kicad/qa/common/geometry/geom_test_utils.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2018 KiCad Developers, see CHANGELOG.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GEOM_TEST_UTILS_H
#define GEOM_TEST_UTILS_H
#include <math.h>
#include <geometry/seg.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_poly_set.h>
#include <unit_test_utils/numeric.h>
/**
* @brief Utility functions for testing geometry functions.
*/
namespace GEOM_TEST
{
/**
* @brief Geometric quadrants, from top-right, anti-clockwise
*
* ^ y
* |
* Q2 | Q1
* -------> x
* Q3 | Q4
*/
enum class QUADRANT {
Q1, Q2, Q3, Q4
};
/*
* @brief Check value in Quadrant 1 (x and y both >= 0)
*/
template<typename T>
bool IsInQuadrant( const VECTOR2<T>& aPoint, QUADRANT aQuadrant )
{
bool isInQuad = false;
switch( aQuadrant )
{
case QUADRANT::Q1:
isInQuad = aPoint.x >= 0 && aPoint.y >= 0;
break;
case QUADRANT::Q2:
isInQuad = aPoint.x <= 0 && aPoint.y >= 0;
break;
case QUADRANT::Q3:
isInQuad = aPoint.x <= 0 && aPoint.y <= 0;
break;
case QUADRANT::Q4:
isInQuad = aPoint.x >= 0 && aPoint.y <= 0;
break;
}
return isInQuad;
}
/*
* @Brief Check if both ends of a segment are in Quadrant 1
*/
bool SegmentCompletelyInQuadrant( const SEG& aSeg, QUADRANT aQuadrant )
{
return IsInQuadrant( aSeg.A, aQuadrant)
&& IsInQuadrant( aSeg.B, aQuadrant );
}
/*
* @brief Check if at least one end of the segment is in Quadrant 1
*/
bool SegmentEndsInQuadrant( const SEG& aSeg, QUADRANT aQuadrant )
{
return IsInQuadrant( aSeg.A, aQuadrant )
|| IsInQuadrant( aSeg.B, aQuadrant );
}
/*
* @brief Check if a segment is entirely within a certain radius of a point.
*/
bool SegmentCompletelyWithinRadius( const SEG& aSeg, const VECTOR2I& aPt,
const int aRadius )
{
// This is true iff both ends of the segment are within the radius
return ( ( aSeg.A - aPt ).EuclideanNorm() < aRadius )
&& ( ( aSeg.B - aPt ).EuclideanNorm() < aRadius );
}
/*
* @brief Check if two vectors are perpendicular
*
* @param a: vector A
* @param b: vector B
* @param aTolerance: the allowed deviation from PI/2 (e.g. when rounding)
*/
template<typename T>
bool ArePerpendicular( const VECTOR2<T>& a, const VECTOR2<T>& b, double aTolerance )
{
auto angle = std::abs( a.Angle() - b.Angle() );
// Normalise: angles of 3*pi/2 are also perpendicular
if (angle > M_PI)
{
angle -= M_PI;
}
return KI_TEST::IsWithin( angle, M_PI / 2.0, aTolerance );
}
/**
* @brief construct a square polygon of given size width and centre
*
* @param aSize: the side width (must be divisible by 2 if want to avoid rounding)
* @param aCentre: the centre of the square
*/
SHAPE_LINE_CHAIN MakeSquarePolyLine( int aSize, const VECTOR2I& aCentre )
{
SHAPE_LINE_CHAIN polyLine;
const VECTOR2I corner = aCentre + aSize / 2;
polyLine.Append( VECTOR2I( corner.x, corner.y ) );
polyLine.Append( VECTOR2I( -corner.x, corner.y ) ) ;
polyLine.Append( VECTOR2I( -corner.x, -corner.y ) );
polyLine.Append( VECTOR2I( corner.x, -corner.y ) );
polyLine.SetClosed( true );
return polyLine;
}
/*
* @brief Fillet every polygon in a set and return a new set
*/
SHAPE_POLY_SET FilletPolySet( SHAPE_POLY_SET& aPolySet, int aRadius,
int aError )
{
SHAPE_POLY_SET filletedPolySet;
for ( int i = 0; i < aPolySet.OutlineCount(); ++i )
{
const auto filleted = aPolySet.FilletPolygon( aRadius, aError, i );
filletedPolySet.AddOutline( filleted[0] );
}
return filletedPolySet;
}
}
#endif // GEOM_TEST_UTILS_H