2016-07-19 17:35:25 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_enums.h
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* @brief declared enumerations and flags
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*/
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#ifndef _3D_ENUMS_H_
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#define _3D_ENUMS_H_
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/// Flags used in rendering options
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enum DISPLAY3D_FLG {
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FL_AXIS=0, FL_ZONE,
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FL_ADHESIVE, FL_SILKSCREEN, FL_SOLDERMASK, FL_SOLDERPASTE,
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FL_COMMENTS, FL_ECO,
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FL_MODULE_ATTRIBUTES_NORMAL,
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FL_MODULE_ATTRIBUTES_NORMAL_INSERT,
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FL_MODULE_ATTRIBUTES_VIRTUAL,
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FL_SHOW_BOARD_BODY,
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FL_MOUSEWHEEL_PANNING,
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FL_USE_REALISTIC_MODE,
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// OpenGL options
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FL_RENDER_OPENGL_SHOW_MODEL_BBOX,
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FL_RENDER_OPENGL_COPPER_THICKNESS,
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// Raytracing options
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FL_RENDER_RAYTRACING_SHADOWS,
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FL_RENDER_RAYTRACING_BACKFLOOR,
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FL_RENDER_RAYTRACING_REFRACTIONS,
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FL_RENDER_RAYTRACING_REFLECTIONS,
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FL_RENDER_RAYTRACING_POST_PROCESSING,
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FL_RENDER_RAYTRACING_ANTI_ALIASING,
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2016-10-02 08:11:00 +00:00
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FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES,
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2016-07-19 17:35:25 +00:00
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FL_LAST
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};
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/// Camera types
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enum CAMERA_TYPE
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{
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CAMERA_TRACKBALL
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};
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/// Grid types
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enum GRID3D_TYPE
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{
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GRID3D_NONE,
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GRID3D_1MM,
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GRID3D_2P5MM,
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GRID3D_5MM,
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GRID3D_10MM
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};
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/// Render engine mode
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enum RENDER_ENGINE
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{
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RENDER_ENGINE_OPENGL_LEGACY,
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RENDER_ENGINE_RAYTRACING,
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};
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/// Render 3d model shape materials mode
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enum MATERIAL_MODE
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{
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MATERIAL_MODE_NORMAL, ///< Use all material properties from model file
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MATERIAL_MODE_DIFFUSE_ONLY, ///< Use only diffuse material properties
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MATERIAL_MODE_CAD_MODE ///< Use a gray shading based on diffuse material
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};
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#endif // _3D_ENUMS_H_
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