kicad/include/wxEeschemaStruct.h

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/***********************************************************/
/* wxEeschemaStruct.h: */
/***********************************************************/
#ifndef WX_EESCHEMA_STRUCT_H
#define WX_EESCHEMA_STRUCT_H
#include "wxstruct.h"
#include "param_config.h"
#include "class_undoredo_container.h"
#include "template_fieldnames.h"
#include "block_commande.h"
#include "class_sch_screen.h"
#include "sch_collectors.h"
class LIB_EDIT_FRAME;
class LIB_VIEW_FRAME;
class DRAWSEGMENT;
class SCH_ITEM;
class SCH_NO_CONNECT;
class CMP_LIBRARY;
class LIB_COMPONENT;
class LIB_DRAW_ITEM;
class EDA_ITEM;
class SCH_BUS_ENTRY;
class SCH_GLOBALLABEL;
class SCH_TEXT;
class SCH_SHEET;
class SCH_SHEET_PATH;
class SCH_SHEET_PIN;
class SCH_COMPONENT;
class SCH_FIELD;
class LIB_PIN;
class SCH_JUNCTION;
class DIALOG_SCH_FIND;
class wxFindDialogEvent;
class wxFindReplaceData;
/* enum used in RotationMiroir() */
enum fl_rot_cmp {
CMP_NORMAL, // Normal orientation, no rotation or mirror
CMP_ROTATE_CLOCKWISE, // Rotate -90
CMP_ROTATE_COUNTERCLOCKWISE, // Rotate +90
CMP_ORIENT_0, // No rotation and no mirror id CMP_NORMAL
CMP_ORIENT_90, // Rotate 90, no mirror
CMP_ORIENT_180, // Rotate 180, no mirror
CMP_ORIENT_270, // Rotate -90, no mirror
CMP_MIRROR_X = 0x100, // Mirror around X axis
CMP_MIRROR_Y = 0x200 // Mirror around Y axis
};
/** Schematic annotation order options. */
enum ANNOTATE_ORDER_T {
SORT_BY_X_POSITION, ///< Annotate by X position from left to right.
SORT_BY_Y_POSITION, ///< Annotate by Y position from top to bottom.
UNSORTED, ///< Annotate by position of component in the schematic sheet
///< object list.
};
/** Schematic annotation type options. */
enum ANNOTATE_OPTION_T {
INCREMENTAL_BY_REF, ///< Annotate incrementally using the first free reference number.
SHEET_NUMBER_X_100, ///< Annotate using the first free reference number starting at
///< the sheet number * 100.
SHEET_NUMBER_X_1000, ///< Annotate using the first free reference number starting at
///< the sheet number * 1000.
};
/**
* Schematic editor (EESchema) main window.
*/
class SCH_EDIT_FRAME : public EDA_DRAW_FRAME
{
public:
wxComboBox* m_SelPartBox;
SCH_SHEET_PATH* m_CurrentSheet; ///< which sheet we are presently working on.
int m_Multiflag;
int m_NetlistFormat;
int m_AddSubPrefix;
bool m_ShowAllPins;
wxPoint m_OldPos;
LIB_EDIT_FRAME* m_LibeditFrame;
LIB_VIEW_FRAME* m_ViewlibFrame;
wxString m_UserLibraryPath;
wxArrayString m_ComponentLibFiles;
protected:
TEMPLATES m_TemplateFieldNames;
private:
wxString m_DefaultSchematicFileName;
int m_TextFieldSize;
PARAM_CFG_ARRAY m_projectFileParams;
PARAM_CFG_ARRAY m_configSettings;
wxPageSetupDialogData m_pageSetupData;
wxFindReplaceData* m_findReplaceData;
wxPoint m_previewPosition;
wxSize m_previewSize;
wxPoint m_printDialogPosition;
wxSize m_printDialogSize;
bool m_printMonochrome; ///< Print monochrome instead of grey scale.
bool m_printSheetReference;
DIALOG_SCH_FIND* m_dlgFindReplace;
wxPoint m_findDialogPosition;
wxSize m_findDialogSize;
wxArrayString m_findStringHistoryList;
wxArrayString m_replaceStringHistoryList;
BLOCK_SELECTOR m_blockItems; ///< List of selected items.
