/* global $ */
/* jshint -W101 */
/**
* Shows ring overlay
*/
class RingOverlay {
/**
* @param callee instance of User class from TokenData.js
*/
constructor(callee) {
this._containerId = 'ringOverlay';
this._audioContainerId = 'ringOverlayRinging';
this.callee = callee;
this.render();
this.audio = document.getElementById(this._audioContainerId);
this.audio.play();
this._setAudioTimeout();
}
/**
* Builds and appends the ring overlay to the html document
*/
_getHtmlStr(callee) {
return `
Calling...
${callee.getName()}
`;
}
/**
*
*/
render() {
this.htmlStr = this._getHtmlStr(this.callee);
this._attach();
}
/**
* Destroys and clears all the objects (html elements and audio interval)
* related to the ring overlay.
*/
destroy() {
if (this.interval) {
clearInterval(this.interval);
}
this._detach();
}
_attach() {
$("body").append(this.htmlStr);
}
_detach() {
$(`#${this._containerId}`).remove();
}
/**
* Sets the interval that is going to play the ringing sound.
*/
_setAudioTimeout() {
this.interval = setInterval( () => {
this.audio.play();
}, 5000);
}
}
/**
* Store the current ring overlay instance.
* Note: We want to have only 1 instance at a time.
*/
let overlay = null;
export default {
/**
* Shows the ring overlay for the passed callee.
* @param callee {class User} the callee. Instance of User class from
* TokenData.js
*/
show(callee) {
if(overlay) {
this.hide();
}
overlay = new RingOverlay(callee);
},
/**
* Hides the ring overlay. Destroys all the elements related to the ring
* overlay.
*/
hide() {
if(!overlay) {
return false;
}
overlay.destroy();
overlay = null;
return true;
},
/**
* Checks whether or not the ring overlay is currently displayed.
*
* @returns {boolean} true if the ring overlay is currently displayed or
* false otherwise.
*/
isVisible () {
return overlay !== null;
}
};