// @flow import { NativeEventEmitter, NativeModules } from 'react-native'; import { SET_AUDIO_ONLY } from '../../base/audio-only'; import { APP_WILL_MOUNT, APP_WILL_UNMOUNT } from '../../base/app'; import { CONFERENCE_FAILED, CONFERENCE_LEFT, CONFERENCE_JOINED, getCurrentConference } from '../../base/conference'; import { MiddlewareRegistry } from '../../base/redux'; import { _SET_AUDIOMODE_DEVICES, _SET_AUDIOMODE_SUBSCRIPTIONS } from './actionTypes'; import logger from './logger'; const { AudioMode } = NativeModules; const AudioModeEmitter = new NativeEventEmitter(AudioMode); /** * Middleware that captures conference actions and sets the correct audio mode * based on the type of conference. Audio-only conferences don't use the speaker * by default, and video conferences do. * * @param {Store} store - The redux store. * @returns {Function} */ MiddlewareRegistry.register(store => next => action => { /* eslint-disable no-fallthrough */ switch (action.type) { case _SET_AUDIOMODE_SUBSCRIPTIONS: _setSubscriptions(store); break; case APP_WILL_UNMOUNT: { store.dispatch({ type: _SET_AUDIOMODE_SUBSCRIPTIONS, subscriptions: undefined }); break; } case APP_WILL_MOUNT: _appWillMount(store); case CONFERENCE_FAILED: // eslint-disable-line no-fallthrough case CONFERENCE_LEFT: /* * NOTE: We moved the audio mode setting from CONFERENCE_WILL_JOIN to * CONFERENCE_JOINED because in case of a locked room, the app goes * through CONFERENCE_FAILED state and gets to CONFERENCE_JOINED only * after a correct password, so we want to make sure we have the correct * audio mode set up when we finally get to the conf, but also make sure * that the app is in the right audio mode if the user leaves the * conference after the password prompt appears. */ case CONFERENCE_JOINED: case SET_AUDIO_ONLY: return _updateAudioMode(store, next, action); } /* eslint-enable no-fallthrough */ return next(action); }); /** * Notifies this feature that the action {@link APP_WILL_MOUNT} is being * dispatched within a specific redux {@code store}. * * @param {Store} store - The redux store in which the specified {@code action} * is being dispatched. * @private * @returns {void} */ function _appWillMount(store) { const subscriptions = [ AudioModeEmitter.addListener(AudioMode.DEVICE_CHANGE_EVENT, _onDevicesUpdate, store) ]; store.dispatch({ type: _SET_AUDIOMODE_SUBSCRIPTIONS, subscriptions }); } /** * Handles audio device changes. The list will be stored on the redux store. * * @param {Object} devices - The current list of devices. * @private * @returns {void} */ function _onDevicesUpdate(devices) { const { dispatch } = this; // eslint-disable-line no-invalid-this dispatch({ type: _SET_AUDIOMODE_DEVICES, devices }); } /** * Notifies this feature that the action * {@link _SET_AUDIOMODE_SUBSCRIPTIONS} is being dispatched within * a specific redux {@code store}. * * @param {Store} store - The redux store in which the specified {@code action} * is being dispatched. * @private * @returns {void} */ function _setSubscriptions({ getState }) { const { subscriptions } = getState()['features/mobile/audio-mode']; if (subscriptions) { for (const subscription of subscriptions) { subscription.remove(); } } } /** * Updates the audio mode based on the current (redux) state. * * @param {Store} store - The redux store in which the specified {@code action} * is being dispatched. * @param {Dispatch} next - The redux {@code dispatch} function to dispatch the * specified {@code action} in the specified {@code store}. * @param {Action} action - The redux action which is * being dispatched in the specified {@code store}. * @private * @returns {*} The value returned by {@code next(action)}. */ function _updateAudioMode({ getState }, next, action) { const result = next(action); const state = getState(); const conference = getCurrentConference(state); const { enabled: audioOnly } = state['features/base/audio-only']; let mode; if (conference) { mode = audioOnly ? AudioMode.AUDIO_CALL : AudioMode.VIDEO_CALL; } else { mode = AudioMode.DEFAULT; } AudioMode.setMode(mode).catch(err => logger.error(`Failed to set audio mode ${String(mode)}: ${err}`)); return result; }