kicad/pcbnew/class_module.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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#ifndef MODULE_H_
#define MODULE_H_
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#include <deque>
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#include <board_item_container.h>
#include <class_board_item.h>
#include <collectors.h>
#include <convert_to_biu.h>
#include <layers_id_colors_and_visibility.h> // ALL_LAYERS definition.
#include <lib_id.h>
#include <list>
#include "zones.h"
#include <class_text_mod.h>
#include <class_zone.h>
#include <functional>
class LINE_READER;
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class EDA_3D_CANVAS;
class D_PAD;
class BOARD;
class MSG_PANEL_ITEM;
namespace KIGFX {
class VIEW;
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}
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enum INCLUDE_NPTH_T
{
DO_NOT_INCLUDE_NPTH = false,
INCLUDE_NPTH = true
};
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/**
* Enum MODULE_ATTR_T
* is the set of attributes allowed within a MODULE, using MODULE::SetAttributes()
* and MODULE::GetAttributes(). These are to be ORed together when calling
* MODULE::SetAttributes()
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*/
enum MODULE_ATTR_T
{
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MOD_DEFAULT = 0, ///< default
MOD_CMS = 1, ///< Set for modules listed in the automatic insertion list
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///< (usually SMD footprints)
MOD_VIRTUAL = 2 ///< Virtual component: when created by copper shapes on
///< board (Like edge card connectors, mounting hole...)
};
class MODULE_3D_SETTINGS
{
public:
MODULE_3D_SETTINGS() :
// Initialize with sensible values
m_Scale { 1, 1, 1 },
m_Rotation { 0, 0, 0 },
m_Offset { 0, 0, 0 },
m_Opacity( 1.0 ),
m_Show( true )
{
}
struct VECTOR3D
{
double x, y, z;
};
VECTOR3D m_Scale; ///< 3D model scaling factor (dimensionless)
VECTOR3D m_Rotation; ///< 3D model rotation (degrees)
VECTOR3D m_Offset; ///< 3D model offset (mm)
double m_Opacity;
wxString m_Filename; ///< The 3D shape filename in 3D library
bool m_Show; ///< Include module in rendering
};
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DECL_DEQ_FOR_SWIG( PADS, D_PAD* )
DECL_DEQ_FOR_SWIG( DRAWINGS, BOARD_ITEM* )
DECL_VEC_FOR_SWIG( MODULE_ZONE_CONTAINERS, MODULE_ZONE_CONTAINER* )
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DECL_DEQ_FOR_SWIG( MODULES, MODULE* )
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class MODULE : public BOARD_ITEM_CONTAINER
{
public:
MODULE( BOARD* parent );
MODULE( const MODULE& aModule );
// Move constructor and operator needed due to std containers inside the module
MODULE( MODULE&& aModule );
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~MODULE();
MODULE& operator=( const MODULE& aOther );
MODULE& operator=( MODULE&& aOther );
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && PCB_MODULE_T == aItem->Type();
}
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///> @copydoc BOARD_ITEM_CONTAINER::Add()
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void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT ) override;
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///> @copydoc BOARD_ITEM_CONTAINER::Remove()
void Remove( BOARD_ITEM* aItem ) override;
/**
* Function ClearAllNets
* Clear (i.e. force the ORPHANED dummy net info) the net info which
* depends on a given board for all pads of the footprint.
* This is needed when a footprint is copied between the fp editor and
* the board editor for instance, because net info become fully broken
*/
void ClearAllNets();
/**
* Function CalculateBoundingBox
* calculates the bounding box in board coordinates.
*/
void CalculateBoundingBox();
/**
* Function GetFootprintRect()
* Returns the area of the module footprint excluding any text.
* @return EDA_RECT - The rectangle containing the footprint.
*/
EDA_RECT GetFootprintRect() const;
/**
* Returns the bounding box containing pads when the footprint
* is on the front side, orientation 0, position 0,0.
* mainly used in Gerber place file to draw a fp outline when the coutyard
* is missing or broken
* @return EDA_RECT - The rectangle containing the pads for the normalized footprint.
