Commit Graph

30 Commits

Author SHA1 Message Date
Saúl Ibarra Corretgé 26f0f7f89c [RN] Alert the user when they need to manually grant a permission 2017-08-22 07:28:19 -05:00
Lyubo Marinov 2356238887 [Android] Reduce boilerplate/duplication 2017-08-21 13:58:13 -05:00
Saúl Ibarra Corretgé 1c1604bee7 [Android] Don't mute the microphone under any circumstance
It's a global action, and if we do that other applications won't be able to use
it. I experienced this with the system camera. We do, however, make sure to
enable it when we need to.

Note that enabling it doesn't mean we are *using* it. It just means we *can*,
and that we will get actual audio when we do.
2017-08-03 13:45:41 -05:00
Saúl Ibarra Corretgé 99fd325a51 [Android] Fix gradle warning
This setting is no longer used.
2017-08-03 13:45:41 -05:00
Saúl Ibarra Corretgé 0d33844d51 [Android] Use an appropriate Android support library version
It must match the compileSdkVersion major number.
2017-08-03 13:45:41 -05:00
Lyubo Marinov 504646fff0 Coding style 2017-08-03 13:45:41 -05:00
Saúl Ibarra Corretgé 122ebe48c7 [RN] Cache avatars and provide a default in case load fails
Avatars are cached to the filesystem and loaded from there when requested again.
The cache is cleaned after a conference ends and on application startup
(defensive move).

In addition, implement a fully local avatar system, which is used as a fallback
when loading a remote avatar fails. It can also be forced using a prop.

The fully local avatars use a user icon as a mask and apply a background color
qhich is picked by hashing the URI passed to the avatar. If no URI is passed a
random color is chosen.

A grace period of 1 second is also implemented so a default local avatar will be
rendered if an Avatar component is mounted but has no URI. If a URI is specified
later on, it will be loaded and displayed. In case loading the remote avatar
fails, the locally generated one will be used.
2017-08-03 13:45:41 -05:00
Lyubo Marinov 1ad8436cb5 [Android] Use loadURL in the app 2017-08-01 12:07:22 -05:00
Saúl Ibarra Corretgé bfa5f4c953 [Android] Fix resource leak when JitsiMeetView is destroyed
In iOS this is automagically done in the view destructor, bunt we don't have
that luxury in Java we have to do it manually.

The new disponse() method MUST be called when the Activity holding the view is
going to be destroyed, typically in the onDestroy() handler.
2017-07-28 10:50:12 -05:00
Lyubo Marinov 3546cf4915 Fixes jsdocs, formatting 2017-07-26 15:54:57 -05:00
Lyubo Marinov a2c2d3bee1 [RN] Alternative to JitsiMeetView.loadURL w/o URL
Introduces loadURLObject in JitsiMeetView on Android and iOS which
accepts a Bundle and NSDictionary, respectively, similar in structure to
the JS object accepted by the constructor of Web's ExternalAPI. At this
time, only the property url of the bundle/dictionary is supported.
However, it allows the public API of loadURLObject to be consumed. The
property url will be made optional in the future and other properties
will be supported from which a URL will be constructed.
2017-07-26 15:53:35 -05:00
Lyubo Marinov f0ab835b46 [RN] Add loadURLString to JitsiMeetView
Initializing a new URL/NSURL instance is a chore especially when one
takes into account that the JavaScript side (1) is loading the URL
asynchronously and (2) is capable of parsing strings that may or may not
be represented as URL/NSURL.

The Android method loadURLString(String) may have been called
loadURL(String) to overload loadURL(URL) but I didn't want to do that
because:

1. It would not be compatible with existing source code such as
loadURL(null) which would have become ambiguous.

2. I wanted to achieve better convergence with the iOS API.
2017-07-25 19:07:01 -05:00
Saúl Ibarra Corretgé 4efbbe14b1 [Android] Require OpenGL ES 2.0
This was already an implicit requirement, as it's the only version implemented
in libwebrtc.

The reason to add this is to (defensively) try to filter old devices which may
not implement it.

WebRTC's own Android demo app defines this.
2017-07-19 16:36:42 -05:00
Lyubo Marinov e54744e5ef [Android] Use target API 23 2017-07-16 02:26:09 -05:00
Saúl Ibarra Corretgé 96bfcafc97 [Android] Use target API 23
This reverts commit c9a29153dd.

Now that react-native-webrtc supports the permissions system in 23, use it since
it provides a more pleasant experience to users.