SCH_ITEM* m_itemToRepeat; ///< Last item to insert by the repeat command.
int m_repeatLabelDelta; ///< Repeat label number increment step.
SCH_COLLECTOR m_collectedItems; ///< List of collected items.
SCH_ITEM* m_undoItem; ///< Copy of the current item being edited.
wxString m_simulatorCommand; ///< Command line used to call the circuit
///< simulator (gnucap, spice, ...)
wxString m_netListerCommand; ///< Command line to call a custom net list
///< generator.
static int m_lastSheetPinType; ///< Last sheet pin type.
static wxSize m_lastSheetPinTextSize; ///< Last sheet pin text size.
static wxPoint m_lastSheetPinPosition; ///< Last sheet pin position.
static int m_lastSheetPinEdge; ///< Last sheet edge a sheet pin was placed.
public:
SCH_EDIT_FRAME( wxWindow* father,
const wxString& title,
const wxPoint& pos, const wxSize& size,
long style = KICAD_DEFAULT_DRAWFRAME_STYLE );
~SCH_EDIT_FRAME();
void OnCloseWindow( wxCloseEvent& Event );
void Process_Special_Functions( wxCommandEvent& event );
void OnColorConfig( wxCommandEvent& aEvent );
void Process_Config( wxCommandEvent& event );
void OnSelectTool( wxCommandEvent& aEvent );
void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 );
/**
* Function GetProjectFileParameters
* returns the project file parameter list for EESchema.
*
*<p?
* Populate the project file parameter array specific to EESchema if it hasn't
* already been populated and return a reference to the array to the caller.
* Creating the parameter list at run time has the advantage of being able to
* define local variables. The old method of statically building the array at
* compile time required global variable definitions.
* </p>
*/
PARAM_CFG_ARRAY& GetProjectFileParameters( void );
/**
* Function SaveProjectFile
* saves changes to the project settings to the project (.pro) file.
*/
void SaveProjectFile();
/**
* Function LoadProjectFile
* soads the Kicad project file (*.pro) settings specific to EESchema.
*
* @param aFileName The project file name to load.
* @param aForceReread Force the project file to be reread if true.
* @return True if the project file was loaded correctly.
*/
bool LoadProjectFile( const wxString& aFileName, bool aForceReread );
/**
* Function GetDefaultFieldName
* returns a default symbol field name for field \a aFieldNdx for all components.
* These field names are not modifiable, but template field names are.
* @param aFieldNdx The field number index
*/
static wxString GetDefaultFieldName( int aFieldNdx );
/**
* Function AddTemplateFieldName
* inserts or appends a wanted symbol field name into the field names
* template. Should be used for any symbol property editor. If the name
* already exists, it overwrites the same name.
*
* @param aFieldName is a full description of the wanted field, and it must not match
* any of the default field names.
* @return int - the index within the config container at which aFieldName was
* added, or -1 if the name is illegal because it matches a default field name.
*/
int AddTemplateFieldName( const TEMPLATE_FIELDNAME& aFieldName )
{
return m_TemplateFieldNames.AddTemplateFieldName( aFieldName );
}
/**
* Function GetTemplateFieldName
* returns a template field names list for read only access.
*/
const TEMPLATE_FIELDNAMES& GetTemplateFieldNames()
{
return m_TemplateFieldNames.GetTemplateFieldNames();
}
/**
* Function DeleteAllTemplateFieldNames
* removes all template field names.
*/
void DeleteAllTemplateFieldNames()
{
m_TemplateFieldNames.DeleteAllTemplateFieldNames();
}
/**
* Function GetConfigurationSettings
* returns the EESchema applications settings.
* <p>
* This replaces the old statically define list that had the project file settings and
* the application settings mixed together. This was confusing and caused some settings
* to get saved and loaded incorrectly. Currently, only the settings that are needed at
* start up by the main window are defined here. There are other locally used settings
* scattered throughout the EESchema source code. If you need to define a configuration
* setting that need to be loaded at run time, this is the place to define it.
