// @flow import { CLAP_SOUND_FILES, LAUGH_SOUND_FILES, LIKE_SOUND_FILES, BOO_SOUND_FILES, SURPRISE_SOUND_FILES, SILENCE_SOUND_FILES } from './sounds'; /** * The payload name for the datachannel/endpoint reaction event */ export const ENDPOINT_REACTION_NAME = 'endpoint-reaction'; /** * The audio ID prefix of the audio element for which the {@link playAudio} action is * triggered when a new laugh reaction is received. * * @type { string } */ export const LAUGH_SOUND_ID = 'LAUGH_SOUND_'; /** * The audio ID prefix of the audio element for which the {@link playAudio} action is * triggered when a new clap reaction is received. * * @type {string} */ export const CLAP_SOUND_ID = 'CLAP_SOUND_'; /** * The audio ID prefix of the audio element for which the {@link playAudio} action is * triggered when a new like reaction is received. * * @type {string} */ export const LIKE_SOUND_ID = 'LIKE_SOUND_'; /** * The audio ID prefix of the audio element for which the {@link playAudio} action is * triggered when a new boo reaction is received. * * @type {string} */ export const BOO_SOUND_ID = 'BOO_SOUND_'; /** * The audio ID prefix of the audio element for which the {@link playAudio} action is * triggered when a new surprised reaction is received. * * @type {string} */ export const SURPRISE_SOUND_ID = 'SURPRISE_SOUND_'; /** * The audio ID prefix of the audio element for which the {@link playAudio} action is * triggered when a new silence reaction is received. * * @type {string} */ export const SILENCE_SOUND_ID = 'SILENCE_SOUND_'; /** * The audio ID of the audio element for which the {@link playAudio} action is * triggered when a new raise hand event is received. * * @type {string} */ export const RAISE_HAND_SOUND_ID = 'RAISE_HAND_SOUND_ID'; export type ReactionEmojiProps = { /** * Reaction to be displayed. */ reaction: string, /** * Id of the reaction. */ uid: number } export const SOUNDS_THRESHOLDS = [ 1, 4, 10 ]; export const REACTIONS = { like: { message: ':thumbs_up:', emoji: '👍', shortcutChar: 'T', soundId: LIKE_SOUND_ID, soundFiles: LIKE_SOUND_FILES }, clap: { message: ':clap:', emoji: '👏', shortcutChar: 'C', soundId: CLAP_SOUND_ID, soundFiles: CLAP_SOUND_FILES }, laugh: { message: ':grinning_face:', emoji: '😀', shortcutChar: 'L', soundId: LAUGH_SOUND_ID, soundFiles: LAUGH_SOUND_FILES }, surprised: { message: ':face_with_open_mouth:', emoji: '😮', shortcutChar: 'O', soundId: SURPRISE_SOUND_ID, soundFiles: SURPRISE_SOUND_FILES }, boo: { message: ':slightly_frowning_face:', emoji: '🙁', shortcutChar: 'B', soundId: BOO_SOUND_ID, soundFiles: BOO_SOUND_FILES }, silence: { message: ':face_without_mouth:', emoji: '😶', shortcutChar: 'S', soundId: SILENCE_SOUND_ID, soundFiles: SILENCE_SOUND_FILES } };