kicad/common/hotkeys_basic.cpp

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/*********************/
/* hotkeys_basic.cpp */
/*********************/
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/* Some functions to handle hotkeys in kicad
*/
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#include "fctsys.h"
#include "appl_wxstruct.h"
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#include "common.h"
#include "hotkeys_basic.h"
#include "macros.h"
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#include "bitmaps.h"
#include "id.h"
#include "confirm.h"
#include "kicad_string.h"
#include "gestfich.h"
#include "wxstruct.h"
#include "dialog_hotkeys_editor.h"
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#include <wx/apptrait.h>
#include <wx/stdpaths.h>
#include <wx/tokenzr.h>
#define HOTKEYS_CONFIG_KEY wxT( "Keys" )
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wxString g_CommonSectionTag( wxT( "[common]" ) );
wxString g_SchematicSectionTag( wxT( "[eeschema]" ) );
wxString g_LibEditSectionTag( wxT( "[libedit]" ) );
wxString g_BoardEditorSectionTag( wxT( "[pcbnew]" ) );
wxString g_ModuleEditSectionTag( wxT( "[footprinteditor]" ) );
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/* Class to handle hotkey commnands. hotkeys have a default value
* This class allows the real key code changed by user from a key code list
* file.
*/
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Ki_HotkeyInfo::Ki_HotkeyInfo( const wxChar* infomsg, int idcommand,
int keycode, int idmenuevent )
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{
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m_KeyCode = keycode; // Key code (ascii value for ascii keys
// or wxWidgets code for function key
m_InfoMsg = infomsg; // info message.
m_Idcommand = idcommand; // internal id for the corresponding
// command (see hotkey_id_commnand list)
m_IdMenuEvent = idmenuevent; // id to call the corresponding event
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// (if any) (see id.h)
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}
Ki_HotkeyInfo::Ki_HotkeyInfo( const Ki_HotkeyInfo* base )
{
m_KeyCode = base->m_KeyCode;
m_InfoMsg = base->m_InfoMsg;
m_Idcommand = base->m_Idcommand;
m_IdMenuEvent = base->m_IdMenuEvent;
}
/* class to handle the printable name and the keycode
*/
struct hotkey_name_descr
{
const wxChar* m_Name;
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int m_KeyCode;
};
/* table giving the hotkey name from the hotkey code, for special keys
* Note : when modifiers (ATL, SHIFT, CTRL) do not modify
* the code of the key, do need to enter the modified key code
* For instance wxT( "F1" ), WXK_F1 handle F1, AltF1, CtrlF1 ...
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* Key names are:
* "Space","Ctrl+Space","Alt+Space" or
* "Alt+A","Ctrl+F1", ...
*/
static struct hotkey_name_descr s_Hotkey_Name_List[] =
{
{ wxT( "F1" ), WXK_F1 },
{ wxT( "F2" ), WXK_F2 },
{ wxT( "F3" ), WXK_F3 },
{ wxT( "F4" ), WXK_F4 },
{ wxT( "F5" ), WXK_F5 },
{ wxT( "F6" ), WXK_F6 },
{ wxT( "F7" ), WXK_F7 },
{ wxT( "F8" ), WXK_F8 },
{ wxT( "F9" ), WXK_F9 },
{ wxT( "F10" ), WXK_F10 },
{ wxT( "F11" ), WXK_F11 },
{ wxT( "F12" ), WXK_F12 },
{ wxT( "Esc" ), WXK_ESCAPE },
{ wxT( "Del" ), WXK_DELETE },
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{ wxT( "Tab" ), WXK_TAB },
{ wxT( "BkSp" ), WXK_BACK },
{ wxT( "Ins" ), WXK_INSERT },
{ wxT( "Home" ), WXK_HOME },
{ wxT( "End" ), WXK_END },
{ wxT( "PgUp" ), WXK_PAGEUP },
{ wxT( "PgDn" ), WXK_PAGEDOWN },
{ wxT( "Up" ), WXK_UP },
{ wxT( "Down" ), WXK_DOWN },
{ wxT( "Left" ), WXK_LEFT },
{ wxT( "Right" ), WXK_RIGHT },
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{ wxT( "Space" ), WXK_SPACE },
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// Do not change this line: end of list
{ wxT( "" ), 0 }
};
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#define MODIFIER_CTRL wxT( "Ctrl+" )
#define MODIFIER_ALT wxT( "Alt+" )
