kicad/eeschema/tools/sch_move_tool.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
2019-08-14 08:28:07 +00:00
* Copyright (C) 2019 CERN
* Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <tool/tool_manager.h>
#include <tools/ee_grid_helper.h>
#include <tools/ee_selection_tool.h>
#include <tools/sch_line_wire_bus_tool.h>
#include <ee_actions.h>
#include <bitmaps.h>
#include <eda_item.h>
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#include <sch_item.h>
#include <sch_symbol.h>
#include <sch_sheet.h>
#include <sch_sheet_pin.h>
#include <sch_line.h>
#include <sch_edit_frame.h>
#include <eeschema_id.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include "sch_move_tool.h"
// For adding to or removing from selections
#define QUIET_MODE true
SCH_MOVE_TOOL::SCH_MOVE_TOOL() :
EE_TOOL_BASE<SCH_EDIT_FRAME>( "eeschema.InteractiveMove" ),
m_moveInProgress( false ),
m_isDrag( false ),
m_moveOffset( 0, 0 )
{
}
bool SCH_MOVE_TOOL::Init()
{
EE_TOOL_BASE::Init();
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auto moveCondition =
[]( const SELECTION& aSel )
{
if( aSel.Empty() || SELECTION_CONDITIONS::OnlyType( SCH_MARKER_T )( aSel ) )
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return false;
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if( SCH_LINE_WIRE_BUS_TOOL::IsDrawingLineWireOrBus( aSel ) )
return false;
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return true;
};
// Add move actions to the selection tool menu
//
CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
selToolMenu.AddItem( EE_ACTIONS::move, moveCondition, 150 );
selToolMenu.AddItem( EE_ACTIONS::drag, moveCondition, 150 );
selToolMenu.AddItem( EE_ACTIONS::alignToGrid, moveCondition, 150 );
return true;
}
int SCH_MOVE_TOOL::Main( const TOOL_EVENT& aEvent )
{
EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings<EESCHEMA_SETTINGS>();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
EE_GRID_HELPER grid( m_toolMgr );
bool wasDragging = m_moveInProgress && m_isDrag;
m_anchorPos.reset();
if( aEvent.IsAction( &EE_ACTIONS::move ) )
m_isDrag = false;
else if( aEvent.IsAction( &EE_ACTIONS::drag ) )
m_isDrag = true;
else if( aEvent.IsAction( &EE_ACTIONS::moveActivate ) )
m_isDrag = !cfg->m_Input.drag_is_move;
else
return 0;
if( m_moveInProgress )
{
if( m_isDrag != wasDragging )
{
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EDA_ITEM* sel = m_selectionTool->GetSelection().Front();
if( sel && !sel->IsNew() )
{
// Reset the selected items so we can start again with the current m_isDrag
// state.
m_frame->RollbackSchematicFromUndo();
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
m_anchorPos = m_cursor - m_moveOffset;
m_moveInProgress = false;
controls->SetAutoPan( false );
// And give it a kick so it doesn't have to wait for the first mouse movement
// to refresh.
m_toolMgr->RunAction( EE_ACTIONS::restartMove );
}
}
return 0;
}
// Be sure that there is at least one item that we can move. If there's no selection try
// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems );
bool unselect = selection.IsHover();
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// Keep an original copy of the starting points for cleanup after the move
std::vector<DANGLING_END_ITEM> internalPoints;
Activate();
// Must be done after Activate() so that it gets set into the correct context
controls->ShowCursor( true );
std::string tool = aEvent.GetCommandStr().get();
m_frame->PushTool( tool );
if( selection.Empty() )
{
// Note that it's important to go through push/pop even when the selection is empty.
