kicad/thirdparty/sentry-native/external/crashpad/util/misc/initialization_state_dcheck.h

196 lines
7.9 KiB
C
Raw Normal View History

// Copyright 2014 The Crashpad Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_
#define CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_
//! \file
2022-08-16 00:48:53 +00:00
#include <tuple>
#include "base/check_op.h"
#include "build/build_config.h"
#include "util/misc/initialization_state.h"
namespace crashpad {
#if DCHECK_IS_ON() || DOXYGEN
//! \brief Tracks whether data are initialized, triggering a DCHECK assertion
//! on an invalid data access.
//!
//! Put an InitializationStateDcheck member into a class to help DCHECK that
//! its in the right states at the right times. This is useful for classes with
//! Initialize() methods. The chief advantage of InitializationStateDcheck over
//! having a member variable to track state is that when the only use of the
//! variable is to DCHECK, it wastes space (in memory and executable code) in
//! non-DCHECK builds unless the code is also peppered with ugly `#%ifdef`s.
//!
//! This implementation concentrates the ugly `#%ifdef`s in one location.
//!
//! Usage:
//!
//! \code
//! class Class {
//! public:
//! Class() : initialized_() {}
//!
//! void Initialize() {
//! INITIALIZATION_STATE_SET_INITIALIZING(initialized_);
//! // Perform initialization.
//! INITIALIZATION_STATE_SET_VALID(initialized_);
//! }
//!
//! void DoSomething() {
//! INITIALIZATION_STATE_DCHECK_VALID(initialized_);
//! // Do something.
//! }
//!
//! private:
//! InitializationStateDcheck initialized_;
//! };
//! \endcode
class InitializationStateDcheck : public InitializationState {
public:
InitializationStateDcheck() : InitializationState() {}
InitializationStateDcheck(const InitializationStateDcheck&) = delete;
InitializationStateDcheck& operator=(const InitializationStateDcheck&) =
delete;
//! \brief Returns the objects state.
//!
//! Consumers of this class should not call this method. Use the
//! INITIALIZATION_STATE_SET_INITIALIZING(), INITIALIZATION_STATE_SET_VALID(),
//! and INITIALIZATION_STATE_DCHECK_VALID() macros instead.
//
// The superclass state() accessor is protected, but it needs to be exposed
// to consumers of this class for the macros below to work properly. The
// macros prefer access to the unerlying state value over a simple boolean
// because with access to the state value, DCHECK_EQ can be used, which, when
// tripped, prints both the expected and observed values. This can aid
// troubleshooting.
State state() const { return InitializationState::state(); }
//! \brief Marks an uninitialized object as initializing.
//!
//! If the object is in the #kStateUninitialized state, changes its state to
//! #kStateInvalid (initializing) and returns the previous
//! (#kStateUninitialized) state. Otherwise, returns the objects current
//! state.
//!
//! Consumers of this class should not call this method. Use the
//! INITIALIZATION_STATE_SET_INITIALIZING() macro instead.
State SetInitializing();
//! \brief Marks an initializing object as valid.
//!
//! If the object is in the #kStateInvalid (initializing) state, changes its
//! state to #kStateValid and returns the previous (#kStateInvalid) state.
//! Otherwise, returns the objects current state.
//!
//! Consumers of this class should not call this method. Use the
//! INITIALIZATION_STATE_SET_VALID() macro instead.
State SetValid();
};
// Using macros enables the non-DCHECK no-op implementation below to be more
// compact and less intrusive. These are macros instead of methods that call
// DCHECK to enable the DCHECK failure message to point to the correct file and
// line number, and to allow additional messages to be streamed on failure with
// the << operator.
//! \brief Checks that a crashpad::InitializationStateDcheck object is in the
//! crashpad::InitializationState::kStateUninitialized state, and changes
//! its state to initializing
//! (crashpad::InitializationState::kStateInvalid).
//!
//! If the object is not in the correct state, a DCHECK assertion is triggered
//! and the objects state remains unchanged.
//!
//! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck
//! object.
//!
//! \sa crashpad::InitializationStateDcheck
#define INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck) \
DCHECK_EQ((initialization_state_dcheck).SetInitializing(), \
(initialization_state_dcheck).kStateUninitialized)
//! \brief Checks that a crashpad::InitializationStateDcheck object is in the
//! initializing (crashpad::InitializationState::kStateInvalid) state, and
//! changes its state to crashpad::InitializationState::kStateValid.
//!
//! If the object is not in the correct state, a DCHECK assertion is triggered
//! and the objects state remains unchanged.
//!
//! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck
//! object.
//!
//! \sa crashpad::InitializationStateDcheck
#define INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck) \
DCHECK_EQ((initialization_state_dcheck).SetValid(), \
(initialization_state_dcheck).kStateInvalid)
//! \brief Checks that a crashpad::InitializationStateDcheck object is in the
//! crashpad::InitializationState::kStateValid state.
//!
//! If the object is not in the correct state, a DCHECK assertion is triggered.
//!
//! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck
//! object.
//!
//! \sa crashpad::InitializationStateDcheck
#define INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck) \
DCHECK_EQ((initialization_state_dcheck).state(), \
(initialization_state_dcheck).kStateValid)
#else
#if defined(COMPILER_MSVC)
// bool[0] (below) is not accepted by MSVC.
struct InitializationStateDcheck {
};
#else
// Since this is to be used as a DCHECK (for debugging), it should be
// non-intrusive in non-DCHECK (non-debug, release) builds. An empty struct
// would still have a nonzero size (rationale:
// http://www.stroustrup.com/bs_faq2.html#sizeof-empty). Zero-length arrays are
// technically invalid according to the standard, but clang and g++ accept them
// without complaint even with warnings turned up. They take up no space at all,
// and they can be “initialized” with the same () syntax used to initialize
// objects of the DCHECK_IS_ON() InitializationStateDcheck class above.
using InitializationStateDcheck = bool[0];
#endif // COMPILER_MSVC
// Avoid triggering warnings by repurposing these macros when DCHECKs are
// disabled.
#define INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck) \
2022-08-16 00:48:53 +00:00
do { \
std::ignore = initialization_state_dcheck; \
} while (false)
#define INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck) \
2022-08-16 00:48:53 +00:00
do { \
std::ignore = initialization_state_dcheck; \
} while (false)
#define INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck) \
2022-08-16 00:48:53 +00:00
do { \
std::ignore = initialization_state_dcheck; \
} while (false)
#endif
} // namespace crashpad
#endif // CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_