id 1 execute if score #tmp emk-id matches ..2 run scoreboard players add #tmp emk-handling 1 scoreboard players set #tmp emk-id 0 execute positioned ^ ^ ^.2 if block ~.5 ~1 ~-.5 #emk:transparent run scoreboard players add #tmp emk-id 2 execute positioned ^ ^ ^.2 if block ~.5 ~ ~-.5 #emk:transparent run scoreboard players add #tmp emk-id 1 execute positioned ^ ^ ^.2 if block ~.5 ~2 ~-.5 #emk:transparent run scoreboard players add #tmp emk-id 1 execute if score #tmp emk-id matches ..2 run scoreboard players add #tmp emk-handling 2 scoreboard players set #tmp emk-id 0 execute positioned ^ ^ ^.2 if block ~-.5 ~1 ~.5 #emk:transparent run scoreboard players add #tmp emk-id 2 execute positioned ^ ^ ^.2 if block ~-.5 ~ ~.5 #emk:transparent run scoreboard players add #tmp emk-id 1 execute positioned ^ ^ ^.2 if block ~-.5 ~2 ~.5 #emk:transparent run scoreboard players add #tmp emk-id 1 execute if score #tmp emk-id matches ..2 run scoreboard players add #tmp emk-handling 4 scoreboard players set #tmp emk-id 0 execute positioned ^ ^ ^.2 if block ~.5 ~1 ~.5 #emk:transparent run scoreboard players add #tmp emk-id 2 execute positioned ^ ^ ^.2 if block ~.5 ~ ~.5 #emk:transparent run scoreboard players add #tmp emk-id 1 execute positioned ^ ^ ^.2 if block ~.5 ~2 ~.5 #emk:transparent run scoreboard players add #tmp emk-id 1 execute if score #tmp emk-id matches ..2 run scoreboard players add #tmp emk-handling 8 execute if score #tmp emk-handling matches 15 run kill #tmp id 0-2 is wall, 3-4 is clear execute unless score #tmp emk-handling matches 0 run scoreboard players set #tmp emk-stun 18000 execute unless score #tmp emk-handling matches 0 store result score @s emk-rot run data get entity @s Rotation[0] 100 execute if score #tmp emk-handling matches 1 run scoreboard players add @s emk-rot 4500 execute if score #tmp emk-handling matches 2 run scoreboard players remove @s emk-rot 4500 execute if score #tmp emk-handling matches 4 run scoreboard players remove @s emk-rot 4500 execute if score #tmp emk-handling matches 5 run scoreboard players add @s emk-rot 9000 execute if score #tmp emk-handling matches 6..8 run scoreboard players add @s emk-rot 4500 execute if score #tmp emk-handling matches 9 run scoreboard players remove @s emk-rot 4500 execute if score #tmp emk-handling matches 10 run scoreboard players add @s emk-rot 9000 execute if score #tmp emk-handling matches 11 run scoreboard players remove @s emk-rot 4500 execute if score #tmp emk-handling matches 13 run scoreboard players remove @s emk-rot 4500 execute if score #tmp emk-handling matches 14 run scoreboard players add @s emk-rot 4500 execute unless score #tmp emk-handling matches 0 run scoreboard players operation #tmp emk-stun -= @s emk-rot execute if score #tmp emk-handling matches 1 run scoreboard players remove #tmp emk-stun 4500 execute if score #tmp emk-handling matches 2 run scoreboard players add #tmp emk-stun 4500 execute if score #tmp emk-handling matches 4 run scoreboard players add #tmp emk-stun 4500 execute if score #tmp emk-handling matches 5 run scoreboard players remove #tmp emk-stun 9000 execute if score #tmp emk-handling matches 6..8 run scoreboard players remove #tmp emk-stun 4500 execute if score #tmp emk-handling matches 9 run scoreboard players add #tmp emk-stun 4500 execute if score #tmp emk-handling matches 10 run scoreboard players remove #tmp emk-stun 9000 execute if score #tmp emk-handling matches 11 run scoreboard players add #tmp emk-stun 4500 execute if score #tmp emk-handling matches 13 run scoreboard players add #tmp emk-stun 4500 execute if score #tmp emk-handling matches 14 run scoreboard players remove #tmp emk-stun 4500 execute unless score #tmp emk-handling matches 0 store result entity @s Rotation[0] float 0.01 run scoreboard players get #tmp emk-stun execute unless score #tmp emk-handling matches 0 run playsound minecraft:entity.turtle.hurt master @a execute unless score #tmp emk-handling matches 0 run scoreboard players add @s emk-distance 1 tp @s ^ ^ ^.2 scoreboard players set #tmp emk-speed 0 execute if score #tmp emk-id matches 3.. positioned ^ ^ ^.2 if block ~-.5 ~ ~-.5 #emk:transparent if block ~.5 ~ ~-.5 #emk:transparent if block ~-.5 ~ ~.5 #emk:transparent if block ~.5 ~ ~.5 #emk:transparent run scoreboard players set #tmp emk-speed 1 #1 is clear, 0 is a block execute if score #tmp emk-handling matches 0 if score #tmp emk-speed matches 0 run tp @s ~ ~1 ~ #scoreboard players set #tmp emk-speed 0 #if 4 are non-slabs AND on a slab, don't move up (needs fix before use!) #execute if score #tmp emk-id matches 3..4 unless blocks 1000 ~ 0 1000 ~ 0 1000 ~.5 0 all positioned ^ ^ ^.2 unless block ~-.5 ~ ~-.5 #emk:half unless block ~.5 ~ ~-.5 #emk:half unless block ~-.5 ~ ~.5 #emk:half unless block ~.5 ~ ~.5 #emk:half run scoreboard players set #tmp emk-speed 1 #execute if score #tmp emk-id matches 3..4 if score #tmp emk-speed matches 0 run tp @s ~ ~.5 ~ tag @s add emk-onground execute positioned ^ ^ ^.2 if block ~-.5 ~-.001 ~-.5 #emk:transparent if block ~.5 ~-.001 ~-.5 #emk:transparent if block ~-.5 ~-.001 ~.5 #emk:transparent if block ~.5 ~-.001 ~.5 #emk:transparent run tag @s remove emk-onground execute unless entity @s[tag=emk-onground] run scoreboard players remove @s emk-ymov 150 scoreboard players operation @s emk-distancey += @s emk-ymov execute if score @s emk-distancey matches ..-1000 at @s run function emk:kart/moveyd tag @s add emk-sel2 execute positioned ^ ^ ^.2 as @e[tag=emk-slime,distance=...95] run function emk:slime/hit execute positioned ^ ^ ^.2 run tag @e[tag=emk-kart,scores={emk-star=0,emk-stun=0},distance=..1] add emk-sel3 scoreboard players set @e[tag=emk-sel3] emk-stun 30 execute if entity @e[tag=emk-sel3] run kill tag @e remove emk-sel3 tag @e[tag=emk-turtle,tag=!emk-sel2,distance=..1] add emk-sel3 execute if entity @e[tag=emk-sel3] run kill kill @e[tag=emk-sel3] tag @s remove emk-sel2 kill @s[scores={emk-stun=1..}] kill @s[scores={emk-timer=4000..}] kill @s[scores={emk-distance=50..}] execute if block 1000 ~ 0 minecraft:barrel run kill