kicad/common/languages_menu.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file languages_menu.cpp
*
* @brief build the standard menu to show the list of available translations
*/
#include <id.h>
#include <menus_helpers.h>
2021-06-09 01:56:00 +00:00
#include <pgm_base.h> // LanguagesList
#include <tool/tool_interactive.h>
#include <tool/action_menu.h>
#include <tool/conditional_menu.h>
#include <bitmaps.h>
/**
* Function AddMenuLanguageList
* creates a menu list for language choice, and add it as submenu to \a MasterMenu.
*
* @param aMasterMenu is the main menu.
* @param aControlTool is the tool to associate with the menu
*/
void AddMenuLanguageList( ACTION_MENU* aMasterMenu, TOOL_INTERACTIVE* aControlTool )
{
ACTION_MENU* langsMenu = new ACTION_MENU( false, aControlTool );
langsMenu->SetTitle( _( "Set Language" ) );
langsMenu->SetIcon( BITMAPS::language );
wxString tooltip;
for( unsigned ii = 0; LanguagesList[ii].m_KI_Lang_Identifier != 0; ii++ )
{
wxString label;
if( LanguagesList[ii].m_DoNotTranslate )
label = LanguagesList[ii].m_Lang_Label;
else
label = wxGetTranslation( LanguagesList[ii].m_Lang_Label );
wxMenuItem* item = new wxMenuItem( langsMenu,
LanguagesList[ii].m_KI_Lang_Identifier, // wxMenuItem wxID
label,
tooltip,
wxITEM_CHECK );
langsMenu->Append( item );
}
// This must be done after the items are added
aMasterMenu->Add( langsMenu );
}