kicad/pcbnew/tracepcb.cpp

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/****************/
/* tracepcb.cpp */
/****************/
/*
* Functions to redraw the current board ...
*/
#include <vector>
#include "fctsys.h"
#include "gr_basic.h"
#include "common.h"
#include "class_drawpanel.h"
#include "pcbnew.h"
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#include "wxPcbStruct.h"
#include "module_editor_frame.h"
#include "pcbplot.h"
#include "protos.h"
#include <wx/overlay.h>
extern int g_DrawDefaultLineThickness; // Default line thickness, used to draw Frame references
// Local functions:
/* Trace the pads of a module in sketch mode.
* Used to display pads when when the module visibility is set to not visible
* and we want to see pad through.
* The pads must appear on the layers selected in MasqueLayer
*/
static void Trace_Pads_Only( WinEDA_DrawPanel* panel, wxDC* DC, MODULE* Module,
int ox, int oy, int MasqueLayer, int draw_mode );
/* Draw the footprint editor BOARD, and others elements : axis, grid ..
*/
void WinEDA_ModuleEditFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
{
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PCB_SCREEN* screen = (PCB_SCREEN*)GetScreen();
if( !GetBoard() || !screen )
return;
ActiveScreen = screen;
GRSetDrawMode( DC, GR_COPY );
DrawPanel->DrawBackGround( DC );
TraceWorkSheet( DC, screen, 0 );
/* Redraw the footprints */
for( MODULE* module = GetBoard()->m_Modules; module; module = module->Next() )
{
module->Draw( DrawPanel, DC, GR_OR );
}
#ifdef USE_WX_OVERLAY
if(IsShown())
{
DrawPanel->m_overlay.Reset();
wxDCOverlay overlaydc( DrawPanel->m_overlay, DC );
overlaydc.Clear();
}
#endif
screen->ClrRefreshReq();
if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
/* Redraw the cursor */
DrawPanel->DrawCursor( DC );
}
/* Draw the BOARD, and others elements : axis, grid ..
*/
void WinEDA_PcbFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
{
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PCB_SCREEN* screen = GetScreen();
if( !GetBoard() || !screen )
return;
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ActiveScreen = screen;
GRSetDrawMode( DC, GR_COPY );
DrawPanel->DrawBackGround( DC );
TraceWorkSheet( DC, GetScreen(), g_DrawDefaultLineThickness );
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GetBoard()->Draw( DrawPanel, DC, GR_OR );
DrawGeneralRatsnest( DC );
#ifdef USE_WX_OVERLAY
if(IsShown())
{
DrawPanel->m_overlay.Reset();
wxDCOverlay overlaydc( DrawPanel->m_overlay, DC );
overlaydc.Clear();
}
#endif
GetScreen()->ClrRefreshReq();
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if( DrawPanel->ManageCurseur )
DrawPanel->ManageCurseur( DrawPanel, DC, FALSE );
// Redraw the cursor
DrawPanel->DrawCursor( DC );
}
/* Redraw the BOARD items but not cursors, axis or grid */
void BOARD::Draw( WinEDA_DrawPanel* aPanel, wxDC* DC,
int aDrawMode, const wxPoint& offset )
{
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/* The order of drawing is flexible on some systems and not on others. For
* OSes which use OR to draw, the order is not important except for the
* effect of the highlight and its relationship to markers. See comment
* below.
* This order independence comes from the fact that a binary OR operation is
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* commutative in nature.
* However on the OSX, the OR operation is not used, and so this sequence
* below is chosen to give MODULEs the highest visible priority.
*/
/* Draw all tracks and zones. As long as dark colors are used for the
* tracks, Then the OR draw mode should show tracks underneath other
* tracks. But a white track will cover any other color since it has
* more bits to OR in.