* </p>
*/
PARAM_CFG_ARRAY& GetConfigurationSettings( void );
void LoadSettings();
void SaveSettings();
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
void CreateScreens();
void ReCreateHToolbar();
void ReCreateVToolbar();
void ReCreateOptToolbar();
void ReCreateMenuBar();
void OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition,
EDA_ITEM* aItem = NULL );
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/**
* Function OnModify
* Must be called after a schematic change
* in order to set the "modify" flag of the current screen
* and update the date in frame reference
*/
void OnModify();
SCH_SHEET_PATH* GetSheet();
SCH_SCREEN* GetScreen() const;
virtual wxString GetScreenDesc();
void InstallConfigFrame( wxCommandEvent& event );
void OnLeftClick( wxDC* aDC, const wxPoint& aPosition );
void OnLeftDClick( wxDC* aDC, const wxPoint& aPosition );
bool OnRightClick( const wxPoint& aPosition, wxMenu* PopMenu );
void OnSelectOptionToolbar( wxCommandEvent& event );
double BestZoom();
/**
* Function LocateAndShowItem
* checks the schematic at \a aPosition in logical (drawing) units for a item
* matching the types in \a aFilterList.
* <p>
* The search is first performed at the nearest grid position to \a aPosition. If no
* item if found on grid, then \a aPosition is tested for any items. If the item found
* can be cross probed, a message is send to PCBNew and the selected item is highlighted
* in PCB editor.
* </p>
* @param aPosition The wxPoint on the schematic to search.
* @param aFilterList A list of #KICAD_T types to to filter.
* @param aHotKeyCommandId A hot key command ID for performing additional tests when
* multiple items are found at \a aPosition.
* @return A SCH_ITEM pointer of the item found or NULL if no item found
*/
SCH_ITEM* LocateAndShowItem( const wxPoint& aPosition,
const KICAD_T aFilterList[] = SCH_COLLECTOR::AllItems,
int aHotKeyCommandId = 0 );
/**
* Function LocateItem
* checks for items at \a aPosition matching the types in \a aFilterList.
* <p>
* If multiple items are located at \a aPosition, a context menu is displayed to clarify
* which item the user intended to select. If the user aborts the context menu, NULL is
* returned and the abort request flag will be set to true. Make sure to clear this flag
* before attempting to display any other context menus.
* </p>
*
* @param aPosition The wxPoint location where to search.
* @param aFilterList A list of #KICAD_T types to to filter.
* @param aHotKeyCommandId A hot key command ID for performing additional tests when
* multiple items are found at \a aPosition.
* @return The SCH_ITEM pointer of the item found or NULL if no item found.
*/
SCH_ITEM* LocateItem( const wxPoint& aPosition,
const KICAD_T aFilterList[] = SCH_COLLECTOR::AllItems,
int aHotKeyCommandId = 0 );
/**
* Function DeleteItemAtCrossHair
* delete the item found under the cross hair. If multiple items are found at the
* cross hair position, a context menu is displayed to clarify which item to delete.
* See LocateItem() for more information on locating multiple items.
*
* @param aDC The device context to update if and item is deleted.
* @return True if an item was deleted.
*/
bool DeleteItemAtCrossHair( wxDC* aDC );
SCH_ITEM* FindComponentAndItem( const wxString& component_reference,
bool Find_in_hierarchy,
int SearchType,
const wxString& text_to_find,
bool mouseWarp );
/* Cross probing with pcbnew */
void SendMessageToPCBNEW( EDA_ITEM* objectToSync, SCH_COMPONENT* LibItem );
/* netlist generation */
void BuildNetListBase();
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/**
* Function CreateNetlist
* Create a netlist file:
* build netlist info
* test issues
* create file
* @param aFormat = netlist format (NET_TYPE_PCBNEW ...)
* @param aFullFileName = full netlist file name
* @param aUse_netnames = bool. if true, use net names from labels in schematic
* if false, use net numbers (net codes)
* bool aUse_netnames is used only for Spice netlist
* @param aUsePrefix Prefix reference designator with an 'X' for spice output.
* @return true if success.
*/
bool CreateNetlist( int aFormat,
const wxString& aFullFileName,
bool aUse_netnames,
bool aUsePrefix );
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/**
* Function WriteNetListFile
* Create the netlist file. Netlist info must be existing
* @param aFormat = netlist format (NET_TYPE_PCBNEW ...)
* @param aFullFileName = full netlist file name
* @param aUse_netnames = bool. if true, use net names from labels in schematic
* if false, use net numbers (net codes)
* bool aUse_netnames is used only for Spice netlist
* @return true if success.
