// @flow import type { AudioElement } from '../media'; import { _ADD_AUDIO_ELEMENT, _REMOVE_AUDIO_ELEMENT, PLAY_SOUND, REGISTER_SOUND, STOP_SOUND, UNREGISTER_SOUND } from './actionTypes'; import { getSoundsPath } from './functions'; /** * Adds {@link AudioElement} instance to the base/sounds feature state for the * {@link Sound} instance identified by the given id. After this action the * sound can be played by dispatching the {@link PLAY_SOUND} action. * * @param {string} soundId - The sound identifier for which the audio element * will be stored. * @param {AudioElement} audioElement - The audio element which implements the * audio playback functionality and which is backed by the sound resource * corresponding to the {@link Sound} with the given id. * @protected * @returns {{ * type: PLAY_SOUND, * audioElement: AudioElement, * soundId: string * }} */ export function _addAudioElement(soundId: string, audioElement: AudioElement) { return { type: _ADD_AUDIO_ELEMENT, audioElement, soundId }; } /** * The opposite of {@link _addAudioElement} which removes {@link AudioElement} * for given sound from base/sounds state. It means that the audio resource has * been disposed and the sound can no longer be played. * * @param {string} soundId - The {@link Sound} instance identifier for which the * audio element is being removed. * @protected * @returns {{ * type: _REMOVE_AUDIO_ELEMENT, * soundId: string * }} */ export function _removeAudioElement(soundId: string) { return { type: _REMOVE_AUDIO_ELEMENT, soundId }; } /** * Starts playback of the sound identified by the given sound id. The action * will have effect only if the audio resource has been loaded already. * * @param {string} soundId - The id of the sound to be played (the same one * which was used in {@link registerSound} to register the sound). * @returns {{ * type: PLAY_SOUND, * soundId: string * }} */ export function playSound(soundId: string): Object { return { type: PLAY_SOUND, soundId }; } /** * Registers a new sound for given id and a source object which can be either a * path or a raw object depending on the platform (native vs web). It will make * the {@link SoundCollection} render extra HTMLAudioElement which will make it * available for playback through the {@link playSound} action. * * @param {string} soundId - The global identifier which identify the sound * created for given source object. * @param {string} soundName - The name of bundled audio file that will be * associated with the given {@code soundId}. * @param {Object} options - Optional paramaters. * @param {boolean} options.loop - True in order to loop the sound. * @returns {{ * type: REGISTER_SOUND, * soundId: string, * src: string, * options: { * loop: boolean * } * }} */ export function registerSound( soundId: string, soundName: string, options: Object = {}): Object { return { type: REGISTER_SOUND, soundId, src: `${getSoundsPath()}/${soundName}`, options }; } /** * Stops playback of the sound identified by the given sound id. * * @param {string} soundId - The id of the sound to be stopped (the same one * which was used in {@link registerSound} to register the sound). * @returns {{ * type: STOP_SOUND, * soundId: string * }} */ export function stopSound(soundId: string): Object { return { type: STOP_SOUND, soundId }; } /** * Unregister the sound identified by the given id. It will make the * {@link SoundCollection} component stop rendering the corresponding * {@code HTMLAudioElement} which then should result in the audio resource * disposal. * * @param {string} soundId - The identifier of the {@link Sound} to be removed. * @returns {{ * type: UNREGISTER_SOUND, * soundId: string * }} */ export function unregisterSound(soundId: string): Object { return { type: UNREGISTER_SOUND, soundId }; }