2016-12-23 16:06:33 +00:00
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/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2016 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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2016-12-22 15:11:28 +00:00
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#ifndef GAL_GL_BUILTIN_SHADERS_H__
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#define GAL_GL_BUILTIN_SHADERS_H__
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namespace KIGFX {
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namespace BUILTIN_SHADERS {
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extern const char kicad_vertex_shader[];
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extern const char kicad_fragment_shader[];
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2016-12-22 19:02:34 +00:00
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extern const char ssaa_x4_vertex_shader[];
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extern const char ssaa_x4_fragment_shader[];
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2016-12-22 20:36:22 +00:00
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extern const char smaa_base_shader_p1[];
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extern const char smaa_base_shader_p2[];
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extern const char smaa_base_shader_p3[];
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extern const char smaa_base_shader_p4[];
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extern const char smaa_pass_1_vertex_shader[];
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2021-06-04 00:14:30 +00:00
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extern const char smaa_pass_1_fragment_shader_luma[];
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extern const char smaa_pass_1_fragment_shader_color[];
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2016-12-22 20:36:22 +00:00
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extern const char smaa_pass_2_vertex_shader[];
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extern const char smaa_pass_2_fragment_shader[];
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extern const char smaa_pass_3_vertex_shader[];
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extern const char smaa_pass_3_fragment_shader[];
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2016-12-22 15:11:28 +00:00
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}
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}
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#endif
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