kicad/plugins/3d/vrml/v2/vrml2_base.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vrmlv2_node.h
* defines the base class for VRML2.0 nodes
*/
/*
* Notes on deleting unsupported entities:
* 1. PROTO: PROTO ProtoName [parameter list] {body}
* the parameter list will always have '[]'. So the items
* to delete are: String, List, Body
* 2. EXTERNPROTO: EXTERNPROTO extern protoname [] MFstring
* delete: string, string, string, list, list
* 3. Unsupported node types: NodeName (Optional DEF RefName) {body}
* This scheme should also apply to PROTO'd node types.
* 4. ROUTE: ROUTE nodename1.event to nodename2.event
* Delete a String 3 times
* 5. Script: Script { ... }
*/
#ifndef VRML2_BASE_H
#define VRML2_BASE_H
#include <list>
#include <string>
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#include <map>
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#include "vrml2_node.h"
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class SGNODE;
class WRL2INLINE;
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/**
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* The top node of a VRML2 model.
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*/
class WRL2BASE : public WRL2NODE
{
public:
WRL2BASE();
virtual ~WRL2BASE();
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// function to enable/disable Inline{} expansion
void SetEnableInline( bool enable );
bool GetEnableInline( void );
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// function to manipulate Inline{} objects
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SGNODE* GetInlineData( const std::string& aName );
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// function to read entire VRML file
bool Read( WRLPROC& proc );
// read in a VRML node
bool ReadNode( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
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virtual std::string GetName( void ) override;
virtual bool SetName( const std::string& aName ) override;
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
bool SetParent( WRL2NODE* aParent, bool doUnlink = true ) override;
SGNODE* TranslateToSG( SGNODE* aParent ) override;
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bool isDangling( void ) override;
private:
// handle cases of USE / DEF
bool implementUse( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool implementDef( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readTransform( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readShape( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readAppearance( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readMaterial( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readFaceSet( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readLineSet( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readPointSet( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readCoords( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readNorms( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readColor( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readBox( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readSwitch( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool readInline( WRLPROC& proc, WRL2NODE* aParent, WRL2NODE** aNode );
bool m_useInline;
std::string m_dir; // parent directory of the file
std::map< std::string, SGNODE* > m_inlineModels;
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};
#endif // VRML2_BASE_H