// This keeps other tools from having to special-case an empty move.
m_frame->PopTool( tool );
return 0;
}
bool restore_state = false;
bool chain_commands = false;
TOOL_EVENT* evt = const_cast<TOOL_EVENT*>( &aEvent );
VECTOR2I prevPos;
int snapLayer = UNDEFINED_LAYER;
m_cursor = controls->GetCursorPosition();
// Main loop: keep receiving events
do
{
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
if( evt->IsAction( &EE_ACTIONS::moveActivate )
|| evt->IsAction( &EE_ACTIONS::restartMove )
|| evt->IsAction( &EE_ACTIONS::move )
|| evt->IsAction( &EE_ACTIONS::drag )
|| evt->IsMotion()
|| evt->IsDrag( BUT_LEFT )
|| evt->IsAction( &ACTIONS::refreshPreview ) )
{
if( !m_moveInProgress ) // Prepare to start moving/dragging
{
SCH_ITEM* sch_item = (SCH_ITEM*) selection.Front();
bool appendUndo = sch_item && sch_item->IsNew();
bool placingNewItems = sch_item && sch_item->IsNew();
//------------------------------------------------------------------------
// Setup a drag or a move
//
m_dragAdditions.clear();
m_specialCaseLabels.clear();
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internalPoints.clear();
for( SCH_ITEM* it : m_frame->GetScreen()->Items() )
{
it->ClearFlags( TEMP_SELECTED );
if( !it->IsSelected() )
it->ClearFlags( STARTPOINT | ENDPOINT );
if( !selection.IsHover() && it->IsSelected() )
it->SetFlags( STARTPOINT | ENDPOINT );
}
if( m_isDrag )
{
EDA_ITEMS connectedDragItems;
// Add connections to the selection for a drag.
//
for( EDA_ITEM* edaItem : selection )
{
SCH_ITEM* item = static_cast<SCH_ITEM*>( edaItem );
std::vector<wxPoint> connections;
if( item->Type() == SCH_LINE_T )
static_cast<SCH_LINE*>( item )->GetSelectedPoints( connections );
else
connections = item->GetConnectionPoints();
for( wxPoint point : connections )
getConnectedDragItems( item, point, connectedDragItems );
}
for( EDA_ITEM* item : connectedDragItems )
{
m_dragAdditions.push_back( item->m_Uuid );
m_selectionTool->AddItemToSel( item, QUIET_MODE );
}
}
else
{
// Mark the edges of the block with dangling flags for a move.
for( EDA_ITEM* item : selection )
static_cast<SCH_ITEM*>( item )->GetEndPoints( internalPoints );
for( EDA_ITEM* item : selection )
static_cast<SCH_ITEM*>( item )->UpdateDanglingState( internalPoints );
}
// Generic setup
//
for( EDA_ITEM* item : selection )
{
if( static_cast<SCH_ITEM*>( item )->IsConnectable() )
{
if( snapLayer == LAYER_GRAPHICS )
snapLayer = LAYER_ANY;
else
snapLayer = LAYER_CONNECTABLE;
}
else
{
if( snapLayer == LAYER_CONNECTABLE )
snapLayer = LAYER_ANY;
else
snapLayer = LAYER_GRAPHICS;
}
if( item->IsNew() )
{
if( item->HasFlag( TEMP_SELECTED ) && m_isDrag )
{
// Item was added in getConnectedDragItems
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saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::NEWITEM, appendUndo );
appendUndo = true;
}
else
{
// Item was added in a previous command (and saved to undo by
// that command)
}
}
else if( item->GetParent() && item->GetParent()->IsSelected() )
{
// Item will be (or has been) saved to undo by parent
}
else
{
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saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::CHANGED, appendUndo );
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appendUndo = true;
}
SCH_ITEM* schItem = (SCH_ITEM*) item;
schItem->SetStoredPos( schItem->GetPosition() );
}
// Set up the starting position and move/drag offset
//
m_cursor = controls->GetCursorPosition();
if( evt->IsAction( &EE_ACTIONS::restartMove ) )
{
wxASSERT_MSG( m_anchorPos, "Should be already set from previous cmd" );
}
else if( placingNewItems )
{
m_anchorPos = selection.GetReferencePoint();
}
if( m_anchorPos )
{
VECTOR2I delta = m_cursor - (*m_anchorPos);
// Drag items to the current cursor position
for( EDA_ITEM* item : selection )
{
// Don't double move pins, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
moveItem( item, delta );
updateItem( item, false );
}
m_anchorPos = m_cursor;
}
// For some items, moving the cursor to anchor is not good (for instance large
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// hierarchical sheets or symbols can have the anchor outside the view)
else if( selection.Size() == 1 && !sch_item->IsMovableFromAnchorPoint() )
{
