kicad/pcbnew/set_color.cpp

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/*****************/
/* set_color.cpp */
/*****************/
/*Set up the items and layer colors and show/no show options
*/
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation "set_color.h"
#endif
#include "fctsys.h"
#include "gr_basic.h"
#include "common.h"
#include "class_drawpanel.h"
#include "pcbnew.h"
#include "protos.h"
#include "set_color.h" // Header file associated with this file
// Local variables:
const int COLOR_COUNT = 40; // 40 = 29 (layers) + 11 (others)
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int CurrentColor[COLOR_COUNT]; // Holds color for each layer while dialog box open
IMPLEMENT_DYNAMIC_CLASS( WinEDA_SetColorsFrame, wxDialog )
// Table of events for WinEDA_SetColorsFrame
BEGIN_EVENT_TABLE( WinEDA_SetColorsFrame, wxDialog )
EVT_BUTTON( ID_COLOR_RESET_SHOW_LAYER_OFF, WinEDA_SetColorsFrame::ResetDisplayLayersCu )
EVT_BUTTON( ID_COLOR_RESET_SHOW_LAYER_ON, WinEDA_SetColorsFrame::ResetDisplayLayersCu )
EVT_COMMAND_RANGE( ID_COLOR_SETUP, ID_COLOR_SETUP + NB_BUTT - 1,
wxEVT_COMMAND_BUTTON_CLICKED,
WinEDA_SetColorsFrame::SetColor )
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EVT_BUTTON( wxID_OK, WinEDA_SetColorsFrame::OnOkClick )
EVT_BUTTON( wxID_CANCEL, WinEDA_SetColorsFrame::OnCancelClick )
EVT_BUTTON( wxID_APPLY, WinEDA_SetColorsFrame::OnApplyClick )
END_EVENT_TABLE()
/*****************************************************/
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void DisplayColorSetupFrame( WinEDA_PcbFrame* parent,
const wxPoint& framepos )
/*****************************************************/
{
WinEDA_SetColorsFrame* frame =
new WinEDA_SetColorsFrame( parent, framepos );
frame->ShowModal();
frame->Destroy();
}
// Default Constructor (whose provision is mandated by the inclusion
// of DECLARE_DYNAMIC_CLASS( WinEDA_SetColorsFrame ) within set_color.h)
WinEDA_SetColorsFrame::WinEDA_SetColorsFrame()
{
Init();
}
// Standard Constructor
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WinEDA_SetColorsFrame::WinEDA_SetColorsFrame( WinEDA_PcbFrame* parent,
const wxPoint& framepos )
{
m_Parent = parent;
Init();
Create( parent,
SYMBOL_WINEDA_SETCOLORSFRAME_IDNAME,
SYMBOL_WINEDA_SETCOLORSFRAME_TITLE,
framepos,
wxDefaultSize,
SYMBOL_WINEDA_SETCOLORSFRAME_STYLE );
}
// Destructor
WinEDA_SetColorsFrame::~WinEDA_SetColorsFrame() { }
/**********************************************************/
bool WinEDA_SetColorsFrame::Create( wxWindow* parent, wxWindowID id,
const wxString& caption, const wxPoint& pos,
const wxSize& size, long style )
/**********************************************************/
{
SetExtraStyle(wxWS_EX_BLOCK_EVENTS);
wxDialog::Create( parent, id, caption, pos, size, style );
CreateControls();
if (GetSizer())
{
GetSizer()->SetSizeHints(this);
}
return true;
}
/**********************************************************/
void WinEDA_SetColorsFrame::Init()
/**********************************************************/
{
OuterBoxSizer = NULL;
MainBoxSizer = NULL;
FlexColumnBoxSizer = NULL;
Label = NULL;
RowBoxSizer = NULL;
BitmapButton = NULL;
CheckBox = NULL;
Button = NULL;
Line = NULL;
StdDialogButtonSizer = NULL;
}
/**********************************************************/
void WinEDA_SetColorsFrame::CreateControls()
/**********************************************************/
{
int lyr, cln, butt_ID, buttcolor;
wxString msg;
wxSize CorrectRowSize; // Used while specifying height of various spacers
int ButtonHeight; // Used while specifying height of other spacers
OuterBoxSizer = new wxBoxSizer(wxVERTICAL);
SetSizer(OuterBoxSizer);
MainBoxSizer = new wxBoxSizer(wxHORIZONTAL);
OuterBoxSizer->Add(MainBoxSizer, 1, wxGROW|wxLEFT|wxRIGHT, 5);
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// Add various items to the dialog box, as determined by the
// details of each element contained within laytool_list[]
for( lyr = 0, cln = 0; lyr < NB_BUTT; lyr++ )
{
// Look for the first set of controls within each column.