*/
bool WriteNetListFile( int aFormat,
const wxString& aFullFileName,
bool aUse_netnames,
bool aUsePrefix );
/**
* Function DeleteAnnotation
* clears the current component annotation.
* @param aCurrentSheetOnly Clear the entire schematic annotation if true. Otherwise
* only clear the annotation for the current sheet.
*/
void DeleteAnnotation( bool aCurrentSheetOnly );
/**
* Function AnnotateComponents
*
* annotates the components in the schematic that are not currently annotated.
*
* @param aAnnotateSchematic Annotate the entire schematic if true. Otherwise annotate
* the current sheet only.
* @param aSortOption Define the annotation order. See #ANNOTATE_ORDER_T.
* @param aAlgoOption Define the annotation style. See #ANNOTATE_OPTION_T.
* @param aResetAnnotation Clear any previous annotation if true. Otherwise, keep the
* existing component annotation.
* @param aRepairTimestamps Test for and repair any duplicate time stamps if true.
* Otherwise, keep the existing time stamps. This option
* could change previous annotation because time stamps are
* used to handle annotation in complex hierarchies.
*
* When the sheet number is used in annotation, each sheet annotation starts from sheet
* number * 100. In other words the first sheet uses 100 to 199, the second sheet uses
* 200 to 299, and so on.
*/
void AnnotateComponents( bool aAnnotateSchematic, ANNOTATE_ORDER_T aSortOption,
ANNOTATE_OPTION_T aAlgoOption, bool aResetAnnotation,
bool aRepairTimestamps );
/**
* Function CheckAnnotate
* checks for annotation errors.
*
* <p>
* The following list of items are checked:
* <ul>
* <li> Components that are not annotated.
* <li> Duplicate component references.
* <li> Multiple part per package components where the part\n
* number is greater number of parts in the package.
* <li> Multiple part per package components where the reference\n
* designator is different between parts.
* </ul>
* </p>
*
* @return Number of annotation errors found.
* @param aMessageList A wxArrayString to store error messages.
* @param aOneSheetOnly Check the current sheet only if true. Otherwise check
* the entire schematic.
*/
int CheckAnnotate( wxArrayString* aMessageList, bool aOneSheetOnly );
// Functions used for hierarchy handling
/**
* Function DisplayCurrentSheet
* draws the current sheet on the display.
*/
void DisplayCurrentSheet();
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/**
* Function GetUniqueFilenameForCurrentSheet
* @return a filename that can be used in plot and print functions
* for the current screen and sheet path.
* This filename is unique and must be used instead of the screen filename
* (or screen filename) when one must creates file for each sheet in the
* hierarchy. because in complex hierarchies a sheet and a SCH_SCREEN is
* used more than once
* Name is &ltroot sheet filename&gt-&ltsheet path&gt and has no extension.
* However if filename is too long name is &ltsheet filename&gt-&ltsheet number&gt
*/
wxString GetUniqueFilenameForCurrentSheet();
/**
* Function SetSheetNumberAndCount
* Set the m_ScreenNumber and m_NumberOfScreen members for screens
* must be called after a delete or add sheet command, and when entering
* a sheet
*/
void SetSheetNumberAndCount();
/**
* Show the print dialog
*/
void OnPrint( wxCommandEvent& event );
wxPageSetupDialogData& GetPageSetupData() { return m_pageSetupData; }
void SetPreviewPosition( const wxPoint& aPoint ) { m_previewPosition = aPoint; }
void SetPreviewSize( const wxSize& aSize ) { m_previewSize = aSize; }
const wxPoint& GetPreviewPosition() { return m_previewPosition; }
const wxSize& GetPreviewSize() { return m_previewSize; }
void SetPrintDialogPosition( const wxPoint& aPoint )
{
m_printDialogPosition = aPoint;
}
void SetPrintDialogSize( const wxSize& aSize ) { m_printDialogSize = aSize; }
const wxPoint& GetPrintDialogPosition() { return m_printDialogPosition; }
const wxSize& GetPrintDialogSize() { return m_printDialogSize; }
bool GetPrintMonochrome() { return m_printMonochrome; }
void SetPrintMonochrome( bool aMonochrome ) { m_printMonochrome = aMonochrome; }
bool GetPrintSheetReference() { return m_printSheetReference; }
void SetPrintSheetReference( bool aShow ) { m_printSheetReference = aShow; }
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void SVG_Print( wxCommandEvent& event );
// Plot functions:
void ToPlot_PS( wxCommandEvent& event );
void ToPlot_HPGL( wxCommandEvent& event );
void ToPlot_DXF( wxCommandEvent& event );
void ToPostProcess( wxCommandEvent& event );
// read and save files
void Save_File( wxCommandEvent& event );
/**
* Function OnSaveProject
* is the command event handler to save the entire project and create a component library
* archive.