m_cursor = getViewControls()->GetCursorPosition( true );
m_anchorPos = m_cursor;
}
else
{
if( m_frame->GetMoveWarpsCursor() )
{
// User wants to warp the mouse
m_cursor = grid.BestDragOrigin( m_cursor, snapLayer, selection );
}
else
{
// User does not want to warp the mouse
m_cursor = getViewControls()->GetCursorPosition( true );
}
}
controls->SetCursorPosition( m_cursor, false );
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m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
prevPos = m_cursor;
controls->SetAutoPan( true );
m_moveInProgress = true;
}
//------------------------------------------------------------------------
// Follow the mouse
//
m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ),
snapLayer, selection );
VECTOR2I delta( m_cursor - prevPos );
m_anchorPos = m_cursor;
m_moveOffset += delta;
prevPos = m_cursor;
for( EDA_ITEM* item : selection )
{
// Don't double move pins, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
moveItem( item, delta );
updateItem( item, false );
}
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
}
//------------------------------------------------------------------------
// Handle cancel
//
else if( evt->IsCancelInteractive() || evt->IsActivate() )
{
if( m_moveInProgress )
{
if( evt->IsActivate() )
{
// Allowing other tools to activate during a move runs the risk of race
// conditions in which we try to spool up both event loops at once.
if( m_isDrag )
m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel drag." ) );
else
m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel move." ) );
evt->SetPassEvent( false );
continue;
}
evt->SetPassEvent( false );
restore_state = true;
}
break;
}
//------------------------------------------------------------------------
// Handle TOOL_ACTION special cases
//
else if( evt->Action() == TA_UNDO_REDO_PRE )
{
unselect = true;
break;
}
else if( evt->IsAction( &ACTIONS::doDelete ) )
{
evt->SetPassEvent();
// Exit on a delete; there will no longer be anything to drag.
break;
}
else if( evt->IsAction( &ACTIONS::duplicate ) )
{
if( selection.Front()->IsNew() )
{
// This doesn't really make sense; we'll just end up dragging a stack of
// objects so we ignore the duplicate and just carry on.
continue;
}
// Move original back and exit. The duplicate will run in its own loop.
restore_state = true;
unselect = false;
chain_commands = true;
break;
}
else if( evt->IsAction( &EE_ACTIONS::rotateCW )
|| evt->IsAction( &EE_ACTIONS::rotateCCW )
|| evt->IsAction( &EE_ACTIONS::mirrorH )
|| evt->IsAction( &EE_ACTIONS::mirrorV ) )
{
evt->SetPassEvent();
}
else if( evt->Action() == TA_CHOICE_MENU_CHOICE )
{
if( evt->GetCommandId().get() >= ID_POPUP_SCH_SELECT_UNIT_CMP
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&& evt->GetCommandId().get() <= ID_POPUP_SCH_SELECT_UNIT_SYM_MAX )
{
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SCH_SYMBOL* symbol = dynamic_cast<SCH_SYMBOL*>( selection.Front() );
int unit = evt->GetCommandId().get() - ID_POPUP_SCH_SELECT_UNIT_CMP;
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if( symbol )
{
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m_frame->SelectUnit( symbol, unit );
m_toolMgr->RunAction( ACTIONS::refreshPreview );
}
}
}
//------------------------------------------------------------------------
// Handle context menu
//
else if( evt->IsClick( BUT_RIGHT ) )
{
m_menu.ShowContextMenu( m_selectionTool->GetSelection() );
}
//------------------------------------------------------------------------
// Handle drop
//
else if( evt->IsMouseUp( BUT_LEFT )
|| evt->IsClick( BUT_LEFT )
|| evt->IsDblClick( BUT_LEFT ) )
{
break; // Finish
}
else
{
evt->SetPassEvent();
}
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controls->SetAutoPan( m_moveInProgress );
} while( ( evt = Wait() ) ); //Should be assignment not equality test
controls->ForceCursorPosition( false );
controls->ShowCursor( false );
controls->SetAutoPan( false );
if( !chain_commands )
m_moveOffset = { 0, 0 };
m_anchorPos.reset();
for( EDA_ITEM* item : selection )
item->ClearEditFlags();
if( restore_state )
{
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
m_frame->RollbackSchematicFromUndo();
}
else
{
// One last update after exiting loop (for slower stuff, such as updating SCREEN's RTree).
