2015-12-08 07:31:57 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ifsg_appearance.h
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* defines the wrapper of the SGAPPEARANCE class
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*/
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#ifndef IFSG_APPEARANCE_H
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#define IFSG_APPEARANCE_H
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2015-12-09 07:30:48 +00:00
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#include "plugins/3dapi/ifsg_node.h"
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2015-12-08 07:31:57 +00:00
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2015-12-08 22:52:02 +00:00
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class SGLIB_API IFSG_APPEARANCE : public IFSG_NODE
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2015-12-08 07:31:57 +00:00
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{
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public:
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IFSG_APPEARANCE( bool create );
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IFSG_APPEARANCE( SGNODE* aParent );
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IFSG_APPEARANCE( IFSG_NODE& aParent );
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2016-09-24 18:53:15 +00:00
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bool Attach( SGNODE* aNode ) override;
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bool NewNode( SGNODE* aParent ) override;
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bool NewNode( IFSG_NODE& aParent ) override;
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2015-12-08 07:31:57 +00:00
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bool SetEmissive( float aRVal, float aGVal, float aBVal );
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bool SetEmissive( const SGCOLOR* aRGBColor );
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bool SetEmissive( const SGCOLOR& aRGBColor );
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bool SetDiffuse( float aRVal, float aGVal, float aBVal );
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bool SetDiffuse( const SGCOLOR* aRGBColor );
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bool SetDiffuse( const SGCOLOR& aRGBColor );
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bool SetSpecular( float aRVal, float aGVal, float aBVal );
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bool SetSpecular( const SGCOLOR* aRGBColor );
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bool SetSpecular( const SGCOLOR& aRGBColor );
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2016-02-06 21:41:27 +00:00
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bool SetAmbient( float aRVal, float aGVal, float aBVal );
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bool SetAmbient( const SGCOLOR* aRGBColor );
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bool SetAmbient( const SGCOLOR& aRGBColor );
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2020-04-16 16:11:21 +00:00
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bool SetShininess( float aShininess ) noexcept;
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bool SetTransparency( float aTransparency ) noexcept;
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2015-12-08 07:31:57 +00:00
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};
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#endif // IFSG_APPEARANCE_H
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