*
* The component library archive name is &ltroot_name&gt-cache.lib
*/
void OnSaveProject( wxCommandEvent& aEvent );
/**
* Function LoadOneEEProject
* load an entire project into the schematic editor.
*
* This function loads schematic root file and it's subhierarchies, the project
* configuration, and the component libraries which are not already loaded.
*
* @param aFileName The full path an file name to load.
* @param aIsNew True indicates that this is a new project and the default project
* template is loaded.
* @return True if the project loaded properly.
*/
bool LoadOneEEProject( const wxString& aFileName, bool aIsNew );
/**
* Function LoadOneEEFile
* loads the schematic (.sch) file \a aFullFileName into \a aScreen.
*
* @param aScreen Pointer to the associated SCH_SCREEN object in which to load
* \a aFullFileName.
* @param aFullFileName A reference to a wxString object containing the absolute path
* and file name to load.
* @return True if \a aFullFileName has been loaded (at least partially.)
*/
bool LoadOneEEFile( SCH_SCREEN* aScreen, const wxString& aFullFileName );
bool ReadInputStuffFile();
/**
* Function ProcessStuffFile
* gets footprint info from each line in the Stuff File by Ref Desg
*
* Read a "stuff" file created by cvpcb.
* That file has lines like:
* comp = "C1" module = "CP6"
* comp = "C2" module = "C1"
* comp = "C3" module = "C1"
* "comp =" gives the component reference
* "module =" gives the footprint name
*
* @param aFilename The file to read from.
* @param aSetFieldsAttributeToVisible = true to set the footprint field flag to visible
* @return bool - true if success, else true.
*/
bool ProcessStuffFile( FILE* aFilename, bool aSetFieldsAttributeToVisible );
/**
* Function SaveEEFile
* saves \a aScreen to a schematic file.
*
* @param aScreen A pointer to the SCH_SCREEN object to save. A NULL pointer saves
* the current screen.
* @param aSaveType Controls how the file is to be saved.
* @return True if the file has been saved.
*/
bool SaveEEFile( SCH_SCREEN* aScreen, int aSaveType );
// General search:
private:
void OnMoveItem( wxCommandEvent& aEvent );
void OnExit( wxCommandEvent& event );
void OnAnnotate( wxCommandEvent& event );
void OnErc( wxCommandEvent& event );
void OnCreateNetlist( wxCommandEvent& event );
void OnCreateBillOfMaterials( wxCommandEvent& event );
void OnFindItems( wxCommandEvent& event );
void OnFindDialogClose( wxFindDialogEvent& event );
void OnFindDrcMarker( wxFindDialogEvent& event );
void OnFindCompnentInLib( wxFindDialogEvent& event );
void OnFindSchematicItem( wxFindDialogEvent& event );
void OnLoadFile( wxCommandEvent& event );
void OnLoadStuffFile( wxCommandEvent& event );
void OnNewProject( wxCommandEvent& event );
void OnLoadProject( wxCommandEvent& event );
void OnOpenPcbnew( wxCommandEvent& event );
void OnOpenCvpcb( wxCommandEvent& event );
void OnOpenLibraryViewer( wxCommandEvent& event );
void OnOpenLibraryEditor( wxCommandEvent& event );
void OnSetOptions( wxCommandEvent& event );
void OnCancelCurrentCommand( wxCommandEvent& aEvent );
void OnSelectItem( wxCommandEvent& aEvent );
/* edition events functions */
void OnCopySchematicItemRequest( wxCommandEvent& event );
/* User interface update event handlers. */
void OnUpdateBlockSelected( wxUpdateUIEvent& event );
void OnUpdatePaste( wxUpdateUIEvent& event );
void OnUpdateHiddenPins( wxUpdateUIEvent& event );
void OnUpdateBusOrientation( wxUpdateUIEvent& event );
void OnUpdateSelectTool( wxUpdateUIEvent& aEvent );
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/**
* Function SetLanguage
* called on a language menu selection
*/
void SetLanguage( wxCommandEvent& event );
// Bus Entry
SCH_BUS_ENTRY* CreateBusEntry( wxDC* DC, int entry_type );
void SetBusEntryShape( wxDC* DC,
SCH_BUS_ENTRY* BusEntry,
int entry_type );
int GetBusEntryShape( SCH_BUS_ENTRY* BusEntry );
void StartMoveBusEntry( SCH_BUS_ENTRY* DrawLibItem,
wxDC* DC );
/**
* Function AddNoConnect
* add a no connect item to the current schematic sheet at \a aPosition.