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for( EDA_ITEM* item : selection )
updateItem( item, true );
EE_SELECTION selectionCopy( selection );
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
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// If we move items away from a junction, we _may_ want to add a junction there
// to denote the state.
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for( const DANGLING_END_ITEM& it : internalPoints )
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{
if( m_frame->GetScreen()->IsJunctionNeeded( it.GetPosition(), true ) )
m_frame->AddJunction( m_frame->GetScreen(), it.GetPosition(), true, false );
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}
m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selectionCopy );
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m_frame->RecalculateConnections( LOCAL_CLEANUP );
m_frame->TestDanglingEnds();
m_frame->OnModify();
}
if( unselect )
m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true );
else
m_selectionTool->RebuildSelection(); // Schematic cleanup might have merged lines, etc.
m_dragAdditions.clear();
m_moveInProgress = false;
m_frame->PopTool( tool );
return 0;
}
void SCH_MOVE_TOOL::getConnectedDragItems( SCH_ITEM* aOriginalItem, const wxPoint& aPoint,
EDA_ITEMS& aList )
{
EE_RTREE& items = m_frame->GetScreen()->Items();
EE_RTREE::EE_TYPE itemsOverlapping = items.Overlapping( aOriginalItem->GetBoundingBox() );
bool ptHasUnselectedJunction = false;
for( SCH_ITEM* item : itemsOverlapping )
{
if( item->Type() == SCH_JUNCTION_T && item->IsConnected( aPoint ) && !item->IsSelected() )
{
ptHasUnselectedJunction = true;
break;
}
}
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for( SCH_ITEM* test : itemsOverlapping )
{
if( test == aOriginalItem || test->IsSelected() || !test->CanConnect( aOriginalItem ) )
continue;
KICAD_T testType = test->Type();
switch( testType )
{
case SCH_LINE_T:
{
// Select the connected end of wires/bus connections that don't have an unselected
// junction isolating them from the drag
if( ptHasUnselectedJunction )
break;
SCH_LINE* line = static_cast<SCH_LINE*>( test );
if( line->GetStartPoint() == aPoint )
{
if( !line->HasFlag(TEMP_SELECTED ) )
aList.push_back( line );
line->SetFlags(STARTPOINT | TEMP_SELECTED );
}
else if( line->GetEndPoint() == aPoint )
{
if( !line->HasFlag(TEMP_SELECTED ) )
aList.push_back( line );
line->SetFlags(ENDPOINT | TEMP_SELECTED );
}
else
{
break;
}
// Since only one end is going to move, the movement vector of any labels attached
// to it is scaled by the proportion of the line length the label is from the moving
// end.
for( SCH_ITEM* item : itemsOverlapping )
{
if( item->Type() == SCH_LABEL_T )
{
SCH_TEXT* label = static_cast<SCH_TEXT*>( item );
if( label->IsSelected() )
continue; // These will be moved on their own because they're selected
if( label->HasFlag( TEMP_SELECTED ) )
continue;
if( label->CanConnect( line ) && line->HitTest( label->GetPosition(), 1 ) )
{
label->SetFlags( TEMP_SELECTED );
aList.push_back( label );
SPECIAL_CASE_LABEL_INFO info;
info.attachedLine = line;
info.originalLabelPos = label->GetPosition();
m_specialCaseLabels[label] = info;
}
}
}
break;
}
case SCH_SHEET_T:
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case SCH_SYMBOL_T:
case SCH_JUNCTION_T:
if( test->IsConnected( aPoint ) )
{
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// Add a new wire between the symbol or junction and the selected item so
// the selected item can be dragged.
