kicad/gerbview/gbr_display_options.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012-2016 Jean-Pierre Charras jp.charras at wanadoo.fr
* Copyright (C) 1992-2021 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GBR_DISPLAY_OPTIONS_H
#define GBR_DISPLAY_OPTIONS_H
using KIGFX::COLOR4D;
/**
* @note Some of these parameters are used only for printing, some others only
* for drawing on screen.
*/
class GBR_DISPLAY_OPTIONS
{
public:
bool m_DisplayFlashedItemsFill; ///< Option to draw flashed items (filled/sketch)
bool m_DisplayLinesFill; ///< Option to draw line items (filled/sketch)
bool m_DisplayPolygonsFill; ///< Option to draw polygons (filled/sketch)
bool m_DisplayPageLimits;
bool m_IsPrinting; ///< true when printing a page, false when drawing on screen
bool m_ForceOpacityMode; ///< Display layers in transparency (alpha channel) forced mode
bool m_XORMode; ///< Display layers in exclusive-or mode
bool m_HighContrastMode; ///< High contrast mode (dim un-highlighted objects)
bool m_FlipGerberView; ///< Display as a mirror image
COLOR4D m_NegativeDrawColor; ///< The color used to draw negative objects, usually the
///< background color, but not always, when negative objects
///< must be visible
double m_OpacityModeAlphaValue; ///< the alpha channel (opacity) value in opacity forced mode
public:
GBR_DISPLAY_OPTIONS()
{
m_DisplayFlashedItemsFill = true;
m_DisplayLinesFill = true;
m_DisplayPolygonsFill = true;
m_DisplayPageLimits = false;
m_IsPrinting = false;
m_NegativeDrawColor = COLOR4D( DARKGRAY );
m_ForceOpacityMode = false;
m_OpacityModeAlphaValue = 0.6;
m_XORMode = false;
m_HighContrastMode = false;
m_FlipGerberView = false;
}
};
#endif // GBR_DISPLAY_OPTIONS_H