*/
EDA_RECT GetFpPadsLocalBbox() const;
/**
* Returns a bounding polygon for the shapes and pads in the module
* This operation is slower but more accurate than calculating a bounding box
*/
SHAPE_POLY_SET GetBoundingPoly() const;
// Virtual function
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const EDA_RECT GetBoundingBox() const override;
const EDA_RECT GetBoundingBox( bool aIncludeInvisibleText ) const;
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PADS& Pads()
{
return m_pads;
}
const PADS& Pads() const
{
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return m_pads;
}
DRAWINGS& GraphicalItems()
{
return m_drawings;
}
const DRAWINGS& GraphicalItems() const
{
return m_drawings;
}
MODULE_ZONE_CONTAINERS& Zones()
{
return m_fp_zones;
}
const MODULE_ZONE_CONTAINERS& Zones() const
{
return m_fp_zones;
}
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/**
* @return true if the given module has any non smd pins, such as through hole
* and therefore cannot be placed automatically.
* Used in Pick and Place files writers
*/
bool HasNonSMDPins() const;
std::list<MODULE_3D_SETTINGS>& Models() { return m_3D_Drawings; }
const std::list<MODULE_3D_SETTINGS>& Models() const { return m_3D_Drawings; }
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void SetPosition( const wxPoint& aPos ) override;
wxPoint GetPosition() const override { return m_Pos; }
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void SetOrientation( double newangle );
void SetOrientationDegrees( double aOrientation ) { SetOrientation( aOrientation * 10.0 ); }
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double GetOrientation() const { return m_Orient; }
double GetOrientationDegrees() const { return m_Orient / 10.0; }
double GetOrientationRadians() const { return m_Orient * M_PI / 1800; }
const LIB_ID& GetFPID() const { return m_fpid; }
void SetFPID( const LIB_ID& aFPID ) { m_fpid = aFPID; }
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const wxString& GetDescription() const { return m_Doc; }
void SetDescription( const wxString& aDoc ) { m_Doc = aDoc; }
const wxString& GetKeywords() const { return m_KeyWord; }
void SetKeywords( const wxString& aKeywords ) { m_KeyWord = aKeywords; }
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const KIID_PATH& GetPath() const { return m_Path; }
void SetPath( const KIID_PATH& aPath ) { m_Path = aPath; }
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int GetLocalSolderMaskMargin() const { return m_LocalSolderMaskMargin; }
void SetLocalSolderMaskMargin( int aMargin ) { m_LocalSolderMaskMargin = aMargin; }
int GetLocalClearance() const { return m_LocalClearance; }
void SetLocalClearance( int aClearance ) { m_LocalClearance = aClearance; }
int GetLocalClearance( wxString* aSource ) const
{
if( aSource )
*aSource = wxString::Format( _( "footprint %s" ), GetReference() );
return m_LocalClearance;
}
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int GetLocalSolderPasteMargin() const { return m_LocalSolderPasteMargin; }
void SetLocalSolderPasteMargin( int aMargin ) { m_LocalSolderPasteMargin = aMargin; }
double GetLocalSolderPasteMarginRatio() const { return m_LocalSolderPasteMarginRatio; }
void SetLocalSolderPasteMarginRatio( double aRatio ) { m_LocalSolderPasteMarginRatio = aRatio; }
void SetZoneConnection( ZONE_CONNECTION aType ) { m_ZoneConnection = aType; }
ZONE_CONNECTION GetZoneConnection() const { return m_ZoneConnection; }
void SetThermalWidth( int aWidth ) { m_ThermalWidth = aWidth; }
int GetThermalWidth() const { return m_ThermalWidth; }
void SetThermalGap( int aGap ) { m_ThermalGap = aGap; }
int GetThermalGap() const { return m_ThermalGap; }
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int GetAttributes() const { return m_Attributs; }
void SetAttributes( int aAttributes ) { m_Attributs = aAttributes; }
void SetFlag( int aFlag ) { m_arflag = aFlag; }
void IncrementFlag() { m_arflag += 1; }
int GetFlag() const { return m_arflag; }
// A bit of a hack until net ties are supported as first class citizens
bool IsNetTie() const { return GetKeywords().StartsWith( wxT( "net tie" ) ); }
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void Move( const wxPoint& aMoveVector ) override;
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void Rotate( const wxPoint& aRotCentre, double aAngle ) override;
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void Flip( const wxPoint& aCentre, bool aFlipLeftRight ) override;
/**
* Function MoveAnchorPosition
* Move the reference point of the footprint
* It looks like a move footprint:
* the footprints elements (pads, outlines, edges .. ) are moved
* However:
* - the footprint position is not modified.