SCH_LINE* newWire = nullptr;
if( test->GetLayer() == LAYER_BUS_JUNCTION ||
aOriginalItem->GetLayer() == LAYER_BUS )
{
newWire = new SCH_LINE( aPoint, LAYER_BUS );
}
else
newWire = new SCH_LINE( aPoint, LAYER_WIRE );
newWire->SetFlags( IS_NEW );
m_frame->AddToScreen( newWire, m_frame->GetScreen() );
newWire->SetFlags( TEMP_SELECTED | STARTPOINT );
aList.push_back( newWire );
}
break;
case SCH_NO_CONNECT_T:
// Select no-connects that are connected to items being moved.
if( !test->HasFlag( TEMP_SELECTED ) && test->IsConnected( aPoint ) )
{
aList.push_back( test );
test->SetFlags( TEMP_SELECTED );
}
break;
case SCH_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
// Performance optimization:
if( test->HasFlag( TEMP_SELECTED ) )
break;
// Select labels that are connected to a wire (or bus) being moved.
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
{
SCH_TEXT* label = static_cast<SCH_TEXT*>( test );
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
bool oneEndFixed = !line->HasFlag( STARTPOINT ) || !line->HasFlag( ENDPOINT );
if( line->HitTest( label->GetTextPos(), 1 ) )
{
label->SetFlags( TEMP_SELECTED );
aList.push_back( label );
if( oneEndFixed )
{
SPECIAL_CASE_LABEL_INFO info;
info.attachedLine = line;
info.originalLabelPos = label->GetPosition();
m_specialCaseLabels[ label ] = info;
}
}
}
break;
case SCH_BUS_WIRE_ENTRY_T:
case SCH_BUS_BUS_ENTRY_T:
// Performance optimization:
if( test->HasFlag( TEMP_SELECTED ) )
break;
// Select bus entries that are connected to a bus being moved.
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
{
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
bool oneEndFixed = !line->HasFlag( STARTPOINT ) || !line->HasFlag( ENDPOINT );
if( oneEndFixed )
{
// This is only going to end in tears, so don't go there
continue;
}
for( wxPoint& point : test->GetConnectionPoints() )
{
if( line->HitTest( point, 1 ) )
{
test->SetFlags( TEMP_SELECTED );
aList.push_back( test );
// A bus entry needs its wire & label as well
std::vector<wxPoint> ends = test->GetConnectionPoints();
wxPoint otherEnd;
if( ends[0] == point )
otherEnd = ends[1];
else
otherEnd = ends[0];
getConnectedDragItems( test, otherEnd, aList );
// No need to test the other end of the bus entry
break;
}
}
}
break;
default:
break;
}
}
}
void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta )
{
switch( aItem->Type() )
{
case SCH_LINE_T:
{
SCH_LINE* line = static_cast<SCH_LINE*>( aItem );
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if( aItem->HasFlag( STARTPOINT ) )
line->MoveStart( (wxPoint) aDelta );
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if( aItem->HasFlag( ENDPOINT ) )
line->MoveEnd( (wxPoint) aDelta );
}
break;
case SCH_PIN_T:
case SCH_FIELD_T:
{
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SCH_ITEM* parent = (SCH_ITEM*) aItem->GetParent();
wxPoint delta( aDelta );
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if( parent && parent->Type() == SCH_SYMBOL_T )
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{
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SCH_SYMBOL* symbol = (SCH_SYMBOL*) aItem->GetParent();
TRANSFORM transform = symbol->GetTransform().InverseTransform();
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delta = transform.TransformCoordinate( delta );
}
static_cast<SCH_ITEM*>( aItem )->Move( delta );
// If we're moving a field with respect to its parent then it's no longer auto-placed
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if( aItem->Type() == SCH_FIELD_T && parent && !parent->IsSelected() )
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parent->ClearFieldsAutoplaced();
break;
}
case SCH_SHEET_PIN_T:
{
SCH_SHEET_PIN* pin = (SCH_SHEET_PIN*) aItem;
pin->SetStoredPos( pin->GetStoredPos() + (wxPoint) aDelta );
pin->ConstrainOnEdge( pin->GetStoredPos() );