* @param aDC The device context to draw the no connect to.
* @param aPosition The position in logical (drawing) units to add the no connect.
* @return The no connect item added.
*/
SCH_NO_CONNECT* AddNoConnect( wxDC* aDC, const wxPoint& aPosition );
// Junction
SCH_JUNCTION* AddJunction( wxDC* aDC, const wxPoint& aPosition, bool aPutInUndoList = FALSE );
// Text, label, glabel
SCH_TEXT* CreateNewText( wxDC* aDC, int aType );
void EditSchematicText( SCH_TEXT* TextStruct );
void ChangeTextOrient( SCH_TEXT* aTextItem, wxDC* aDC );
void MoveText( SCH_TEXT* aTextItem, wxDC* aDC );
/**
* Function OnCovertTextType
* is a command event handler to change a text type to an other one. The new text,
* label, hierarchical label, or global label is created from the old text and the
* old text is deleted.
*/
void OnConvertTextType( wxCommandEvent& aEvent );
// Wire, Bus
void BeginSegment( wxDC* DC, int type );
void EndSegment( wxDC* DC );
void DeleteCurrentSegment( wxDC* DC );
void DeleteConnection( bool DeleteFullConnection );
// graphic lines
void Delete_Segment_Edge( DRAWSEGMENT* Segment, wxDC* DC );
void Drawing_SetNewWidth( DRAWSEGMENT* DrawSegm, wxDC* DC );
void Delete_Drawings_All_Layer( DRAWSEGMENT* Segment, wxDC* DC );
DRAWSEGMENT* Begin_Edge( DRAWSEGMENT* Segment, wxDC* DC );
// Hierarchical Sheet & PinSheet
void InstallHierarchyFrame( wxDC* DC, wxPoint& pos );
SCH_SHEET* CreateSheet( wxDC* DC );
void ReSizeSheet( SCH_SHEET* Sheet, wxDC* DC );
/**
* Use the component viewer to select component to import into schematic.
*/
wxString SelectFromLibBrowser( void );
public:
/**
* Function EditSheet
* is used to edit an existing sheet or add a new sheet to the schematic.
* <p>
* When \a aSheet is a new sheet:
* <ul>
* <li>and the file name already exists in the schematic hierarchy, the screen associated
* with the sheet found in the hierarchy is associated with \a aSheet.</li>
* <li>and the file name already exists on the system, then \a aSheet is loaded with the
* existing file.</li>
* <li>and the file name does not exist in the schematic hierarchy or on the file system,
* then a new screen is created and associated with \a aSheet.</li>
* </ul> </p> <p>
* When \a aSheet is an existing sheet:
* <ul>
* <li>and the file name already exists in the schematic hierarchy, the current associated
* screen is replace by the one found in the hierarchy.</li>
* <li>and the file name already exists on the system, the current associated screen file
* name is changed and the file is loaded.</li>
* <li>and the file name does not exist in the schematic hierarchy or on the file system,
* the current associated screen file name is changed and saved to disk.</li>
* </ul> </p>
*/
bool EditSheet( SCH_SHEET* aSheet, wxDC* aDC );
wxPoint GetLastSheetPinPosition() const { return m_lastSheetPinPosition; }
int GetLastSheetPinEdge() const { return m_lastSheetPinEdge; }
private:
void StartMoveSheet( SCH_SHEET* sheet, wxDC* DC );
/**
* Function CreateSheetPin
* creates a new SCH_SHEET_PIN object and add it to \a aSheet at the current cursor position.
