goog.provide('ascii.State'); /** @const */ var MAX_GRID_SIZE = 1000; /** * An individual cell within the diagram and it's current value. * * @constructor */ ascii.Cell = function() { /** @type {?string} */ this.value = null; /** @type {?string} */ this.scratchValue = null; }; /** @return {?string} */ ascii.Cell.prototype.getDrawValue = function() { return (this.scratchValue != null ? this.scratchValue : this.value); }; /** * Holds the entire state of the diagram as a 2D array of cells. * * @constructor */ ascii.State = function() { /** @type {Array.>} */ this.cells = new Array(MAX_GRID_SIZE); /** @type {Array.} */ this.scratchCells = new Array(); for (var i = 0; i < this.cells.length; i++) { this.cells[i] = new Array(MAX_GRID_SIZE); for (var j = 0; j < this.cells[i].length; j++) { this.cells[i][j] = new ascii.Cell(); } } }; /** * Returns the cell at the given coordinates. * * @param {ascii.Vector} vector * @return {ascii.Cell} */ ascii.State.prototype.getCell = function(vector) { return this.cells[vector.x][vector.y]; }; /** * Sets the cells value at the given position. Probably shouldn't * be used directly in many cases. Used drawValue instead. * * @param {ascii.Vector} position * @param {string} value */ ascii.State.prototype.setValue = function(position, value) { this.getCell(position).value = value; }; /** * Sets the cells scratch (uncommitted) value at the given position. * * @param {ascii.Vector} position * @param {string} value */ ascii.State.prototype.drawValue = function(position, value) { var cell = this.getCell(position); this.scratchCells.push(cell); cell.scratchValue = value; }; /** * Clears the current drawing scratchpad. */ ascii.State.prototype.clearDraw = function() { for (var i in this.scratchCells) { this.scratchCells[i].scratchValue = null; } this.scratchCells.length = 0; }; /** * Ends the current draw, commiting anything currently drawn the scratchpad. */ ascii.State.prototype.commitDraw = function() { for (var i in this.scratchCells) { this.scratchCells[i].value = this.scratchCells[i].getDrawValue(); this.scratchCells[i].scratchValue = null; } };