import { CONFIG_WILL_LOAD, LOAD_CONFIG_ERROR, SET_CONFIG } from '../base/config/actionTypes'; import ReducerRegistry from '../base/redux/ReducerRegistry'; import { assign, set } from '../base/redux/functions'; import { MEDIA_PERMISSION_PROMPT_VISIBILITY_CHANGED, SET_FATAL_ERROR } from './actionTypes'; export interface IOverlayState { browser?: string; fatalError?: Error; isMediaPermissionPromptVisible?: boolean; loadConfigOverlayVisible?: boolean; } /** * Reduces the redux actions of the feature overlay. * * FIXME: these pieces of state should probably be in a different place. */ ReducerRegistry.register('features/overlay', (state = {}, action): IOverlayState => { switch (action.type) { case CONFIG_WILL_LOAD: return _setShowLoadConfigOverlay(state, Boolean(action.room)); case LOAD_CONFIG_ERROR: case SET_CONFIG: return _setShowLoadConfigOverlay(state, false); case MEDIA_PERMISSION_PROMPT_VISIBILITY_CHANGED: return _mediaPermissionPromptVisibilityChanged(state, action); case SET_FATAL_ERROR: return _setFatalError(state, action); } return state; }); /** * Reduces a specific redux action MEDIA_PERMISSION_PROMPT_VISIBILITY_CHANGED of * the feature overlay. * * @param {Object} state - The redux state of the feature overlay. * @param {Action} action - The redux action to reduce. * @private * @returns {Object} The new state of the feature overlay after the reduction of * the specified action. */ function _mediaPermissionPromptVisibilityChanged( state: IOverlayState, { browser, isVisible }: { browser?: string; isVisible?: boolean; }) { return assign(state, { browser, isMediaPermissionPromptVisible: isVisible }); } /** * Sets the {@code LoadConfigOverlay} overlay visible or not. * * @param {Object} state - The redux state of the feature overlay. * @param {boolean} show - Whether to show or not the overlay. * @returns {Object} The new state of the feature overlay after the reduction of * the specified action. */ function _setShowLoadConfigOverlay(state: IOverlayState, show?: boolean) { return set(state, 'loadConfigOverlayVisible', show); } /** * Reduces a specific redux action {@code SET_FATAL_ERROR} of the feature * overlay. * * @param {Object} state - The redux state of the feature overlay. * @param {Error} fatalError - If the value is set it indicates that a fatal * error has occurred and that the reload screen is to be displayed. * @returns {Object} * @private */ function _setFatalError(state: IOverlayState, { fatalError }: { fatalError?: Error; }) { return set(state, 'fatalError', fatalError); }