* - the relative (local) coordinates of these items are modified
* (a move footprint does not change these local coordinates,
* but changes the footprint position)
*/
void MoveAnchorPosition( const wxPoint& aMoveVector );
/**
* function IsFlipped
* @return true if the module is flipped, i.e. on the back side of the board
*/
bool IsFlipped() const { return GetLayer() == B_Cu; }
// m_ModuleStatus bits:
#define MODULE_is_LOCKED 0x01 ///< module LOCKED: no autoplace allowed
#define MODULE_is_PLACED 0x02 ///< In autoplace: module automatically placed
#define MODULE_to_PLACE 0x04 ///< In autoplace: module waiting for autoplace
#define MODULE_PADS_LOCKED 0x08 ///< In autoplace: module waiting for autoplace
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bool IsLocked() const override
{
return ( m_ModuleStatus & MODULE_is_LOCKED ) != 0;
}
/**
* Function SetLocked
* sets the MODULE_is_LOCKED bit in the m_ModuleStatus
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* @param isLocked When true means turn on locked status, else unlock
*/
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void SetLocked( bool isLocked ) override
{
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if( isLocked )
m_ModuleStatus |= MODULE_is_LOCKED;
else
m_ModuleStatus &= ~MODULE_is_LOCKED;
}
bool IsPlaced() const { return m_ModuleStatus & MODULE_is_PLACED; }
void SetIsPlaced( bool isPlaced )
{
if( isPlaced )
m_ModuleStatus |= MODULE_is_PLACED;
else
m_ModuleStatus &= ~MODULE_is_PLACED;
}
bool NeedsPlaced() const { return m_ModuleStatus & MODULE_to_PLACE; }
void SetNeedsPlaced( bool needsPlaced )
{
if( needsPlaced )
m_ModuleStatus |= MODULE_to_PLACE;
else
m_ModuleStatus &= ~MODULE_to_PLACE;
}
bool PadsLocked() const { return m_ModuleStatus & MODULE_PADS_LOCKED; }
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void SetPadsLocked( bool aPadsLocked )
{
if( aPadsLocked )
m_ModuleStatus |= MODULE_PADS_LOCKED;
else
m_ModuleStatus &= ~MODULE_PADS_LOCKED;
}
void SetLastEditTime( timestamp_t aTime ) { m_LastEditTime = aTime; }
void SetLastEditTime() { m_LastEditTime = time( NULL ); }
timestamp_t GetLastEditTime() const { return m_LastEditTime; }
/* drawing functions */
/**
* function TransformPadsShapesWithClearanceToPolygon
* generate pads shapes on layer aLayer as polygons and adds these polygons to aCornerBuffer
* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
* when a full polygonal approach is needed
* @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all
* @param aCornerBuffer = the buffer to store polygons
* @param aInflateValue = an additionnal size to add to pad shapes
* aInflateValue = 0 to have the exact pad size
* @param aMaxError = Maximum deviation from true for arcs
* @param aSkipNPTHPadsWihNoCopper = if true, do not add a NPTH pad shape, if the shape has
* same size and position as the hole. Usually, these pads are not drawn on copper
* layers, because there is actually no copper
* Due to diff between layers and holes, these pads must be skipped to be sure
* there is no copper left on the board (for instance when creating Gerber Files or
* 3D shapes). Defaults to false.