* @param aSheet The sheet to add the new sheet pin to.
* @param aDC The device context to draw on.
* @return The new sheet pin object created or NULL if the task was aborted by the user.
*/
SCH_SHEET_PIN* CreateSheetPin( SCH_SHEET* aSheet, wxDC* aDC );
/**
* Function EditSheetPin
* displays the dialog for editing the parameters of \a aSheetPin.
* @param aSheetPin The sheet pin item to edit.
* @param aDC The device context to draw on.
* @return The user response from the edit dialog.
*/
int EditSheetPin( SCH_SHEET_PIN* aSheetPin, wxDC* aDC );
/**
* Function MoveSheetPin
* moves \a aSheetPin within it's parent sheet object.
* @param aSheetPin The sheet pin item to move.
* @param aDC The device context to draw on.
*/
void MoveSheetPin( SCH_SHEET_PIN* aSheetPin, wxDC* aDC );
/**
* Function ImportSheetPin
* automatically creates a sheet pin from the hierarchical labels in the schematic
* referenced by \a aSheet.
* @param aSheet The sheet to import the new sheet pin to.
* @param aDC The device context to draw on.
* @return The new sheet pin object importd or NULL if the task was aborted by the user.
*/
SCH_SHEET_PIN* ImportSheetPin( SCH_SHEET* aSheet, wxDC* aDC );
public:
/**
* Function DeleteItem
* removes \a aItem from the current screen and saves it in the undo list.
* @param aItem The item to remove from the current screen.
*/
void DeleteItem( SCH_ITEM* aItem );
int GetLabelIncrement() const { return m_repeatLabelDelta; }
private:
// Component
SCH_COMPONENT* Load_Component( wxDC* DC,
const wxString& libname,
wxArrayString& List,
bool UseLibBrowser );
void StartMovePart( SCH_COMPONENT* DrawLibItem, wxDC* DC );
public:
void OnChangeComponentOrientation( wxCommandEvent& aEvent );
private:
void OnSelectUnit( wxCommandEvent& aEvent );
void ConvertPart( SCH_COMPONENT* DrawComponent, wxDC* DC );
void SetInitCmp( SCH_COMPONENT* DrawComponent, wxDC* DC );
void MoveField( SCH_FIELD* aField, wxDC* aDC );
void EditComponentFieldText( SCH_FIELD* aField, wxDC* aDC );
void RotateField( SCH_FIELD* aField, wxDC* aDC );
void PasteListOfItems( wxDC* DC );
/* Undo - redo */
public:
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/**
* Function SaveCopyInUndoList.
* Create a copy of the current schematic item, and put it in the undo list.
*
* flag_type_command =
* UR_CHANGED
* UR_NEW
* UR_DELETED
* UR_WIRE_IMAGE
* UR_MOVED
*
* If it is a delete command, items are put on list with the .Flags member
* set to UR_DELETED. When it will be really deleted, the GetDrawItems() and the
* sub-hierarchy will be deleted. If it is only a copy, the GetDrawItems() and the
* sub-hierarchy must NOT be deleted.
*
* @note
* Edit wires and buses is a bit complex.
* because when a new wire is added, a lot of modifications in wire list is made
* (wire concatenation): modified items, deleted items and new items
* so flag_type_command is UR_WIRE_IMAGE: the struct ItemToCopy is a list of
* wires saved in Undo List (for Undo or Redo commands, saved wires will be
* exchanged with current wire list
* @param aItemToCopy = the schematic item modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation,
* for commands like move
*/
void SaveCopyInUndoList( SCH_ITEM* aItemToCopy,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) );
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/**
* Function SaveCopyInUndoList (overloaded).
* Creates a new entry in undo list of commands.
* add a list of pickers to handle a list of items
* @param aItemsList = the list of items modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation,
* for commands like move
*/
void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) );
private:
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/**
* Function PutDataInPreviousState
* is used in undo or redo command to put data pointed by List in the previous state, i.e.
