2010-11-02 23:13:56 +00:00
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#include "common.h"
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#include "pcbnew.h"
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#include "wxPcbStruct.h"
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#include "class_board_design_settings.h"
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#include "colors_selection.h"
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#include "bitmaps.h"
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#include "hotkeys.h"
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#include "help_common_strings.h"
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#include <wx/ownerdrw.h>
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#include <wx/menuitem.h>
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#include <wx/bmpcbox.h>
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#include <wx/wx.h>
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#include "class_layerchoicebox.h"
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/* class to display a layer list.
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*
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*/
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2010-11-03 18:55:51 +00:00
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WinEDALayerChoiceBox::WinEDALayerChoiceBox( WinEDA_Toolbar* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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int n, const wxString choices[] ) :
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wxBitmapComboBox( parent, id, wxEmptyString, pos, size,
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n, choices, wxCB_READONLY )
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{
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2010-11-03 21:19:46 +00:00
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m_layerorder = true;
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m_layerhotkeys = true;
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2010-11-04 21:43:42 +00:00
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m_hotkeys = NULL;
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if( choices != NULL )
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ResyncBitmapOnly();
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2010-11-03 18:55:51 +00:00
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}
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2010-11-02 23:13:56 +00:00
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2010-11-03 18:55:51 +00:00
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WinEDALayerChoiceBox::WinEDALayerChoiceBox( WinEDA_Toolbar* parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices ) :
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wxBitmapComboBox( parent, id, wxEmptyString, pos, size,
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choices, wxCB_READONLY )
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{
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2010-11-03 21:19:46 +00:00
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m_layerorder = true;
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m_layerhotkeys = true;
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2010-11-04 21:43:42 +00:00
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m_hotkeys = NULL;
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if( !choices.IsEmpty() )
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ResyncBitmapOnly();
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2010-11-03 21:19:46 +00:00
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}
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bool WinEDALayerChoiceBox::SetLayersOrdered( bool value )
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{
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m_layerorder = value;
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return m_layerorder;
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}
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bool WinEDALayerChoiceBox::SetLayersHotkeys( bool value )
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{
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m_layerhotkeys = value;
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return m_layerhotkeys;
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2010-11-03 18:55:51 +00:00
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}
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2010-11-02 23:13:56 +00:00
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2010-11-03 18:55:51 +00:00
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// Get Current Item #
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int WinEDALayerChoiceBox::GetChoice()
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{
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return GetSelection();
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}
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2010-11-02 23:13:56 +00:00
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2010-11-03 18:55:51 +00:00
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// Get Current Layer
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2010-11-03 21:19:46 +00:00
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int WinEDALayerChoiceBox::GetLayerSelection()
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2010-11-03 18:55:51 +00:00
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{
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return (long) GetClientData( GetSelection() );
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}
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// Set Layer #
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int WinEDALayerChoiceBox::SetLayerSelection( int layer )
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{
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int elements = GetCount();
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for( int i = 0; i < elements; i++ )
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{
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if( GetClientData( i ) == (void*) layer )
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2010-11-02 23:13:56 +00:00
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{
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2010-11-03 18:55:51 +00:00
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if( GetSelection() != i ) // Element (i) is not selected
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{
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SetSelection( i );
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return i;
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}
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else
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return i; //If element already selected; do nothing
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2010-11-02 23:13:56 +00:00
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}
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}
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2010-11-03 18:55:51 +00:00
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// Not Found
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SetSelection( -1 );
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return -1;
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}
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// Reload the Layers
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void WinEDALayerChoiceBox::Resync()
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{
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WinEDA_BasePcbFrame* pcbFrame = (WinEDA_BasePcbFrame*) GetParent()->GetParent();
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BOARD* board = pcbFrame->GetBoard();
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wxASSERT( board != NULL );
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Clear();
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static DECLARE_LAYERS_ORDER_LIST( layertranscode );
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static DECLARE_LAYERS_HOTKEY( layerhk );
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for( int i = 0; i < LAYER_COUNT; i++ )
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{
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wxBitmap layerbmp( 14, 14 );
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wxMemoryDC bmpDC;
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wxBrush brush;
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wxString layername;
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2010-11-03 21:19:46 +00:00
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int layerid = i;
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if( m_layerorder )
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layerid = layertranscode[i];
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2010-11-03 18:55:51 +00:00
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2010-11-03 21:19:46 +00:00
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if( !board->IsLayerEnabled( layerid ) )
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continue;
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// Prepare Bitmap
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bmpDC.SelectObject( layerbmp );
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brush.SetColour( MakeColour( board->GetLayerColor( layerid ) ) );
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brush.SetStyle( wxSOLID );
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bmpDC.SetBrush( brush );
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bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() );
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bmpDC.SetBrush( *wxTRANSPARENT_BRUSH );
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bmpDC.SetPen( *wxBLACK_PEN );
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bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() );
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layername = board->GetLayerName( layerid );
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2010-11-03 21:19:46 +00:00
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2010-11-04 21:43:42 +00:00
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if( m_layerhotkeys && m_hotkeys != NULL )
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layername = AddHotkeyName( layername, m_hotkeys, layerhk[layerid], false );
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2010-11-03 21:19:46 +00:00
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2010-11-03 18:55:51 +00:00
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Append( layername, layerbmp, (void*) layerid );
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}
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}
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2010-11-04 21:43:42 +00:00
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void WinEDALayerChoiceBox::ResyncBitmapOnly()
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{
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WinEDA_BasePcbFrame* pcbFrame = (WinEDA_BasePcbFrame*) GetParent()->GetParent();
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BOARD* board = pcbFrame->GetBoard();
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int elements = GetCount();
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for( int i = 0; i < elements; i++ )
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{
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wxBitmap layerbmp( 14, 14 );
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wxMemoryDC bmpDC;
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wxBrush brush;
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wxString layername;
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int layerid = i;
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// Prepare Bitmap
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bmpDC.SelectObject( layerbmp );
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brush.SetColour( MakeColour( board->GetLayerColor( layerid ) ) );
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brush.SetStyle( wxSOLID );
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bmpDC.SetBrush( brush );
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bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() );
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bmpDC.SetBrush( *wxTRANSPARENT_BRUSH );
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bmpDC.SetPen( *wxBLACK_PEN );
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bmpDC.DrawRectangle( 0, 0, layerbmp.GetWidth(), layerbmp.GetHeight() );
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SetItemBitmap(i, layerbmp);
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}
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}
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