crossfire/README.md

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crossfire: distributed brute force infrastructure
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# crossfire
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distributed brute force infrastructure
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takes the difficulty out of creating custom brute force jobs
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## status
### base
- 🚧 input space manipulation functions
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- ✅ data types: using data/integer-set, pattern (vector of integer-set)
- ✅ basic manipulation functions
- ✅ representation of input space as a flat integer
- 🚧 #lang for configuration/definitions
- (input) mode
- stdio: user program gets input by stdio, integers separated by space, one per line
- callback: input generator compiled into user program, user main calls `crossfire_main`
with callback function that returns true or false
- other modes??
- SMP: performed by crossfire or performed by the user code
- "performed by user code" can also mean GPU, for example
- 🚧 codegen for input generator (in C)
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- ✅ stdio mode
- 🚧 callback mode
- success reporting mechanism
- low priority: configurable "character" type -- currently a "character" is a uint64\_t
### server: distribute jobs to workers
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- ✅ base definitions of input classes and how to divide them
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- ✅ dynamic slicing and scheduling based on agents' reported work rate
- low priority: randomized input space distribution
- low priority: store common configuration templates for clients
- low priority: track upload/download progress
- streaming interface for file transfers
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- ✅ accept submitted projects (with client-compiled input generator) and distribute to agents
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- ✅ low priority: support for multiple architectures
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- ✅ agent authentication
- ✅ client authentication
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### agent: accept and run jobs
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- ✅ securely connect to server
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- ✅ retrieve assigned tasks
- handle smp correctly
- ✅ report completions
- 🚧 report errors
- ✅ report successes
- low priority: defer to external brute force program (eg, hashcat on GPU)
- this could be implemented on top of the existing project format
- low priority: support finding _all_ matching inputs for a project, rather than just the first one
- the architecture currently doesn't stop on the first match so it could be a thing
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### client: submit jobs and view progress
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- ✅securely connect to server
- command line interface
- `crossfire new`: create new crossfire project
- `crossfire test`: test project locally, replicates configuration of server with single local
agent to debug issues
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- low priority: `crossfire node-test`: submit a mini-task to a node that has the necessary
resources to debug issues
- `crossfire submit`: submit task to server
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- `crossfire cancel`: cancels submitted task
- `crossfire status`: check status of task (or network as a whole)
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- low priority: gui interface (racket/gui & framework time)
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## misc
### porting
currently only linux is supported for the server and agent. the server might run on macOS but it's
not guaranteed. if you are interested in porting this to a new platform, take a look at
`agent-deployment` for the embedded build of racket for the all-in-one agent binary, and perhaps
create additional makefiles for other platforms. additionally, platform-specific racket code is
marked with an `XXX` comment