if( lyr == 0 || lyr == laytool_index[cln]->m_Index + 1 )
{
if( lyr != 0 )
cln++;
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// Specify a FlexGrid sizer with nineteen rows and one column.
FlexColumnBoxSizer = new wxFlexGridSizer(19, 1, 0, 0);
// Specify that all of the rows can be expanded.
for( int ii = 0; ii < 19; ii++ )
{
FlexColumnBoxSizer->AddGrowableRow(ii);
}
// Specify that the column can also be expanded.
FlexColumnBoxSizer->AddGrowableCol(0);
MainBoxSizer->Add(FlexColumnBoxSizer, 1, wxGROW|wxLEFT|wxBOTTOM, 5);
// Add a text string to identify the controls within this column.
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Label = new wxStaticText( this, wxID_STATIC, wxGetTranslation(laytool_index[cln]->m_Name),
wxDefaultPosition, wxDefaultSize, 0 );
// Make this text string bold (so that it stands out better).
Label->SetFont( wxFont( wxNORMAL_FONT->GetPointSize(), wxNORMAL_FONT->GetFamily(),
wxNORMAL, wxBOLD, false, wxNORMAL_FONT->GetFaceName() ) );
FlexColumnBoxSizer->Add(Label, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL, 5);
}
// Provide a sizer to accomodate the (bitmap button and) checkbox associated with the
// current layer (while providing a spacer instead a button, when appropriate).
RowBoxSizer = new wxBoxSizer(wxHORIZONTAL);
FlexColumnBoxSizer->Add(RowBoxSizer, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT, 5);
butt_ID = ID_COLOR_SETUP + lyr;
laytool_list[lyr]->m_Id = butt_ID;
if( laytool_list[lyr]->m_Color )
{
// Provide a bitmap button, and "paint" this with the appropriate color.
wxMemoryDC iconDC;
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wxBitmap ButtBitmap( BUTT_SIZE_X, BUTT_SIZE_Y );
iconDC.SelectObject( ButtBitmap );
buttcolor = *laytool_list[lyr]->m_Color & MASKCOLOR;
CurrentColor[lyr] = buttcolor;
wxBrush Brush;
iconDC.SelectObject( ButtBitmap );
iconDC.SetPen( *wxBLACK_PEN );
Brush.SetColour(
ColorRefs[buttcolor].m_Red,
ColorRefs[buttcolor].m_Green,
ColorRefs[buttcolor].m_Blue
);
Brush.SetStyle( wxSOLID );
iconDC.SetBrush( Brush );
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iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X, BUTT_SIZE_Y );
BitmapButton = new wxBitmapButton( this, butt_ID,
ButtBitmap,
wxDefaultPosition,
wxSize(BUTT_SIZE_X, BUTT_SIZE_Y) );
laytool_list[lyr]->m_Button = BitmapButton;
RowBoxSizer->Add(BitmapButton, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxBOTTOM, 5);
}
else
{
// Provide a spacer instead (rather than a bitmap button).
RowBoxSizer->Add(BUTT_SIZE_X, BUTT_SIZE_Y, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxBOTTOM, 5);
}
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// Note: When setting texts, we must call wxGetTranslation( ) for all statically created texts
// if we want them translated
if( laytool_list[lyr]->m_LayerNumber >= 0 )
{
if( laytool_list[lyr]->m_Title == wxT( "*" ) )
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msg = wxGetTranslation( g_ViaType_Name[laytool_list[lyr]->m_LayerNumber]);
else
msg = m_Parent->GetBoard()->GetLayerName( laytool_list[lyr]->m_LayerNumber );
}
else
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msg = wxGetTranslation( laytool_list[lyr]->m_Title );
CheckBox = new wxCheckBox( this, ID_COLOR_CHECKBOX_ONOFF, msg,
wxDefaultPosition, wxDefaultSize, wxCHK_2STATE );
laytool_list[lyr]->m_CheckBox = CheckBox;
if( laytool_list[lyr]->m_NoDisplayIsColor )
{
if( *laytool_list[lyr]->m_Color & ITEM_NOT_SHOW )
CheckBox->SetValue( FALSE );
else
CheckBox->SetValue( TRUE );
}
else if( laytool_list[lyr]->m_NoDisplay )
CheckBox->SetValue( *laytool_list[lyr]->m_NoDisplay );
RowBoxSizer->Add(CheckBox, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5);
// Check whether the last (bitmap button and) checkbox has been provided for this column.
