kicad/3d-viewer/3d_frame.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: 3d_frame.cpp
/////////////////////////////////////////////////////////////////////////////
#include <fctsys.h>
#include <appl_wxstruct.h>
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#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include <3d_viewer.h>
#include <trackball.h>
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#include <wx/colordlg.h>
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#include <wxstruct.h>
Info_3D_Visu g_Parm_3D_Visu;
double DataScale3D; // 3D conversion units.
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BEGIN_EVENT_TABLE( EDA_3D_FRAME, wxFrame )
EVT_ACTIVATE( EDA_3D_FRAME::OnActivate )
EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions )
EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow )
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END_EVENT_TABLE()
EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long style ) :
wxFrame( parent, DISPLAY3D_FRAME, title, wxPoint( -1, -1 ), wxSize( -1, -1 ), style )
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{
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m_FrameName = wxT( "Frame3D" );
m_Canvas = NULL;
m_HToolBar = NULL;
m_VToolBar = NULL;
m_InternalUnits = 10000; // Internal units = 1/10000 inch
m_reloadRequest = false;
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// Give it an icon
wxIcon icon;
icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) );
SetIcon( icon );
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GetSettings();
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
// Create the status line
static const int dims[5] = { -1, 100, 100, 100, 140 };
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CreateStatusBar( 5 );
SetStatusWidths( 5, dims );
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ReCreateMenuBar();
ReCreateHToolbar();
// ReCreateAuxiliaryToolbar();
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ReCreateVToolbar();
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// Make a EDA_3D_CANVAS
int attrs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 };
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m_Canvas = new EDA_3D_CANVAS( this, attrs );
m_auimgr.SetManagedWindow( this );
EDA_PANEINFO horiz;
horiz.HorizontalToolbarPane();
m_auimgr.AddPane( m_HToolBar,
wxAuiPaneInfo( horiz ).Name( wxT( "m_HToolBar" ) ).Top() );
m_auimgr.AddPane( m_Canvas,
wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
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m_auimgr.Update();
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
m_Canvas->SetFocus();
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}
void EDA_3D_FRAME::Exit3DFrame( wxCommandEvent& event )
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{
Close( true );
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}
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void EDA_3D_FRAME::OnCloseWindow( wxCloseEvent& Event )
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{
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SaveSettings();
if( Parent() )
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{
Parent()->m_Draw3DFrame = NULL;
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}
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Destroy();
}
void EDA_3D_FRAME::GetSettings()
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{
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wxString text;
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wxConfig* config = wxGetApp().GetSettings(); // Current config used by application
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if( config )
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{
text = m_FrameName + wxT( "Pos_x" );
config->Read( text, &m_FramePos.x );
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text = m_FrameName + wxT( "Pos_y" );
config->Read( text, &m_FramePos.y );
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text = m_FrameName + wxT( "Size_x" );
config->Read( text, &m_FrameSize.x, 600 );
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text = m_FrameName + wxT( "Size_y" );
config->Read( text, &m_FrameSize.y, 400 );
config->Read( wxT( "BgColor_Red" ), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
config->Read( wxT( "BgColor_Green" ), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
config->Read( wxT( "BgColor_Blue" ), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
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}
#if defined( __WXMAC__ )
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// for macOSX, the window must be below system (macOSX) toolbar
if( m_FramePos.y < 20 )
m_FramePos.y = 20;
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#endif
}
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void EDA_3D_FRAME::SaveSettings()
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{
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wxString text;
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wxConfig* Config = wxGetApp().GetSettings(); // Current config used by application
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if( !Config )
return;
Config->Write( wxT( "BgColor_Red" ), g_Parm_3D_Visu.m_BgColor.m_Red );
Config->Write( wxT( "BgColor_Green" ), g_Parm_3D_Visu.m_BgColor.m_Green );
Config->Write( wxT( "BgColor_Blue" ), g_Parm_3D_Visu.m_BgColor.m_Blue );
if( IsIconized() )
return;
m_FrameSize = GetSize();
m_FramePos = GetPosition();
text = m_FrameName + wxT( "Pos_x" );
Config->Write( text, (long) m_FramePos.x );
text = m_FrameName + wxT( "Pos_y" );
Config->Write( text, (long) m_FramePos.y );
text = m_FrameName + wxT( "Size_x" );
Config->Write( text, (long) m_FrameSize.x );
text = m_FrameName + wxT( "Size_y" );
Config->Write( text, (long) m_FrameSize.y );
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}
void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event )
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{
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int ii;
switch( event.GetId() )
{
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case ID_ZOOM_PAGE:
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for( ii = 0; ii < 4; ii++ )
g_Parm_3D_Visu.m_Rot[ii] = 0.0;
g_Parm_3D_Visu.m_Zoom = 1.0;
m_Canvas->SetOffset(0.0, 0.0);
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trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
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case ID_ZOOM_IN:
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g_Parm_3D_Visu.m_Zoom /= 1.2;
if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
g_Parm_3D_Visu.m_Zoom = 0.01;
break;
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case ID_ZOOM_OUT:
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g_Parm_3D_Visu.m_Zoom *= 1.2;
break;
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case ID_ZOOM_REDRAW:
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break;
default:
return;
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}
m_Canvas->Refresh( false );
m_Canvas->DisplayStatus();
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}
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void EDA_3D_FRAME::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
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{
}
void EDA_3D_FRAME::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
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{
}
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double EDA_3D_FRAME::BestZoom()
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{
return 1.0;
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}
void EDA_3D_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
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{
}
void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
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{
#define ROT_ANGLE 10.0
int id = event.GetId();
bool isChecked = event.IsChecked();
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switch( id )
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{
case ID_RELOAD3D_BOARD:
NewDisplay();
return;
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break;
case ID_ROTATE3D_X_POS:
g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
break;
case ID_ROTATE3D_X_NEG:
g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
break;
case ID_ROTATE3D_Y_POS:
g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
break;
case ID_ROTATE3D_Y_NEG:
g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
break;
case ID_ROTATE3D_Z_POS:
g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
break;
case ID_ROTATE3D_Z_NEG:
g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
break;
case ID_MOVE3D_LEFT:
m_Canvas->SetView3D( WXK_LEFT );
return;
case ID_MOVE3D_RIGHT:
m_Canvas->SetView3D( WXK_RIGHT );
return;
case ID_MOVE3D_UP:
m_Canvas->SetView3D( WXK_UP );
return;
case ID_MOVE3D_DOWN:
m_Canvas->SetView3D( WXK_DOWN );
return;
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case ID_ORTHO:
m_Canvas->ToggleOrtho();
return;
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case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
m_Canvas->TakeScreenshot( event );
break;
case ID_MENU3D_BGCOLOR_SELECTION:
Set3DBgColor();
return;
case ID_MENU3D_AXIS_ONOFF:
g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_AXIS] = isChecked;
NewDisplay();
return;
case ID_MENU3D_MODULE_ONOFF:
g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_MODULE] = isChecked;
NewDisplay();
return;
case ID_MENU3D_ZONE_ONOFF:
g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_ZONE] = isChecked;
NewDisplay();
return;
case ID_MENU3D_COMMENTS_ONOFF:
g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_COMMENTS] = isChecked;
NewDisplay();
return;
case ID_MENU3D_DRAWINGS_ONOFF:
g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_DRAWINGS] = isChecked;
NewDisplay();
return;
case ID_MENU3D_ECO1_ONOFF:
g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_ECO1] = isChecked;
NewDisplay();
return;
case ID_MENU3D_ECO2_ONOFF:
g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_ECO2] = isChecked;
NewDisplay();
return;
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default:
wxMessageBox( wxT( "EDA_3D_FRAME::Process_Special_Functions() error: unknown command" ) );
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return;
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}
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m_Canvas->Refresh( true );
m_Canvas->DisplayStatus();
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}
void EDA_3D_FRAME::NewDisplay()
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{
m_reloadRequest = false;
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m_Canvas->ClearLists();
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m_Canvas->CreateDrawGL_List();
// m_Canvas->InitGL();
m_Canvas->Refresh( true );
m_Canvas->DisplayStatus();
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}
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void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
{
// Reload data if 3D frame shows a footprint,
// because it can be changed since last frame activation
if( m_reloadRequest )
NewDisplay();
event.Skip(); // required under wxMAC
}
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/* called to set the background color of the 3D scene
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*/
void EDA_3D_FRAME::Set3DBgColor()
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{
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S3D_Color color;
wxColour newcolor, oldcolor;
// Dick Hollenbeck's KiROUND R&D // This provides better project control over rounding to int from double // than wxRound() did. This scheme provides better logging in Debug builds // and it provides for compile time calculation of constants. #include <stdio.h> #include <assert.h> #include <limits.h> //-----<KiROUND KIT>------------------------------------------------------------ /** * KiROUND * rounds a floating point number to an int using * "round halfway cases away from zero". * In Debug build an assert fires if will not fit into an int. */ #if defined( DEBUG ) // DEBUG: a macro to capture line and file, then calls this inline static inline int KiRound( double v, int line, const char* filename ) { v = v < 0 ? v - 0.5 : v + 0.5; if( v > INT_MAX + 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v ); } else if( v < INT_MIN - 0.5 ) { printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v ); } return int( v ); } #define KiROUND( v ) KiRound( v, __LINE__, __FILE__ ) #else // RELEASE: a macro so compile can pre-compute constants. #define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 ) #endif //-----</KiROUND KIT>----------------------------------------------------------- // Only a macro is compile time calculated, an inline function causes a static constructor // in a situation like this. // Therefore the Release build is best done with a MACRO not an inline function. int Computed = KiROUND( 14.3 * 8 ); int main( int argc, char** argv ) { for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 ) { int i = KiROUND( d ); printf( "t: %d %.16g\n", i, d ); } return 0; }
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oldcolor.Set( KiROUND( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ),
KiROUND( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ),
KiROUND( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) );
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newcolor = wxGetColourFromUser( this, oldcolor );
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if( newcolor != oldcolor )
{
g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
NewDisplay();
}
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}