#define MODIFIER_SHIFT wxT( "Shift+" )
/**
* Function ReturnKeyNameFromKeyCode
* return the key name from the key code
* Only some wxWidgets key values are handled for function key ( see
* s_Hotkey_Name_List[] )
* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
* @return the key name in a wxString
*/
wxString ReturnKeyNameFromKeyCode( int aKeycode, bool* aIsFound )
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{
wxString keyname, modifier, fullkeyname;
int ii;
bool found = false;
if( (aKeycode & GR_KB_CTRL) != 0 )
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modifier << MODIFIER_CTRL;
if( (aKeycode & GR_KB_ALT) != 0 )
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modifier << MODIFIER_ALT;
if( (aKeycode & GR_KB_SHIFT) != 0 )
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modifier << MODIFIER_SHIFT;
aKeycode &= ~( GR_KB_CTRL | GR_KB_ALT | GR_KB_SHIFT );
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if( (aKeycode > ' ') && (aKeycode < 0x7F ) )
{
found = true;
keyname.Append((wxChar)aKeycode);
}
else
{
for( ii = 0; ; ii++ )
{
if( s_Hotkey_Name_List[ii].m_KeyCode == 0 ) // End of list
{
keyname = wxT( "<unknown>" );
break;
}
if( s_Hotkey_Name_List[ii].m_KeyCode == aKeycode )
{
keyname = s_Hotkey_Name_List[ii].m_Name;
found = true;
break;
}
}
}
if( aIsFound )
*aIsFound = found;
fullkeyname = modifier + keyname;
return fullkeyname;
}
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/**
* Function AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* @param aText = a wxString. returns aText + key name
* @param aList = pointer to a Ki_HotkeyInfo list of commands
* @param aCommandId = Command Id value
* @param aIsShortCut = true to add <tab><keyname> (active shortcuts in menus)
* = false to add <spaces><(keyname)>
* @return a wxString (aTest + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText, Ki_HotkeyInfo** aList,
int aCommandId, bool aIsShortCut )
{
wxString msg = aText;
wxString keyname;
if( aList )
keyname = ReturnKeyNameFromCommandId( aList, aCommandId );
if( !keyname.IsEmpty() )
{
if( aIsShortCut )
msg << wxT( "\t" ) << keyname;
else
msg << wxT( " <" ) << keyname << wxT( ">" );
}
return msg;
}
/**
* Function AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* @param aText = a wxString. returns aText + key name
* @param aList = pointer to a Ki_HotkeyInfoSectionDescriptor DescrList of commands
* @param aCommandId = Command Id value
* @param aIsShortCut = true to add <tab><keyname> (active shortcuts in menus)
* = false to add <spaces><(keyname)>
* @return a wxString (aTest + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText,
struct Ki_HotkeyInfoSectionDescriptor* aDescList,
int aCommandId,
bool aIsShortCut )
{
wxString msg = aText;
wxString keyname;
Ki_HotkeyInfo** List;
if( aDescList )
{
for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
{
List = aDescList->m_HK_InfoList;
keyname = ReturnKeyNameFromCommandId( List, aCommandId );
if( !keyname.IsEmpty() )
{
if( aIsShortCut )
msg << wxT( "\t" ) << keyname;
else
msg << wxT( " <" ) << keyname << wxT( ">" );
break;
}
}
}
return msg;
}
/**
* Function ReturnKeyNameFromCommandId
* return the key name from the Command id value ( m_Idcommand member value)
* @param aList = pointer to a Ki_HotkeyInfo list of commands
* @param aCommandId = Command Id value
* @return the key name in a wxString
*/
wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** aList, int aCommandId )
{
wxString keyname;
for( ; *aList != NULL; aList++ )
{
Ki_HotkeyInfo* hk_decr = *aList;
if( hk_decr->m_Idcommand == aCommandId )
{
keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode );
break;
}
}
return keyname;
}
/**
* Function ReturnKeyCodeFromKeyName
* return the key code from its key name
* Only some wxWidgets key values are handled for function key
* @param keyname = wxString key name to find in s_Hotkey_Name_List[],
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* like F2 or space or an usual (ascii) char.
