Since the main conference container is no longer "clickable" there must
be a way for clicking on the "large video". A clickable TestHint nested
in ParticipantView makes it easier for dealing with the fact that the
click handler is not always on the same component (required for the
pinch and zoom feature to work correctly).
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.
On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
TouchableWithoutFeedback and TouchableHighlight interfere with the
implementation of 'pinch to zoom' to come. We prepare for it by driving
the onClick/onPress handler(s) out of Conference, through LargeVideo and
ParticipantView into Video itself where the bulk of 'pinch to zoom' will
be implemented.
In preparation for "pinch to zoom" support in desktop streams on mobile, make
certain Views not intervene in touch event handling. While the modification is
necessary for "pinch to zoom" which is coming later, it really makes sense for
the modified Views to not be involved in touching because they're used to aid
layout and/or animations and are to behave to the user as if they're not there.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
When in PiP mode the LargeView will not be large enough to hold the avatar (for
those interested in the details, our avatar's size is 200, and in PiP mode the
app is resized to about 150).
In order to solve it, this PR refactors how the avatar style is passed along,
reducing it to a single "size" prop. With this only prop, the Avatar compononent
will compute the width, height and borderRadius, plus deal with some Android
shenanigans.
In addition, the LargeView component now uses DimensionsDetector to check its
own size and adjust the size prop passed to the Avatar component as needed.
Passing around of the component was used when there were two
independent Notification components. Now that there is only
one Notification component, it is not necessary to pass
around the component.
There is more avatar work coming down the line for mobile,
which should also affect web, assuming the same getAvatarURL
helper will be used. As such, instead of continuing to
support the initials service and tweaking UI, revert to
make way for the future avatar work.
This reverts commit 2ea5ad68a5.
* ref(avatars): remove Avatar.js
- Rely on redux getting updated with new participant state
and any calls to getAvatarURL passing in the redux
participant state. This way the state within Avatar.js can
be removed.
- Clean up methods on UI.js. Because all state is in the
store, separate methods for updating the avatar aren't as
necessary. Instead centralize accessing of the avatar for
components outside of redux and centralize the call to
update avatars for non-react components.
- Controversial: cache a participant's avatarURL on the
participant state. Currently the participant's avatarURL
that is generated without jwt (which sets the avatarURL directly)
is not cached. Without cache, there can be many redundant
calls to APP.API.notifyAvatarChanged.
* Leverage middleware timing to diff avatars
One alternative implementation is to leverage middleware's
ability to intercept updates before and after redux has
upated and then compare avatarURLs.
* kill UI.getAvatarUrl
* profile button sets its own avatar url (solves update timing)
* remove calls to updating avatar outside of middleware
* update UI.js doc
* remove left over logic from initial implementation
* try to move local user fallback into selector func
* default to id 'local' in selector
The video will switch to the avatar and be tinted with gray. On the large view,
a text message indicating the user has connectivity issues will be shown.
* fix(notifications): throttle and batch join notifications
Instead of directly calling to show a join notification,
go through a specific method. This method will queue
names for display while a throttled function pulls
the names and shows a notification.
* squash: remove unused translation key
* squash: use default display name
* squash: move into participant actions
Recently/as part of the work on taking into account the user defined by
JWT, the local participant (on mobile) started telling the remote
participants that he/she had the display name "me". Obviously, that's
incorrect. Do not store the default display name in redux. While it may
be argues that redux is the place for all states, base/participants and
the name property of Participant is not meant to be that display name
because that is being sent to remote participants, the default name
needs to be internationalized, etc. So it's better to not store the
default display name at this time at all because it's not used by mobile
anyway and Web already deals with remote participants who don't share
their display names.
Will override email, display name and avatar URL with the values
provided in 'context.user' structure of the JWT token.
Settings will no longer be used to retrieve local display name,
email and avatar URL. Now those values will be obtained from
the /features/base/participants Redux state.
fix(jwt/middleware): use const for default name
fix: wrong default display name on web
ref(base/participants): remove getDisplayName functions
ref(jwt): do not accept unknown user fields
ESLint 4.8.0 discovers a lot of error related to formatting. While I
tried to fix as many of them as possible, a portion of them actually go
against our coding style. In such a case, I've disabled the indent rule
which effectively leaves it as it was before ESLint 4.8.0.
Additionally, remove jshint because it's becoming a nuisance with its
lack of understanding of ES2015+.
* Javadoc introduced @code as a replacement of <code> and <tt> which is
better aligned with other javadoc tags such as @link. Use it in the
Java source code. If we switch to Kotlin, then we'll definitely use
Markdown.
