/* global interfaceConfig */ import UIUtil from "../util/UIUtil"; /** * Responsible for drawing audio levels. */ const AudioLevels = { /** * Fills the dot(s) with the specified "index", with as much opacity as * indicated by "opacity". * * @param {string} elementID the parent audio indicator span element * @param {number} index the index of the dots to fill, where 0 indicates * the middle dot and the following increments point toward the * corresponding pair of dots. * @param {number} opacity the opacity to set for the specified dot. */ _setDotLevel(elementID, index, opacity) { let audioSpan = document.getElementById(elementID) .getElementsByClassName("audioindicator"); // Make sure the audio span is still around. if (audioSpan && audioSpan.length > 0) audioSpan = audioSpan[0]; else return; let audioTopDots = audioSpan.getElementsByClassName("audiodot-top"); let audioDotMiddle = audioSpan.getElementsByClassName("audiodot-middle"); let audioBottomDots = audioSpan.getElementsByClassName("audiodot-bottom"); // First take care of the middle dot case. if (index === 0){ audioDotMiddle[0].style.opacity = opacity; return; } // Index > 0 : we are setting non-middle dots. index--; audioBottomDots[index].style.opacity = opacity; audioTopDots[this.sideDotsCount - index - 1].style.opacity = opacity; }, /** * Updates the audio level of the large video. * * @param audioLevel the new audio level to set. */ updateLargeVideoAudioLevel(elementId, audioLevel) { let element = document.getElementById(elementId); if(!UIUtil.isVisible(element)) return; let level = parseFloat(audioLevel); level = isNaN(level) ? 0 : level; let shadowElement = element.getElementsByClassName("dynamic-shadow"); if (shadowElement && shadowElement.length > 0) shadowElement = shadowElement[0]; shadowElement.style.boxShadow = this._updateLargeVideoShadow(level); }, /** * Updates the large video shadow effect. */ _updateLargeVideoShadow (level) { var scale = 2, // Internal circle audio level. int = { level: level > 0.15 ? 20 : 0, color: interfaceConfig.AUDIO_LEVEL_PRIMARY_COLOR }, // External circle audio level. ext = { level: (int.level * scale * level + int.level).toFixed(0), color: interfaceConfig.AUDIO_LEVEL_SECONDARY_COLOR }; // Internal blur. int.blur = int.level ? 2 : 0; // External blur. ext.blur = ext.level ? 6 : 0; return [ `0 0 ${ int.blur }px ${ int.level }px ${ int.color }`, `0 0 ${ ext.blur }px ${ ext.level }px ${ ext.color }` ].join(', '); } }; export default AudioLevels;