* @return the key code
*/
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int ReturnKeyCodeFromKeyName( const wxString& keyname )
{
int ii, keycode = 0;
// Search for modifiers: Ctrl+ Alt+ and Shift+
wxString key = keyname;
int modifier = 0;
while( 1 )
{
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if( key.StartsWith( MODIFIER_CTRL ) )
{
modifier |= GR_KB_CTRL;
key.Remove( 0, 5 );
}
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else if( key.StartsWith( MODIFIER_ALT ) )
{
modifier |= GR_KB_ALT;
key.Remove( 0, 4 );
}
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else if( key.StartsWith( MODIFIER_SHIFT ) )
{
modifier |= GR_KB_SHIFT;
key.Remove( 0, 6 );
}
else
break;
}
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if( (key.length() == 1) && (key[0] > ' ') && (key[0] < 0x7F) )
{
keycode = key[0];
keycode += modifier;
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return keycode;
}
for( ii = 0; ; ii++ )
{
if( s_Hotkey_Name_List[ii].m_KeyCode == 0 ) // End of list reached
break;
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if( key.CmpNoCase( s_Hotkey_Name_List[ii].m_Name ) == 0 )
{
keycode = s_Hotkey_Name_List[ii].m_KeyCode + modifier;
break;
}
}
return keycode;
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}
/**
* Function DisplayHotkeyList
* Displays the current hotkey list
* @param aFrame = current active frame
* @param aList = pointer to a Ki_HotkeyInfoSectionDescriptor list
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*(Null terminated)
* @return none
*/
void DisplayHotkeyList( WinEDA_DrawFrame* aFrame,
struct Ki_HotkeyInfoSectionDescriptor* aDescList )
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{
wxString keyname;
Ki_HotkeyInfo** List;
wxString msg = _( "Current hotkey list:\n\n" );
for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
{
List = aDescList->m_HK_InfoList;
for( ; *List != NULL; List++ )
{
Ki_HotkeyInfo* hk_decr = *List;
msg += _( "key " );
keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode );
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msg += keyname + wxT( ": " ) + hk_decr->m_InfoMsg + wxT( "\n" );
}
}
DisplayInfoMessage( aFrame, msg );
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}
/**
* Function GetDescriptorFromHotkey
* Return a Ki_HotkeyInfo * pointer fron a key code for OnHotKey() function
* @param aKey = key code (ascii value, or wxWidgets value for function keys
* @param aList = pointer to a Ki_HotkeyInfo list of commands
* @return the corresponding Ki_HotkeyInfo pointer from the Ki_HotkeyInfo List
*/
Ki_HotkeyInfo* GetDescriptorFromHotkey( int aKey, Ki_HotkeyInfo** aList )
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{
for( ; *aList != NULL; aList++ )
{
Ki_HotkeyInfo* hk_decr = *aList;
if( hk_decr->m_KeyCode == aKey )
return hk_decr;
}
return NULL;
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}
/**
* Function WriteHotkeyConfig
* Store the current hotkey list
* It is stored using the standard wxConfig mechanism or a file.
*
* @param aDescList = pointer to the current hotkey list.
* @param aFullFileName = a wxString pointer to a fuill file name.