* There are more uses of @code in the JavaScript source code than <tt>
so use @code for the sake of consistency. Eventually, I'd rather we
switch to Markdown because it's easier on my eyes.
* Xcode is plain confused by @code and @link. The Internet says that
Xcode supports the backquote character to denote the beginning and end
of a string of characters which should be formatted for display as
code but it doesn't work for me. <tt> is not rendered at all. So use
the backquote which is rendered itself. Hopefully, if we switch to
Markdown, then it'll be common between JavaScript and Objective-C
source code.
- Remove references to the model ContactList.
- Replace ContactListView with an empty element for attaching
the React Component ContactListPanel, which has the same
features as the old ContactListView.
- Create new selector for getting non-fake participants for
ContactListPanel's props.
- Create a ParticipantCounter component to place in the contact
list button. Previously ContactListView updated that but now
it's a react component hooked into the participant state.
- Remove pub/sub that was used only by ContactListView.
* feat(small-video): use InlineDialog for stats and remote menu
- Remove JitsiPopover and use InlineDialog instead.
- Bring the remote menu icon into react.
- Make vertical filmstrip position:fixed so popper (AtlasKit
dependency) sets InlineDialogs and eventually tooltips to
position:fixed.
* ref(remote-menu): hook KickButton to redux
* ref(remote-menu): hook MuteButton to redux
* modify padding, toggle dialogs
* pixel push margins to align dialogs, adjust padding of dialogs
* add comment about margin for dialog, add file I forgot
* modify indicator markup so the icon can be moved down while trigger stays at top of toolbar
- Re-use the native redux pinning implementation for web
- Remove pinning logic from conference.js
- To the native pinning add a check for sharedVideo so
youtube videos do not send a pin event
- Add shared videos as a participant to enable pinning and
so they can eventually get added to the filmstrip
- Emit UIEvents.PINNED_ENDPOINT from middleware
Refactors the previous "[RN] Cache avatars and provide a default in
case load fails" for the purposes of simplification but also modifies
its functionality at the same time. For example:
- Always displays the default avatar immediately which may be seen if
the remote avatar needs to be downloaded.
- Does not use random colors.
- Uses a default avatar image which is not transparent and ugly but at
least it's the same image that's used on Web. I've started talks to
have images/avatar2.png replaced with a transparent and beautiful
so that will land later on and we'll see the automagic colors in all
their glory then.
Avatars are cached to the filesystem and loaded from there when requested again.
The cache is cleaned after a conference ends and on application startup
(defensive move).
In addition, implement a fully local avatar system, which is used as a fallback
when loading a remote avatar fails. It can also be forced using a prop.
The fully local avatars use a user icon as a mask and apply a background color
qhich is picked by hashing the URI passed to the avatar. If no URI is passed a
random color is chosen.
A grace period of 1 second is also implemented so a default local avatar will be
rendered if an Avatar component is mounted but has no URI. If a URI is specified
later on, it will be loaded and displayed. In case loading the remote avatar
fails, the locally generated one will be used.
* feat(presence): display status in thumbnail and large video
- Create a React Component for displaying presence. It currently
connects to the store for participant updates but in the future
should not be as smart once more reactification occurs.
- Modify filmstrip css so the presence status displays horizontal
center and below the avatar.
- Modify videolayout css so the presence status displays horizontal
centered and with a rounded background.
- Dispatch presence updates so the participant state can be update.
- Update message position on large video update to ensure message
positioning is correct.
* squash: do not show presence message if connection message is displayed
The speakerStatus field already exists as part of the objects
in the participant reducer. When the library updates the
connection status of a user, plumb that update through to redux.
* feat(display-name): convert to React
- Create a new React Component for displaying and updating display
names on small videos
- The updating of the Component is defined in the parent class
SmallVideo, which children will get access to through prototype
copying
- Create a new actionType and middleware so name changes that occur
in DisplayName can be propogated to outside redux
- Update the local video's DisplayName when a conference is joined
or else the component may keep an undefined user id
* squash: query for the container, not the el owned by react
When entering audio-only mode, VideoBridge is instructed to stop sending
remote videos. However, if the instruction fails because DataChannels do
not work, for example, then the app continues to display the remote
videos. Even though they're received in the case of such a failure, no
videos are to be displayed in audio-only mode.
Introduce certain React Components which may be used to write
cross-platform source code such as Audio like Web's audio, Container
like Web's div, Text like Web's p, etc.