buildscript { repositories { maven { url 'https://maven.fabric.io/public' } } dependencies { classpath 'io.fabric.tools:gradle:1.+' } } apply plugin: 'com.android.application' apply plugin: 'io.fabric' import com.android.build.OutputFile /** * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets * and bundleReleaseJsAndAssets). * These basically call `react-native bundle` with the correct arguments during the Android build * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the * bundle directly from the development server. Below you can see all the possible configurations * and their defaults. If you decide to add a configuration block, make sure to add it before the * `apply from: "../../node_modules/react-native/react.gradle"` line. * * project.ext.react = [ * // the name of the generated asset file containing your JS bundle * bundleAssetName: "index.android.bundle", * * // the entry file for bundle generation * entryFile: "index.android.js", * * // whether to bundle JS and assets in debug mode * bundleInDebug: false, * * // whether to bundle JS and assets in release mode * bundleInRelease: true, * * // whether to bundle JS and assets in another build variant (if configured). * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants * // The configuration property can be in the following formats * // 'bundleIn${productFlavor}${buildType}' * // 'bundleIn${buildType}' * // bundleInFreeDebug: true, * // bundleInPaidRelease: true, * // bundleInBeta: true, * * // the root of your project, i.e. where "package.json" lives * root: "../../", * * // where to put the JS bundle asset in debug mode * jsBundleDirDebug: "$buildDir/intermediates/assets/debug", * * // where to put the JS bundle asset in release mode * jsBundleDirRelease: "$buildDir/intermediates/assets/release", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in debug mode * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", * * // where to put drawable resources / React Native assets, e.g. the ones you use via * // require('./image.png')), in release mode * resourcesDirRelease: "$buildDir/intermediates/res/merged/release", * * // by default the gradle tasks are skipped if none of the JS files or assets change; this means * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to * // date; if you have any other folders that you want to ignore for performance reasons (gradle * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ * // for example, you might want to remove it from here. * inputExcludes: ["android/**", "ios/**"], * * // override which node gets called and with what additional arguments * nodeExecutableAndArgs: ["node"] * * // supply additional arguments to the packager * extraPackagerArgs: [] * ] */ apply from: '../../node_modules/react-native/react.gradle' /** * Set this to true to create two separate APKs instead of one: * - An APK that only works on ARM devices * - An APK that only works on x86 devices * The advantage is the size of the APK is reduced by about 4MB. * Upload all the APKs to the Play Store and people will download * the correct one based on the CPU architecture of their device. */ def enableSeparateBuildPerCPUArchitecture = false /** * Run Proguard to shrink the Java bytecode in release builds. */ def enableProguardInReleaseBuilds = false android { compileSdkVersion 23 buildToolsVersion '23.0.1' defaultConfig { applicationId 'org.jitsi.meet' minSdkVersion 16 targetSdkVersion 22 versionCode Integer.parseInt("${version}") versionName "1.0.${version}" ndk { abiFilters 'armeabi-v7a', 'x86' } packagingOptions { // The project react-native does not provide 64-bit binaries at the // time of this writing. Unfortunately, packaging any 64-bit // binaries into the .apk will crash the app at runtime on 64-bit // platforms. exclude 'lib/x86_64/libjingle_peerconnection_so.so' exclude 'lib/arm64-v8a/libjingle_peerconnection_so.so' } } splits { abi { reset() enable enableSeparateBuildPerCPUArchitecture universalApk false // If true, also generate a universal APK include 'armeabi-v7a', 'x86' } } buildTypes { release { minifyEnabled enableProguardInReleaseBuilds proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } // applicationVariants are e.g. debug, release applicationVariants.all { variant -> variant.outputs.each { output -> // For each separate APK per architecture, set a unique version code as described here: // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits def versionCodes = ['armeabi-v7a':1, 'x86':2] def abi = output.getFilter(OutputFile.ABI) if (abi != null) { // null for the universal-debug, universal-release variants output.versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode } } } } if (project.hasProperty('JITSI_SIGNING') && new File(project.property('JITSI_SIGNING')).exists()) { apply from: project.property('JITSI_SIGNING'); } repositories { maven { url 'https://maven.fabric.io/public' } } dependencies { compile project(':react-native-vector-icons') compile project(':react-native-webrtc') compile fileTree(dir: 'libs', include: ['*.jar']) compile 'com.android.support:appcompat-v7:23.0.1' compile 'com.facebook.react:react-native:+' compile('com.crashlytics.sdk.android:crashlytics:2.6.5@aar') { transitive = true } } apply from: '../../node_modules/react-native-vector-icons/fonts.gradle' // Run this once to be able to run the application with BUCK // puts all compile dependencies into folder libs for BUCK to use task copyDownloadableDepsToLibs(type: Copy) { from configurations.compile into 'libs' }