*/
void TransformPadsShapesWithClearanceToPolygon( PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aMaxError = ARC_HIGH_DEF,
bool aSkipNPTHPadsWihNoCopper = false ) const;
/**
* function TransformGraphicShapesWithClearanceToPolygonSet
* generate shapes of graphic items (outlines) on layer aLayer as polygons and adds these
* polygons to aCornerBuffer
* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
* when a full polygonal approach is needed
* @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all
* @param aCornerBuffer = the buffer to store polygons
* @param aInflateValue = a value to inflate shapes
* aInflateValue = 0 to have the exact shape size
* @param aError = Maximum error between true arc and polygon approx
* @param aIncludeText = True to transform text shapes
* @param aIncludeEdges = True to transform module shapes
*/
void TransformGraphicShapesWithClearanceToPolygonSet( PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError = ARC_HIGH_DEF,
bool aIncludeText = true, bool aIncludeEdges = true ) const;
/**
* @brief TransformGraphicTextWithClearanceToPolygonSet
* This function is the same as TransformGraphicShapesWithClearanceToPolygonSet
* but only generate text
*/
void TransformGraphicTextWithClearanceToPolygonSet( PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError = ARC_HIGH_DEF ) const
{
TransformGraphicShapesWithClearanceToPolygonSet( aLayer, aCornerBuffer, aInflateValue,
aError, true, false );
}
/**
* Return the list of system text vars for this footprint.
*/
void GetContextualTextVars( wxArrayString* aVars ) const;
/**
* Resolve any references to system tokens supported by the component.
* @param aDepth a counter to limit recursion and circular references.
*/
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
///> @copydoc EDA_ITEM::GetMsgPanelInfo
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
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/**
* Tests if a point is inside the bounding polygon of the module
*
* The other hit test methods are just checking the bounding box, which
* can be quite inaccurate for rotated or oddly-shaped footprints.
*
* @param aPosition is the point to test
* @return true if aPosition is inside the bounding polygon
*/
bool HitTestAccurate( const wxPoint& aPosition, int aAccuracy = 0 ) const;
bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
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/**
* Function GetReference
* @return const wxString& - the reference designator text.
*/
const wxString GetReference() const
{
return m_Reference->GetText();
}
/**
* Function SetReference
* @param aReference A reference to a wxString object containing the reference designator
* text.
*/
void SetReference( const wxString& aReference )
{
m_Reference->SetText( aReference );
}
/**
* Function IncrementReference
* Bumps the current reference by aDelta.
*/
void IncrementReference( int aDelta );
/**
* Function GetValue
* @return const wxString& - the value text.
*/
const wxString GetValue() const
{
return m_Value->GetText();
}
/**
* Function SetValue
* @param aValue A reference to a wxString object containing the value text.
*/
void SetValue( const wxString& aValue )
{
m_Value->SetText( aValue );
}
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/// read/write accessors:
TEXTE_MODULE& Value() { return *m_Value; }
TEXTE_MODULE& Reference() { return *m_Reference; }
/// The const versions to keep the compiler happy.
TEXTE_MODULE& Value() const { return *m_Value; }
TEXTE_MODULE& Reference() const { return *m_Reference; }
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/**
* Function FindPadByName
* returns a D_PAD* with a matching name. Note that names may not be
* unique, depending on how the foot print was created.
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* @param aPadName the pad name to find
* @return D_PAD* - The first matching name is returned, or NULL if not found.
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*/
D_PAD* FindPadByName( const wxString& aPadName ) const;
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/**
* Function GetPad
* get a pad at \a aPosition on \a aLayerMask in the footprint.
*
* @param aPosition A wxPoint object containing the position to hit test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return A pointer to a D_PAD object if found otherwise NULL.
*/
D_PAD* GetPad( const wxPoint& aPosition, LSET aLayerMask = LSET::AllLayersMask() );
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D_PAD* GetTopLeftPad();
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/**
* Gets the first pad in the list or NULL if none
* @return first pad or null pointer
*/
D_PAD* GetFirstPad() const
{
return m_pads.empty() ? nullptr : m_pads.front();
}
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/**
* GetPadCount
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* returns the number of pads.
