// @flow import { batch } from 'react-redux'; import { createReactionSoundsDisabledEvent, sendAnalytics } from '../analytics'; import { APP_WILL_MOUNT, APP_WILL_UNMOUNT } from '../base/app'; import { CONFERENCE_JOIN_IN_PROGRESS, SET_START_REACTIONS_MUTED, setStartReactionsMuted } from '../base/conference'; import { getParticipantById, getParticipantCount, isLocalParticipantModerator } from '../base/participants'; import { MiddlewareRegistry } from '../base/redux'; import { SETTINGS_UPDATED } from '../base/settings/actionTypes'; import { updateSettings } from '../base/settings/actions'; import { playSound, registerSound, unregisterSound } from '../base/sounds'; import { getDisabledSounds } from '../base/sounds/functions.any'; import { NOTIFICATION_TIMEOUT_TYPE, showNotification } from '../notifications'; import { ADD_REACTION_BUFFER, FLUSH_REACTION_BUFFER, SEND_REACTIONS, PUSH_REACTIONS, SHOW_SOUNDS_NOTIFICATION } from './actionTypes'; import { displayReactionSoundsNotification } from './actions'; import { addReactionsToChat, flushReactionBuffer, pushReactions, sendReactions, setReactionQueue } from './actions.any'; import { ENDPOINT_REACTION_NAME, RAISE_HAND_SOUND_ID, REACTIONS, REACTION_SOUND, SOUNDS_THRESHOLDS, MUTE_REACTIONS_COMMAND } from './constants'; import { getReactionMessageFromBuffer, getReactionsSoundsThresholds, getReactionsWithId, sendReactionsWebhook } from './functions.any'; import logger from './logger'; import { RAISE_HAND_SOUND_FILE } from './sounds'; /** * Middleware which intercepts Reactions actions to handle changes to the * visibility timeout of the Reactions. * * @param {Store} store - The redux store. * @returns {Function} */ MiddlewareRegistry.register(store => next => action => { const { dispatch, getState } = store; switch (action.type) { case APP_WILL_MOUNT: batch(() => { Object.keys(REACTIONS).forEach(key => { for (let i = 0; i < SOUNDS_THRESHOLDS.length; i++) { dispatch(registerSound( `${REACTIONS[key].soundId}${SOUNDS_THRESHOLDS[i]}`, REACTIONS[key].soundFiles[i] ) ); } } ); dispatch(registerSound(RAISE_HAND_SOUND_ID, RAISE_HAND_SOUND_FILE)); }); break; case APP_WILL_UNMOUNT: batch(() => { Object.keys(REACTIONS).forEach(key => { for (let i = 0; i < SOUNDS_THRESHOLDS.length; i++) { dispatch(unregisterSound(`${REACTIONS[key].soundId}${SOUNDS_THRESHOLDS[i]}`)); } }); dispatch(unregisterSound(RAISE_HAND_SOUND_ID)); }); break; case ADD_REACTION_BUFFER: { const { timeoutID, buffer } = getState()['features/reactions']; const { reaction } = action; clearTimeout(timeoutID); buffer.push(reaction); action.buffer = buffer; action.timeoutID = setTimeout(() => { dispatch(flushReactionBuffer()); }, 500); break; } case CONFERENCE_JOIN_IN_PROGRESS: { const { conference } = action; conference.addCommandListener( MUTE_REACTIONS_COMMAND, ({ attributes }, id) => { _onMuteReactionsCommand(attributes, id, store); }); break; } case FLUSH_REACTION_BUFFER: { const state = getState(); const { buffer } = state['features/reactions']; const participantCount = getParticipantCount(state); batch(() => { if (participantCount > 1) { dispatch(sendReactions()); } dispatch(addReactionsToChat(getReactionMessageFromBuffer(buffer))); dispatch(pushReactions(buffer)); }); sendReactionsWebhook(state, buffer); break; } case PUSH_REACTIONS: { const state = getState(); const { queue, notificationDisplayed } = state['features/reactions']; const { soundsReactions } = state['features/base/settings']; const disabledSounds = getDisabledSounds(state); const reactions = action.reactions; batch(() => { if (!notificationDisplayed && soundsReactions && !disabledSounds.includes(REACTION_SOUND) && displayReactionSoundsNotification) { dispatch(displayReactionSoundsNotification()); } if (soundsReactions) { const reactionSoundsThresholds = getReactionsSoundsThresholds(reactions); reactionSoundsThresholds.forEach(reaction => dispatch(playSound(`${REACTIONS[reaction.reaction].soundId}${reaction.threshold}`)) ); } dispatch(setReactionQueue([ ...queue, ...getReactionsWithId(reactions) ])); }); break; } case SEND_REACTIONS: { const state = getState(); const { buffer } = state['features/reactions']; const { conference } = state['features/base/conference']; if (conference) { conference.sendEndpointMessage('', { name: ENDPOINT_REACTION_NAME, reactions: buffer, timestamp: Date.now() }); } break; } // Settings changed for mute reactions in the meeting case SET_START_REACTIONS_MUTED: { const state = getState(); const { conference } = state['features/base/conference']; const { muted, updateBackend } = action; if (conference && isLocalParticipantModerator(state) && updateBackend) { conference.sendCommand(MUTE_REACTIONS_COMMAND, { attributes: { startReactionsMuted: Boolean(muted) } }); } break; } case SETTINGS_UPDATED: { const { soundsReactions } = getState()['features/base/settings']; if (action.settings.soundsReactions === false && soundsReactions === true) { sendAnalytics(createReactionSoundsDisabledEvent()); } break; } case SHOW_SOUNDS_NOTIFICATION: { const state = getState(); const isModerator = isLocalParticipantModerator(state); const { disableReactionsModeration } = state['features/base/config']; const customActions = [ 'notify.reactionSounds' ]; const customFunctions = [ () => dispatch(updateSettings({ soundsReactions: false })) ]; if (isModerator && !disableReactionsModeration) { customActions.push('notify.reactionSoundsForAll'); customFunctions.push(() => batch(() => { dispatch(setStartReactionsMuted(true)); dispatch(updateSettings({ soundsReactions: false })); })); } dispatch(showNotification({ titleKey: 'toolbar.disableReactionSounds', customActionNameKey: customActions, customActionHandler: customFunctions }, NOTIFICATION_TIMEOUT_TYPE.MEDIUM)); break; } } return next(action); }); /** * Notifies this instance about a "Mute Reaction Sounds" command received by the Jitsi * conference. * * @param {Object} attributes - The attributes carried by the command. * @param {string} id - The identifier of the participant who issuing the * command. A notable idiosyncrasy to be mindful of here is that the command * may be issued by the local participant. * @param {Object} store - The redux store. Used to calculate and dispatch * updates. * @private * @returns {void} */ function _onMuteReactionsCommand(attributes = {}, id, store) { const state = store.getState(); // We require to know who issued the command because (1) only a // moderator is allowed to send commands and (2) a command MUST be // issued by a defined commander. if (typeof id === 'undefined') { return; } const participantSendingCommand = getParticipantById(state, id); // The Command(s) API will send us our own commands and we don't want // to act upon them. if (participantSendingCommand.local) { return; } if (participantSendingCommand.role !== 'moderator') { logger.warn('Received mute-reactions command not from moderator'); return; } const oldState = Boolean(state['features/base/conference'].startReactionsMuted); const newState = attributes.startReactionsMuted === 'true'; if (oldState !== newState) { batch(() => { store.dispatch(setStartReactionsMuted(newState)); store.dispatch(updateSettings({ soundsReactions: !newState })); }); } }