kicad/pcbnew/class_pcb_layer_box_selecto...

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/**
* @file class_pcb_layer_box_selector.cpp
* @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector
* in Pcbnew
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2012 Jean-Pierre Charras <jean-pierre.charras@ujf-grenoble.fr>
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2012 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <common.h>
#include <pcbnew.h>
#include <wxPcbStruct.h>
#include <class_board_design_settings.h>
#include <colors_selection.h>
#include <layers_id_colors_and_visibility.h>
#include <class_board.h>
#include <hotkeys.h>
#include <wx/ownerdrw.h>
#include <wx/menuitem.h>
#include <wx/bmpcbox.h>
#include <wx/wx.h>
#include <class_pcb_layer_box_selector.h>
/* class to display a layer list.
*
*/
// Reload the Layers
void PCB_LAYER_BOX_SELECTOR::Resync()
{
Clear();
static DECLARE_LAYERS_ORDER_LIST( layertranscode );
static DECLARE_LAYERS_HOTKEY( layerhk );
for( int i = 0; i < LAYER_COUNT; i++ )
{
wxBitmap layerbmp( 14, 14 );
wxString layername;
int layerid = i;
if( m_layerorder )
layerid = layertranscode[i];
if( ! IsLayerEnabled( layerid ) )
continue;
SetBitmapLayer( layerbmp, layerid );
layername = GetLayerName( layerid );
if( m_layerhotkeys && m_hotkeys != NULL )
layername = AddHotkeyName( layername, m_hotkeys, layerhk[layerid], IS_COMMENT );
Append( layername, layerbmp, (void*)(intptr_t) layerid );
}
}
// Returns true if the layer id is enabled (i.e. is it should be displayed)
bool PCB_LAYER_BOX_SELECTOR::IsLayerEnabled( int aLayerIndex ) const
{
PCB_BASE_FRAME* pcbFrame = (PCB_BASE_FRAME*) GetParent()->GetParent();
BOARD* board = pcbFrame->GetBoard();
wxASSERT( board != NULL );
return board->IsLayerEnabled( aLayerIndex );
}
// Returns a color index from the layer id
EDA_COLOR_T PCB_LAYER_BOX_SELECTOR::GetLayerColor( int aLayerIndex ) const
{
PCB_BASE_FRAME* pcbFrame = (PCB_BASE_FRAME*) GetParent()->GetParent();
BOARD* board = pcbFrame->GetBoard();
wxASSERT( board != NULL );
return board->GetLayerColor( aLayerIndex );
}
// Returns the name of the layer id
wxString PCB_LAYER_BOX_SELECTOR::GetLayerName( int aLayerIndex ) const
{
PCB_BASE_FRAME* pcbFrame = (PCB_BASE_FRAME*) GetParent()->GetParent();
BOARD* board = pcbFrame->GetBoard();
wxASSERT( board != NULL );
return board->GetLayerName( aLayerIndex );
}