/** * Utility class for drawing canvas shapes. */ const CanvasUtil = { /** * Draws a round rectangle with a glow. The glowWidth indicates the depth * of the glow. * * @param drawContext the context of the canvas to draw to * @param x the x coordinate of the round rectangle * @param y the y coordinate of the round rectangle * @param w the width of the round rectangle * @param h the height of the round rectangle * @param glowColor the color of the glow * @param glowWidth the width of the glow */ drawRoundRectGlow (drawContext, x, y, w, h, r, glowColor, glowWidth) { // Save the previous state of the context. drawContext.save(); if (w < 2 * r) r = w / 2; if (h < 2 * r) r = h / 2; // Draw a round rectangle. drawContext.beginPath(); drawContext.moveTo(x+r, y); drawContext.arcTo(x+w, y, x+w, y+h, r); drawContext.arcTo(x+w, y+h, x, y+h, r); drawContext.arcTo(x, y+h, x, y, r); drawContext.arcTo(x, y, x+w, y, r); drawContext.closePath(); // Add a shadow around the rectangle drawContext.shadowColor = glowColor; drawContext.shadowBlur = glowWidth; drawContext.shadowOffsetX = 0; drawContext.shadowOffsetY = 0; // Fill the shape. drawContext.fill(); drawContext.save(); drawContext.restore(); // 1) Uncomment this line to use Composite Operation, which is doing the // same as the clip function below and is also antialiasing the round // border, but is said to be less fast performance wise. // drawContext.globalCompositeOperation='destination-out'; drawContext.beginPath(); drawContext.moveTo(x+r, y); drawContext.arcTo(x+w, y, x+w, y+h, r); drawContext.arcTo(x+w, y+h, x, y+h, r); drawContext.arcTo(x, y+h, x, y, r); drawContext.arcTo(x, y, x+w, y, r); drawContext.closePath(); // 2) Uncomment this line to use Composite Operation, which is doing the // same as the clip function below and is also antialiasing the round // border, but is said to be less fast performance wise. // drawContext.fill(); // Comment these two lines if choosing to do the same with composite // operation above 1 and 2. drawContext.clip(); drawContext.clearRect(0, 0, 277, 200); // Restore the previous context state. drawContext.restore(); }, /** * Clones the given canvas. * * @return the new cloned canvas. */ cloneCanvas (oldCanvas) { /* * FIXME Testing has shown that oldCanvas may not exist. In such a case, * the method CanvasUtil.cloneCanvas may throw an error. Since audio * levels are frequently updated, the errors have been observed to pile * into the console, strain the CPU. */ if (!oldCanvas) return oldCanvas; //create a new canvas var newCanvas = document.createElement('canvas'); var context = newCanvas.getContext('2d'); //set dimensions newCanvas.width = oldCanvas.width; newCanvas.height = oldCanvas.height; //apply the old canvas to the new one context.drawImage(oldCanvas, 0, 0); //return the new canvas return newCanvas; } }; export default CanvasUtil;