break;
}
case SCH_LABEL_T:
{
SCH_TEXT* label = static_cast<SCH_TEXT*>( aItem );
if( m_specialCaseLabels.count( label ) )
{
SPECIAL_CASE_LABEL_INFO info = m_specialCaseLabels[ label ];
SEG currentLine( info.attachedLine->GetStartPoint(), info.attachedLine->GetEndPoint() );
label->SetPosition( (wxPoint) currentLine.NearestPoint( info.originalLabelPos ) );
}
else
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{
label->Move( (wxPoint) aDelta );
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}
break;
}
default:
static_cast<SCH_ITEM*>( aItem )->Move( (wxPoint) aDelta );
break;
}
getView()->Hide( aItem, false );
aItem->SetFlags( IS_MOVING );
}
int SCH_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent )
{
EE_GRID_HELPER grid( m_toolMgr);
EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems );
bool append_undo = false;
for( SCH_ITEM* it : m_frame->GetScreen()->Items() )
{
if( !it->IsSelected() )
it->ClearFlags( STARTPOINT | ENDPOINT );
if( !selection.IsHover() && it->IsSelected() )
it->SetFlags( STARTPOINT | ENDPOINT );
it->SetStoredPos( it->GetPosition() );
if( it->Type() == SCH_SHEET_T )
{
for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( it )->GetPins() )
pin->SetStoredPos( pin->GetPosition() );
}
}
for( EDA_ITEM* item : selection )
{
if( item->Type() == SCH_LINE_T )
{
SCH_LINE* line = static_cast<SCH_LINE*>( item );
std::vector<int> flags{ STARTPOINT, ENDPOINT };
std::vector<wxPoint> pts{ line->GetStartPoint(), line->GetEndPoint() };
for( int ii = 0; ii < 2; ++ii )
{
EDA_ITEMS drag_items{ item };
line->ClearFlags();
line->SetFlags( flags[ii] );
getConnectedDragItems( line, pts[ii], drag_items );
std::set<EDA_ITEM*> unique_items( drag_items.begin(), drag_items.end() );
VECTOR2I gridpt = grid.AlignGrid( pts[ii] ) - pts[ii];
if( gridpt != VECTOR2I( 0, 0 ) )
{
for( EDA_ITEM* dragItem : unique_items )
{
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
continue;
saveCopyInUndoList( dragItem, UNDO_REDO::CHANGED, append_undo );
append_undo = true;
moveItem( dragItem, gridpt );
dragItem->ClearFlags( IS_MOVING );
updateItem( dragItem, true );
}
}
}
}
else if( item->Type() == SCH_FIELD_T )
{
VECTOR2I gridpt = grid.AlignGrid( item->GetPosition() ) - item->GetPosition();
if( gridpt != VECTOR2I( 0, 0 ) )
{
saveCopyInUndoList( item, UNDO_REDO::CHANGED, append_undo );
append_undo = true;
moveItem( item, gridpt );
updateItem( item, true );
item->ClearFlags( IS_MOVING );
}
}
else
{
std::vector<wxPoint> connections;
EDA_ITEMS drag_items{ item };
connections = static_cast<SCH_ITEM*>( item )->GetConnectionPoints();
for( const wxPoint& point : connections )
getConnectedDragItems( static_cast<SCH_ITEM*>( item ), point, drag_items );
std::map<VECTOR2I, int> shifts;
VECTOR2I most_common( 0, 0 );
int max_count = 0;
for( const wxPoint& conn : connections )
{
VECTOR2I gridpt = grid.AlignGrid( conn ) - conn;
shifts[gridpt]++;
if( shifts[gridpt] > max_count )
{
most_common = gridpt;
max_count = shifts[most_common];
}
}
if( most_common != VECTOR2I( 0, 0 ) )
{
for( EDA_ITEM* dragItem : drag_items )
{
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
continue;
saveCopyInUndoList( dragItem, UNDO_REDO::CHANGED, append_undo );
append_undo = true;
moveItem( dragItem, most_common );
dragItem->ClearFlags( IS_MOVING );
updateItem( dragItem, true );
}
}
}
}
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selection );
m_frame->RecalculateConnections( LOCAL_CLEANUP );
m_frame->TestDanglingEnds();
m_frame->OnModify();
return 0;
}
void SCH_MOVE_TOOL::setTransitions()
{
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::moveActivate.MakeEvent() );
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() );
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::drag.MakeEvent() );
Go( &SCH_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() );
}