133 lines
4.4 KiB
C++
133 lines
4.4 KiB
C++
|
///////////////////////////////////////////////////////////////////////////////////
|
||
|
/// OpenGL Mathematics (glm.g-truc.net)
|
||
|
///
|
||
|
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
|
||
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
/// of this software and associated documentation files (the "Software"), to deal
|
||
|
/// in the Software without restriction, including without limitation the rights
|
||
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
/// copies of the Software, and to permit persons to whom the Software is
|
||
|
/// furnished to do so, subject to the following conditions:
|
||
|
///
|
||
|
/// The above copyright notice and this permission notice shall be included in
|
||
|
/// all copies or substantial portions of the Software.
|
||
|
///
|
||
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
/// THE SOFTWARE.
|
||
|
///
|
||
|
/// @ref gtx_rotate_vector
|
||
|
/// @file glm/gtx/rotate_vector.hpp
|
||
|
/// @date 2006-11-02 / 2011-06-07
|
||
|
/// @author Christophe Riccio
|
||
|
///
|
||
|
/// @see core (dependence)
|
||
|
/// @see gtx_transform (dependence)
|
||
|
///
|
||
|
/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
|
||
|
/// @ingroup gtx
|
||
|
///
|
||
|
/// @brief Function to directly rotate a vector
|
||
|
///
|
||
|
/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
|
||
|
///////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef GLM_GTX_rotate_vector
|
||
|
#define GLM_GTX_rotate_vector GLM_VERSION
|
||
|
|
||
|
// Dependency:
|
||
|
#include "../glm.hpp"
|
||
|
#include "../gtx/transform.hpp"
|
||
|
|
||
|
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||
|
# pragma message("GLM: GLM_GTX_rotate_vector extension included")
|
||
|
#endif
|
||
|
|
||
|
namespace glm
|
||
|
{
|
||
|
/// @addtogroup gtx_rotate_vector
|
||
|
/// @{
|
||
|
|
||
|
//! Rotate a two dimensional vector.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec2<T> rotate(
|
||
|
detail::tvec2<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a three dimensional vector around an axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec3<T> rotate(
|
||
|
detail::tvec3<T> const & v,
|
||
|
T const & angle,
|
||
|
detail::tvec3<T> const & normal);
|
||
|
|
||
|
//! Rotate a four dimensional vector around an axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec4<T> rotate(
|
||
|
detail::tvec4<T> const & v,
|
||
|
T const & angle,
|
||
|
detail::tvec3<T> const & normal);
|
||
|
|
||
|
//! Rotate a three dimensional vector around the X axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec3<T> rotateX(
|
||
|
detail::tvec3<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a three dimensional vector around the Y axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec3<T> rotateY(
|
||
|
detail::tvec3<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a three dimensional vector around the Z axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec3<T> rotateZ(
|
||
|
detail::tvec3<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a four dimentionnals vector around the X axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec4<T> rotateX(
|
||
|
detail::tvec4<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a four dimensional vector around the X axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec4<T> rotateY(
|
||
|
detail::tvec4<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Rotate a four dimensional vector around the X axis.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tvec4<T> rotateZ(
|
||
|
detail::tvec4<T> const & v,
|
||
|
T const & angle);
|
||
|
|
||
|
//! Build a rotation matrix from a normal and a up vector.
|
||
|
//! From GLM_GTX_rotate_vector extension.
|
||
|
template <typename T>
|
||
|
detail::tmat4x4<T> orientation(
|
||
|
detail::tvec3<T> const & Normal,
|
||
|
detail::tvec3<T> const & Up);
|
||
|
|
||
|
/// @}
|
||
|
}//namespace glm
|
||
|
|
||
|
#include "rotate_vector.inl"
|
||
|
|
||
|
#endif//GLM_GTX_rotate_vector
|