* if NULL, use the standard wxConfig mechanism (default)
* the output format is: shortcut "key" "function"
* lines starting with # are comments
*/
int WinEDA_BasicFrame::WriteHotkeyConfig( struct Ki_HotkeyInfoSectionDescriptor* aDescList,
wxString* aFullFileName )
{
wxString msg;
wxString keyname, infokey;
msg = wxT( "$hotkey list\n" );
/* Print the current hotkey list */
Ki_HotkeyInfo** List;
for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
{
if( aDescList->m_Comment )
{
msg += wxT( "# " );
msg += wxString( aDescList->m_Comment );
msg += wxT( "\n" );
}
msg += *aDescList->m_SectionTag;
msg += wxT( "\n" );
List = aDescList->m_HK_InfoList;
for( ; *List != NULL; List++ )
{
Ki_HotkeyInfo* hk_decr = *List;
msg += wxT( "shortcut " );
keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode );
AddDelimiterString( keyname );
infokey = hk_decr->m_InfoMsg;
AddDelimiterString( infokey );
msg += keyname + wxT( ": " ) + infokey + wxT( "\n" );
}
}
msg += wxT( "$Endlist\n" );
if( aFullFileName )
{
FILE* file = wxFopen( *aFullFileName, wxT( "wt" ) );
if( file )
fputs( CONV_TO_UTF8( msg ), file );
else
{
msg.Printf( wxT( "Unable to write file %s" ), GetChars( *aFullFileName ) );
return 0;
}
}
else
{
wxConfig config( m_FrameName );
config.Write( HOTKEYS_CONFIG_KEY, msg );
}
return 1;
}
/**
* Function ReadHotkeyConfigFile
* Read an old configuration file (<file>.key) and fill the current hotkey list
* with hotkeys
* @param aFilename = file name to read.
* @param aDescList = current hotkey list descr. to initialise.
*/
int WinEDA_BasicFrame::ReadHotkeyConfigFile(
const wxString& aFilename,
struct Ki_HotkeyInfoSectionDescriptor* aDescList )
{
wxFile cfgfile( aFilename );
/* get length */
cfgfile.SeekEnd();
wxFileOffset size = cfgfile.Tell();
cfgfile.Seek( 0 );
/* read data */
char* buffer = new char[size];
cfgfile.Read( buffer, size );
wxString data( buffer, wxConvUTF8 );
/* parse */
ParseHotkeyConfig( data, aDescList );
/* cleanup */
delete buffer;
cfgfile.Close();
return 1;
}
void ReadHotkeyConfig( const wxString& Appname,
struct Ki_HotkeyInfoSectionDescriptor* aDescList )
{
wxConfig config( Appname );
if( !config.HasEntry( HOTKEYS_CONFIG_KEY ) )
{
// assume defaults are ok
return;
}
wxString data;
config.Read( HOTKEYS_CONFIG_KEY, &data );
ParseHotkeyConfig( data, aDescList );
}
/**
* Function ReadHotkeyConfig
* Read configuration data and fill the current hotkey list with hotkeys
* @param aDescList = current hotkey list descr. to initialise.
*/
int WinEDA_BasicFrame::ReadHotkeyConfig( struct Ki_HotkeyInfoSectionDescriptor* aDescList )
{
::ReadHotkeyConfig( m_FrameName, aDescList );
return 1;
}
/**
* Function ParseHotkeyConfig
* the input format is: shortcut "key" "function"
* lines starting by # are ignored (comments)
* lines like [xxx] are tags (example: [common] or [libedit] which identify
* sections
*/
void ParseHotkeyConfig(
const wxString& data,
struct Ki_HotkeyInfoSectionDescriptor* DescList )
{
/* Read the config */
wxStringTokenizer tokenizer( data, L"\r\n", wxTOKEN_STRTOK );
Ki_HotkeyInfo** CurrentHotkeyList = 0;
while( tokenizer.HasMoreTokens() )
{
wxString line = tokenizer.GetNextToken();
wxStringTokenizer lineTokenizer( line );
wxString line_type = lineTokenizer.GetNextToken();
if( line_type[0] == '#' ) //comment
continue;
if( line_type[0] == '[' ) // A tag is found. search infos in list
{
CurrentHotkeyList = 0;
Ki_HotkeyInfoSectionDescriptor* DList = DescList;
for( ; DList->m_HK_InfoList; DList++ )
{
if( *DList->m_SectionTag == line_type )
{
CurrentHotkeyList = DList->m_HK_InfoList;
break;
}
}
continue;
}
if( line_type == wxT( "$Endlist" ) )
break;
if( line_type != wxT( "shortcut" ) )
continue;
if( CurrentHotkeyList == NULL )
continue;
/* Get the key name */
lineTokenizer.SetString( lineTokenizer.GetString(), L"\"\r\n\t ", wxTOKEN_STRTOK );
wxString keyname = lineTokenizer.GetNextToken();
wxString remainder = lineTokenizer.GetString();
/* Get the command name */
wxString fctname = remainder.AfterFirst( '\"' ).BeforeFirst( '\"' );
/* search the hotkey in current hotkey list */
for( Ki_HotkeyInfo** List = CurrentHotkeyList; *List != NULL; List++ )
{
Ki_HotkeyInfo* hk_decr = *List;
if( hk_decr->m_InfoMsg == fctname )
{
int code = ReturnKeyCodeFromKeyName( keyname );
if( code )
hk_decr->m_KeyCode = code;
break;
}
}
}
}
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/**
* Function ImportHotkeyConfigFromFile
* Prompt the user for an old hotkey file to read, and read it.