In addition, fix a bug in the previous code: the React Native view must be
loaded after we have acquired the permission to draw on top of other apps,
otherwise our app may crash while we accept the permission, since React may try
to draw.
2017-07-16 02:26:09 -05:00
Saúl Ibarra Corretgé 6fc1a3f45d [Android] Add comment on disabling JS packaging for dev builds 2017-07-10 17:42:39 +02:00
Lyubo Marinov 8e4864004b Revert "Speed `react-native run-android` up (more)"
Reverts commit d117989b55 because it does
not bundle the fonts assets and the JS bundle.
2017-06-22 09:21:25 -05:00
Lyubo Marinov d117989b55 Speed `react-native run-android` up (more)
React Native's Gradle script does not bundle the JS bundle in the Debug
configuration. Copy that source code (and adapt it) into our sdk Gradle
script.
2017-06-20 13:14:30 -05:00
Saúl Ibarra Corretgé c9a29153dd [RN] Lower Android target SDK version to 22
API level 22 is below 23 (aka Marshmallow), which included an overhaul in the
permissions system. React Native recommends 22 (it's the default when you create
a new app) and there have been reports when set higher [0] and [1].

This also fixes a critical bug, wherein Jitsi Meet wouldn't request permissions
for the camera and microphone.

Last, this change also allows us to get rid of the overlay checking code,
because it was only needed for API level 23 or higher.

[0]: https://github.com/facebook/react-native/pull/10479
[1]: https://github.com/facebook/react-native/issues/10587
2017-06-15 08:20:33 -05:00
Lyubo Marinov 4b2add7aa6 [Android] Allow multiple JitsiMeetViews 2017-06-10 03:34:11 -05:00
Lyubo Marinov 10e5e0fdf5 [iOS] Allow multiple JitsiMeetViews 2017-06-09 19:17:01 -05:00
Lyubo Marinov 5f64ccb97d [RN] Naming 2017-06-09 14:51:31 -05:00
Saúl Ibarra Corretgé 4687c1f465 [RN] Add ability to skip the welcome page
Also expose this in the native SDKs.
2017-06-09 14:10:10 -05:00
Lyubo Marinov a5cd118550 [Android] Naming 2017-06-09 10:55:14 -05:00
Saúl Ibarra Corretgé a266a71999 [RN] Add JitsiMeetViewAbstractListener to Android SDK 2017-06-09 09:57:06 -05:00
Saúl Ibarra Corretgé be8694f93e [RN] Remove duplicated font on Android
Copy it from the main fonts directory instead.
2017-06-09 16:05:27 +02:00
Lyubo Marinov 90466183d6 [RN] Consistency in Jitsi Meet SDK for Android 2017-06-09 00:03:23 -05:00
Saúl Ibarra Corretgé 84463d8cf0 [RN] Add workaround for loading different URLs on Android
Changing the props from native (Java) code was only added in 0.45, so add a
workaround until we get to updating our React Native dependency.
2017-06-09 00:03:23 -05:00
Saúl Ibarra Corretgé a075f24000 [RN] Add conference events to native SDKs
The current implementation doesn't use the API and Transport modules. This is
due to the fact that they are too tied to APP at the moment, which is web only.

Once API is refactored and moved into the Redux store this will be adjusted,
though it's unlikely that the lowest level React Native module (ExternalAPI)
changes drastically.

This commit also introduces a stopgap limitation of only allowing a single
instance for JitsiMeetView objects on both Android and iOS. React Native doesn't
really play well with having multiple instances of the same modules on the same
bridge, since they behave a bit like singletons. Even if we were to use multiple
bridges, some features depend on system-level global state, such as the
AVAudioSession mode or Android's immersive mode. Further attempts will be made
at lifting this limitation in the future, though.
2017-06-09 00:03:23 -05:00
Saúl Ibarra Corretgé ddea60efe9 [RN] Add initial Jitsi Meet SDK for Android
Dames en heren, welcome to Jitsi Meet SDK for Android, the Jitsi Meet library
for Android.

The Jitsi Meet SDK encapsulates React Native and all the dependencies Jitsi
Meet has so other aopplications can integrate it easily.

Unlike iOS, creating "fat" libraries is not allways (if at all) possible on
Android, however, effort was put into making the integration as easy as
possible.

While React Native can be embedded in native applications, I don't think it was
designed to be embedded as part of an Android library, hidden away from the
application using it. This surfaced as a number of issues which had to be
addressed specifically due to our use-case:

- Activity lifecycle methods must be linked with the React Native engine, so the
  library provides wrapper methods.
- Custom fonts have to be manually added as assets, since the provided gradle
  script doesn't work properly in a library target.
- The RN packager has to be manually triggered since the gradle script will no
  longer do it for us.

At this stage, the Jitsi Meet application is just a small single activity
application which uses the Jitsi Meet SDK to create a single activity which
represents the entire application. Events and external conference handling are
forthcoming.

PS: Yours truly would like to add that it was a lot more fun to work on the iOS
side of things.
2017-06-09 00:03:23 -05:00