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*/
for( TRACK* track = m_Track; track; track = track->Next() )
{
track->Draw( aPanel, DC, aDrawMode );
}
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for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
{
zone->Draw( aPanel, DC, aDrawMode );
}
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// Draw the graphic items
for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
{
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if( item->m_Flags & IS_MOVED )
continue;
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switch( item->Type() )
{
case TYPE_DIMENSION:
case TYPE_TEXTE:
case TYPE_MIRE:
case TYPE_DRAWSEGMENT:
item->Draw( aPanel, DC, aDrawMode );
break;
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default:
break;
}
}
/* Draw areas (i.e. zones) */
for( int ii = 0; ii < GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = GetArea(ii);
// Areas must be drawn here only if not moved or dragged,
// because these areas are drawn by ManageCursor() in a specific manner
if ( (zone->m_Flags & (IN_EDIT | IS_DRAGGED | IS_MOVED)) == 0 )
{
zone->Draw( aPanel, DC, aDrawMode );
zone->DrawFilledArea( aPanel, DC, aDrawMode );
}
}
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for( MODULE* module = m_Modules; module; module = module->Next() )
{
bool display = true;
int layerMask = ALL_CU_LAYERS;
if( module->m_Flags & IS_MOVED )
continue;
if( !IsElementVisible( PCB_VISIBLE(MOD_FR_VISIBLE) ) )
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{
if( module->GetLayer() == LAYER_N_FRONT )
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display = FALSE;
layerMask &= ~LAYER_FRONT;
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}
if( !IsElementVisible( PCB_VISIBLE(MOD_BK_VISIBLE) ) )
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{
if( module->GetLayer() == LAYER_N_BACK )
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display = FALSE;
layerMask &= ~LAYER_BACK;
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}
if( display )
module->Draw( aPanel, DC, aDrawMode );
else
Trace_Pads_Only( aPanel, DC, module, 0, 0, layerMask, aDrawMode );
}
// @todo: this high-light functionality could be built into me.
if( g_HighLight_Status )
DrawHighLight( aPanel, DC, g_HighLight_NetCode );
// draw the BOARD's markers last, otherwise the high light will erase
// any marker on a pad
for( unsigned i=0; i < m_markers.size(); ++i )
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{
m_markers[i]->Draw( aPanel, DC, aDrawMode );
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}
}
void BOARD::DrawHighLight( WinEDA_DrawPanel* aDrawPanel, wxDC* DC, int aNetCode )
{
int draw_mode;
if( g_HighLight_Status )
draw_mode = GR_SURBRILL | GR_OR;
else
draw_mode = GR_AND | GR_SURBRILL;
#if 0 // does not unhighlight properly
// redraw the zones with the aNetCode
for( SEGZONE* zone = m_Zone; zone; zone = zone->Next() )
{
if( zone->GetNet() == aNetCode )
{
zone->Draw( aDrawPanel, DC, draw_mode );
}
}
#endif
// Redraw ZONE_CONTAINERS
BOARD::ZONE_CONTAINERS& zones = m_ZoneDescriptorList;
for( BOARD::ZONE_CONTAINERS::iterator zc = zones.begin(); zc!=zones.end(); ++zc )
{
if( (*zc)->GetNet() == aNetCode )
{
(*zc)->Draw( aDrawPanel, DC, draw_mode );
}
}
// Redraw any pads that have aNetCode
for( MODULE* module = m_Modules; module; module = module->Next() )
{
for( D_PAD* pad = module->m_Pads; pad; pad = pad->Next() )
{
if( pad->GetNet() == aNetCode )
{
pad->Draw( aDrawPanel, DC, draw_mode );
}
}
}
// Redraw track and vias that have aNetCode
for( TRACK* seg = m_Track; seg; seg = seg->Next() )
{
if( seg->GetNet() == aNetCode )
{
seg->Draw( aDrawPanel, DC, draw_mode );
}
}
}
/* Trace the pads of a module in sketch mode.
* Used to display pads when when the module visibility is set to not visible
* and we want to see pad through.
* The pads must appear on the layers selected in MasqueLayer
*/
void Trace_Pads_Only( WinEDA_DrawPanel* panel, wxDC* DC, MODULE* Module,
int ox, int oy, int MasqueLayer, int draw_mode )
{
int tmp;
PCB_SCREEN* screen;
WinEDA_BasePcbFrame* frame;
screen = (PCB_SCREEN*) panel->GetScreen();
frame = (WinEDA_BasePcbFrame*) panel->GetParent();
tmp = frame->m_DisplayPadFill;
frame->m_DisplayPadFill = FALSE;
/* Draw pads. */
for( D_PAD* pad = Module->m_Pads; pad; pad = pad->Next() )
{
if( (pad->m_Masque_Layer & MasqueLayer) == 0 )
continue;
pad->Draw( panel, DC, draw_mode, wxPoint( ox, oy ) );
}
frame->m_DisplayPadFill = tmp;
}