2015-12-08 07:31:57 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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2016-07-19 17:35:25 +00:00
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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2015-12-08 07:31:57 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file ogl_utils.h
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2016-07-19 17:35:25 +00:00
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* @brief implements generic openGL functions that are common to any openGL target
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2015-12-08 07:31:57 +00:00
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*/
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#ifndef OGL_UTILS_H_
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#define OGL_UTILS_H_
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#include <wx/image.h>
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#include "3d_rendering/cimage.h"
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2016-07-19 17:35:25 +00:00
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#include <plugins/3dapi/c3dmodel.h>
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2015-12-08 07:31:57 +00:00
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2016-07-19 17:35:25 +00:00
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/**
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* @brief OGL_SetMaterial - Set OpenGL materials
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* @param aMaterial: a material structure with parameters to set
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2020-04-25 00:08:55 +00:00
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* @param aOpacity: main model opacity 0.0 full transparente, 1.0 full opaque
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2020-09-27 14:51:49 +00:00
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* @param aUseSelectedMaterial: if material should be set for selection mode
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* @param aSelectionColor: material to use for selection in case it is enabled
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2016-07-19 17:35:25 +00:00
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*/
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2020-09-27 14:51:49 +00:00
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void OGL_SetMaterial( const SMATERIAL & aMaterial, float aOpacity, bool aUseSelectedMaterial = false, SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) );
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2016-07-19 17:35:25 +00:00
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/**
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* @brief OGL_SetDiffuseOnlyMaterial - sets only the diffuse color and keep other
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* parameters with default values
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* @param aMaterialDiffuse: the diffese color to assign to material properties
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*/
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2020-04-25 00:08:55 +00:00
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void OGL_SetDiffuseOnlyMaterial( const SFVEC3F &aMaterialDiffuse, float aOpacity );
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2016-07-19 17:35:25 +00:00
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/**
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* @brief OGL_LoadTexture - generate a new OpenGL texture
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* @param aImage: a image to generate the texture from
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* @return the OpenGL texture index created
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*/
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2015-12-08 07:31:57 +00:00
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GLuint OGL_LoadTexture( const CIMAGE &aImage );
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2016-07-19 17:35:25 +00:00
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/**
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* @brief OGL_GetScreenshot - got the pixel data of current OpenGL image
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* @param aDstImage: the output image. the image must be destroyed to free the data
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*/
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2015-12-08 07:31:57 +00:00
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void OGL_GetScreenshot( wxImage &aDstImage );
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2016-07-19 17:35:25 +00:00
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/**
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* @brief OGL_DrawBackground
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* @param aTopColor
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* @param aBotColor
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*/
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void OGL_DrawBackground( const SFVEC3F &aTopColor, const SFVEC3F &aBotColor );
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2020-04-25 00:08:55 +00:00
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/**
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* @brief OGL_ResetTextureStateDefaults - resets to default state the texture settings
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*/
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void OGL_ResetTextureStateDefaults();
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2015-12-08 07:31:57 +00:00
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#endif // OGL_UTILS_H_
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