* the state stored in \a aList
* @param aList a PICKED_ITEMS_LIST pointer to the list of items to undo/redo
* @param aRedoCommand a bool: true for redo, false for undo
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*/
void PutDataInPreviousState( PICKED_ITEMS_LIST* aList, bool aRedoCommand );
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/**
* Function GetSchematicFromRedoList
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* Redo the last edition:
* - Save the current schematic in Undo list
* - Get an old version of the schematic from Redo list
* @return none
*/
void GetSchematicFromRedoList( wxCommandEvent& event );
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/**
* Function GetSchematicFromUndoList
* performs an undo the last edition:
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* - Save the current schematic in Redo list
* - Get an old version of the schematic from Undo list
*/
void GetSchematicFromUndoList( wxCommandEvent& event );
/**
* Function copyBlockItems
* copies the list of block item.
* @sa m_blockItems
* @param aItemsList List to copy the block select items into.
*/
void copyBlockItems( PICKED_ITEMS_LIST& aItemsList );
/**
* Function addJunctionMenuEntries
* adds the context menu items to \a aMenu for \a aJunction.
* @param aMenu The menu to add the items to.
* @param aJunction The SCH_JUNCTION object selected.
*/
void addJunctionMenuEntries( wxMenu* aMenu, SCH_JUNCTION* aJunction );
public:
void Key( wxDC* DC, int hotkey, EDA_ITEM* DrawStruct );
/* Block operations. */
void InitBlockPasteInfos();
void HandleBlockEndByPopUp( int Command, wxDC* DC );
/**
* Function ReturnBlockCommand
* Returns the block command internat code (BLOCK_MOVE, BLOCK_COPY...)
* corresponding to the keys pressed (ALT, SHIFT, SHIFT ALT ..) when
* block command is started by dragging the mouse.
* @param aKey = the key modifiers (Alt, Shift ...)
* @return the block command id (BLOCK_MOVE, BLOCK_COPY...)
*/
virtual int ReturnBlockCommand( int aKey );
/**
* Function HandleBlockPlace
* Called after HandleBlockEnd, when a block command needs to be
* executed after the block is moved to its new place
* (bloc move, drag, copy .. )
* Parameters must be initialized in GetScreen()->m_BlockLocate
*/
virtual void HandleBlockPlace( wxDC* DC );
/**
* Function HandleBlockEnd
* Handle the "end" of a block command,
* i.e. is called at the end of the definition of the area of a block.
* depending on the current block command, this command is executed
* or parameters are initialized to prepare a call to HandleBlockPlace
* in GetScreen()->m_BlockLocate
* @return false if no item selected, or command finished,
* true if some items found and HandleBlockPlace must be called later
*/
virtual bool HandleBlockEnd( wxDC* DC );
void RepeatDrawItem( wxDC* DC );
void SetRepeatItem( SCH_ITEM* aItem ) { m_itemToRepeat = aItem; }
/**
* Function SetUndoItem
* clones \a aItem which can be used to restore the state of the item being edited
* when the user cancels the editing in progress.
*
* @param aItem The item to make a clone of for undoing the last change. Set to
* NULL to free the current undo item.
*/
void SetUndoItem( const SCH_ITEM* aItem );
SCH_ITEM* GetUndoItem() const { return m_undoItem; }
/**
* Function SaveUndoItemInUndoList
* swaps the cloned item in member variable m_undoItem with \a aItem and saves it to
* the undo list then swap the data back. This swaps the internal structure of the
* item with the cloned item. It does not swap the actual item pointers themselves.
*
* @param aItem The item to swap with the current undo item.
*/
void SaveUndoItemInUndoList( SCH_ITEM* aItem );
// ERC:
/**
* Load component libraries defined in project file.
*/
void LoadLibraries( void );
/**
* Function PrintPage
* plots or prints the current sheet to the clipboard.
* @param aDC = wxDC given by the calling print function
* @param aPrintMask = not used here
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
*/
virtual void PrintPage( wxDC* aDC, int aPrintMask,
bool aPrintMirrorMode, void* aData = NULL );
void SetSimulatorCommand( const wxString& aCommand ) { m_simulatorCommand = aCommand; }
wxString GetSimulatorCommand() const { return m_simulatorCommand; }
void SetNetListerCommand( const wxString& aCommand ) { m_netListerCommand = aCommand; }
wxString GetNetListerCommand() const { return m_netListerCommand; }
DECLARE_EVENT_TABLE()
};
#endif // WX_EESCHEMA_STRUCT_H