*
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
* non-plated through holes when false.
* @return the number of pads according to \a aIncludeNPTH.
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*/
unsigned GetPadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
/**
* GetUniquePadCount
* returns the number of unique pads.
* A complex pad can be built with many pads having the same pad name
* to create a complex shape or fragmented solder paste areas.
*
* GetUniquePadCount calculate the count of not blank pad names
*
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
* non-plated through holes when false.
* @return the number of unique pads according to \a aIncludeNPTH.
*/
unsigned GetUniquePadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
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/**
* Function GetNextPadName
* returns the next available pad name in the module
*
* @param aFillSequenceGaps true if the numbering should "fill in" gaps in the sequence,
* else return the highest value + 1
* @return the next available pad name
*/
wxString GetNextPadName( const wxString& aLastPadName ) const;
double GetArea( int aPadding = 0 ) const;
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KIID GetLink() const { return m_Link; }
void SetLink( const KIID& aLink ) { m_Link = aLink; }
int GetPlacementCost180() const { return m_CntRot180; }
void SetPlacementCost180( int aCost ) { m_CntRot180 = aCost; }
int GetPlacementCost90() const { return m_CntRot90; }
void SetPlacementCost90( int aCost ) { m_CntRot90 = aCost; }
/**
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* Function DuplicateItem
* Duplicate a given item within the module, optionally adding it to the board
* @return the new item, or NULL if the item could not be duplicated
*/
BOARD_ITEM* DuplicateItem( const BOARD_ITEM* aItem, bool aAddToModule = false );
/**
* Function Add3DModel
* adds \a a3DModel definition to the end of the 3D model list.
*
* @param a3DModel A pointer to a #MODULE_3D_SETTINGS to add to the list.
*/
void Add3DModel( MODULE_3D_SETTINGS* a3DModel );
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
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wxString GetClass() const override
{
return wxT( "MODULE" );
}
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wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
BITMAP_DEF GetMenuImage() const override;
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EDA_ITEM* Clone() const override;
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/**
* Function RunOnChildren
*
* Invokes a function on all BOARD_ITEMs that belong to the module (pads, drawings, texts).
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* Note that this function should not add or remove items to the module
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* @param aFunction is the function to be invoked.
*/
void RunOnChildren( const std::function<void (BOARD_ITEM*)>& aFunction );
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/**
* Returns a set of all layers that this module has drawings on similar to ViewGetLayers()
*
* @param aLayers is an array to store layer ids
* @param aCount is the number of layers stored in the array
* @param aIncludePads controls whether to also include pad layers
*/
void GetAllDrawingLayers( int aLayers[], int& aCount, bool aIncludePads = true ) const;
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virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
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virtual unsigned int ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
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virtual const BOX2I ViewBBox() const override;
/**
* static function IsLibNameValid
* Test for validity of a name of a footprint to be used in a footprint library
* ( no spaces, dir separators ... )
* @param aName = the name in library to validate
* @return true if the given name is valid
*/
static bool IsLibNameValid( const wxString& aName );
/**
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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* static function StringLibNameInvalidChars
* Test for validity of the name in a library of the footprint
* ( no spaces, dir separators ... )
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* @param aUserReadable = false to get the list of invalid chars
* true to get a readable form (i.e ' ' = 'space' '\\t'= 'tab')
* @return a constant std::string giving the list of invalid chars in lib name
*/
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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static const wxChar* StringLibNameInvalidChars( bool aUserReadable );
/**
* Function SetInitialComments
* takes ownership of caller's heap allocated aInitialComments block. The comments
* are single line strings already containing the s-expression comments with optional
* leading whitespace and then a '#' character followed by optional single line text
* (text with no line endings, not even one).
* This block of single line comments will be output upfront of any generated
* s-expression text in the PCBIO::Format() function.
* <p>
* Note that a block of single line comments constitutes a multiline block of single
* line comments. That is, the block is made of consecutive single line comments.
