# Setting up Google Authentication - Create a Firebase project here: https://firebase.google.com/. You'll need a signed Android build for that, that can be a debug self-signed build too, just retrieve the signing hash. The key hash of an already signed ap can be obtained as follows (on macOS): ```keytool -list -printcert -jarfile the-app.apk``` - Place the generated ```google-services.json``` file in ```android/app``` for Android and the ```GoogleService-Info.plist``` into ```ios/app``` for iOS (you can stop at that step, no need for the driver and the code changes they suggest in the wizard). - You may want to exclude these files in YOUR GIT config (do not exclude them in the ```.gitignore``` of the application itself!). - Your web client ID is auto generated during the Firebase project creation. Find them in the Google Developer console (https://console.developers.google.com/) - Make sure your config reflects this ID by setting ```googleApiApplicationClientID``` in config.js. - Add your iOS client ID (the REVERSED_CLIENT_ID in the plist file) as an application URL schema into ```ios/app/src/Info.plist``` (replacing placeholder). - Enable YouTube API access on the developer console (see above) to enable live streaming.