* @param aDescList = current hotkey list descr. to initialise.
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*/
void WinEDA_BasicFrame::ImportHotkeyConfigFromFile(
struct Ki_HotkeyInfoSectionDescriptor* aDescList )
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{
wxString ext = DEFAULT_HOTKEY_FILENAME_EXT;
wxString mask = wxT( "*." ) + ext;
wxString path = wxGetCwd();
wxString filename;
filename = EDA_FileSelector( _( "Read Hotkey Configuration File:" ),
path,
filename,
ext,
mask,
this,
wxFD_OPEN,
TRUE );
if( filename.IsEmpty() )
return;
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ReadHotkeyConfigFile( filename, aDescList );
}
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/**
* Function ExportHotkeyConfigToFile
* Prompt the user for an old hotkey file to read, and read it.
* @param aDescList = current hotkey list descr. to initialise.
*/
void WinEDA_BasicFrame::ExportHotkeyConfigToFile(
struct Ki_HotkeyInfoSectionDescriptor* aDescList )
{
wxString ext = DEFAULT_HOTKEY_FILENAME_EXT;
wxString mask = wxT( "*." ) + ext;
wxString path = wxGetCwd();
wxString filename;
filename = EDA_FileSelector( _( "Read Hotkey Configuration File:" ),
path,
filename,
ext,
mask,
this,
wxFD_OPEN,
TRUE );
if( filename.IsEmpty() )
return;
WriteHotkeyConfig( aDescList, &filename );
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}
/** add hotkey config options submenu to a menu
* @param menu : root menu
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*/
void AddHotkeyConfigMenu( wxMenu* aMenu )
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{
if( aMenu == NULL )
return;
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wxMenuItem* item;
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wxMenu* HotkeySubmenu = new wxMenu();
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/* List existing hotkey menu*/
item = new wxMenuItem( HotkeySubmenu,
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ID_PREFERENCES_HOTKEY_SHOW_CURRENT_LIST,
_( "List Current Keys" ),
_( "Displays the current hotkeys list and corresponding commands" ) );
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item->SetBitmap( info_xpm );
HotkeySubmenu->Append( item );
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/* Call hotkeys editor*/
item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_SHOW_EDITOR,
_( "Edit Hotkeys" ),
_( "Call the hotkeys editor" ) );
item->SetBitmap( editor_xpm );
HotkeySubmenu->Append( item );
HotkeySubmenu->AppendSeparator();
/* create hotkey file to export current hotkeys config */
item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_EXPORT_CONFIG,
_( "Export Hotkeys Config" ),
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_(
"Create a hotkey configuration file to export the current hotkey config" )
);
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item->SetBitmap( save_setup_xpm );
HotkeySubmenu->Append( item );
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/* Reload hotkey file */
item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_IMPORT_CONFIG,
_( "Import Hotkeys Config" ),
_( "Load an existing hotkey configuration file" ) );
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item->SetBitmap( reload_xpm );
HotkeySubmenu->Append( item );
/* Append HotkeySubmenu to menu */
ADD_MENUITEM_WITH_HELP_AND_SUBMENU( aMenu, HotkeySubmenu,
ID_PREFERENCES_HOTKEY_SUBMENU, _( "Hotkeys" ),
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_( "Hotkeys configuration and preferences" ), hotkeys_xpm );
}