* @param aInitialComments is a heap allocated wxArrayString or NULL, which the caller
* gives up ownership of over to this MODULE.
*/
void SetInitialComments( wxArrayString* aInitialComments )
{
delete m_initial_comments;
m_initial_comments = aInitialComments;
}
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/**
* Function CoverageRatio
* Calculates the ratio of total area of the footprint pads and graphical items
* to the area of the footprint. Used by selection tool heuristics.
* @return the ratio
*/
double CoverageRatio( const GENERAL_COLLECTOR& aCollector ) const;
/// Return the initial comments block or NULL if none, without transfer of ownership.
const wxArrayString* GetInitialComments() const { return m_initial_comments; }
/** Used in DRC to test the courtyard area (a complex polygon)
* @return the courtyard polygon
*/
SHAPE_POLY_SET& GetPolyCourtyardFront() { return m_poly_courtyard_front; }
SHAPE_POLY_SET& GetPolyCourtyardBack() { return m_poly_courtyard_back; }
/**
* Builds a complex polygon of the courtyard area from graphic items on the courtyard layer
* @return true if OK, or no courtyard defined,
* false only if the polygon cannot be built due to a malformed courtyard shape
*/
bool BuildPolyCourtyard();
virtual void SwapData( BOARD_ITEM* aImage ) override;
struct cmp_drawings
{
bool operator()( const BOARD_ITEM* aFirst, const BOARD_ITEM* aSecond ) const;
};
struct cmp_pads
{
bool operator()( const D_PAD* aFirst, const D_PAD* aSecond ) const;
};
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#if defined(DEBUG)
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virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
#endif
private:
DRAWINGS m_drawings; // BOARD_ITEMs for drawings on the board, owned by pointer.
PADS m_pads; // D_PAD items, owned by pointer
MODULE_ZONE_CONTAINERS m_fp_zones; // MODULE_ZONE_CONTAINER items, owned by pointer
std::list<MODULE_3D_SETTINGS> m_3D_Drawings; // Linked list of 3D models.
double m_Orient; // Orientation in tenths of a degree, 900=90.0 degrees.
wxPoint m_Pos; // Position of module on the board in internal units.
TEXTE_MODULE* m_Reference; // Component reference designator value (U34, R18..)
TEXTE_MODULE* m_Value; // Component value (74LS00, 22K..)
LIB_ID m_fpid; // The #LIB_ID of the MODULE.
int m_Attributs; // Flag bits ( see Mod_Attribut )
int m_ModuleStatus; // For autoplace: flags (LOCKED, FIELDS_AUTOPLACED)
EDA_RECT m_BoundaryBox; // Bounding box : coordinates on board, real orientation.
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ZONE_CONNECTION m_ZoneConnection;
int m_ThermalWidth;
int m_ThermalGap;
int m_LocalClearance;
int m_LocalSolderMaskMargin; // Solder mask margin
int m_LocalSolderPasteMargin; // Solder paste margin absolute value
double m_LocalSolderPasteMarginRatio; // Solder mask margin ratio value of pad size
wxString m_Doc; // File name and path for documentation file.
wxString m_KeyWord; // Search keywords to find module in library.
KIID_PATH m_Path; // Path to associated symbol ([sheetUUID, .., symbolUUID]).
timestamp_t m_LastEditTime;
int m_arflag; // Use to trace ratsnest and auto routing.
KIID m_Link; // Temporary logical link used during editing
int m_CntRot90; // Horizontal automatic placement cost ( 0..10 ).
int m_CntRot180; // Vertical automatic placement cost ( 0..10 ).
wxArrayString* m_initial_comments; ///< leading s-expression comments in the module,
///< lazily allocated only if needed for speed
/// Used in DRC to test the courtyard area (a polygon which can be not basic
/// Note also a footprint can have courtyards on both board sides
SHAPE_POLY_SET m_poly_courtyard_front;
SHAPE_POLY_SET m_poly_courtyard_back;
};
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#endif // MODULE_H_