if( lyr == laytool_index[cln]->m_Index )
{
// What happens now depends upon which column is currently being created. Another
// two (standard/non-bitmap) buttons are provided within the first column, while
// assorted spacers are added to each of the other two columns (so that if the
// dialog box is resized by the user, each of the controls within each of the
// columns will be repositioned in an aesthetically-acceptable manner).
if( cln == 0 )
{
// Provide another two buttons; for aesthetic reasons, these will both be
// made equally wide.
int GoodWidth, width0;
// Specify the relevent details for the first button, but in the first instance,
// specify the caption which will be used by the second of these buttons (with
// the objective being to determine how wide those buttons would need to be to
// be able to accomodate the caption provided for either of them).
Button = new wxButton( this, ID_COLOR_RESET_SHOW_LAYER_ON, _("Show None"),
wxDefaultPosition, wxDefaultSize, 0 );
// Note the height of this button, so that the same height can also be specified for
// the spacers occupying the corresponding cells within each of the other two columns.
// Also note the width of the button required for the initially specified caption.
Button->GetSize( &width0, &ButtonHeight );
// Now change the caption of this button to what is really wanted for it.
Button->SetLabel( _("Show All") );
// Also note the width of the button required for the updated caption.
Button->GetSize( &GoodWidth, &ButtonHeight );
// Upate the value of GoodWidth if required (as that variable will subsequently
// be used to specify the (minimum) width for both of these buttons).
if( GoodWidth < width0 )
GoodWidth = width0;
// Complete the steps necessary for providing the first button.
if (WinEDA_SetColorsFrame::ShowToolTips())
Button->SetToolTip( _("Switch on all of the copper layers") );
Button->SetMinSize( wxSize( GoodWidth, ButtonHeight ) );
FlexColumnBoxSizer->Add(Button, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT|wxTOP, 5);
// Now do everything required for providing the second button.
Button = new wxButton( this, ID_COLOR_RESET_SHOW_LAYER_OFF, _("Show None"),
wxDefaultPosition, wxDefaultSize, 0 );
if (WinEDA_SetColorsFrame::ShowToolTips())
Button->SetToolTip( _("Switch off all of the copper layers") );
Button->SetMinSize( wxSize( GoodWidth, ButtonHeight ) );
FlexColumnBoxSizer->Add(Button, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT|wxTOP, 5);
}
else
{
// Provide additional spacers within each other column to occupy any cells
// that would otherwise remain unoccupied.
//
// Provide a spacer, of appropriate height, for each row that
// would otherwise contain a (bitmap button and) checkbox.
//
// First determine what height is required for those spacers; i.e. the
// larger of each bitmap button's height and each checkbox'es height.
// (That only needs to be determined once, so do so after the last
// bitmap button and checkbox have been provided for the second column.)
if( cln == 1 )
{
CorrectRowSize = CheckBox->GetSize();
if( CorrectRowSize.y < BUTT_SIZE_Y )
CorrectRowSize.y = BUTT_SIZE_Y;
}
// The first column contains 16 checkboxes, while each of the other two columns
// contains a smaller number. Determine how many checkboxes have actually been
// provided within each of the other columns, then provide an appropriate number
// of sizers (to take the total count of checkboxes and substitute sizers to 16).
for( int ii = lyr; ii < 16 + laytool_index[cln - 1]->m_Index
+ lyr - laytool_index[cln]->m_Index; ii++ )
{
FlexColumnBoxSizer->Add(5, CorrectRowSize.y, 1, wxBOTTOM, 5);
}
// As the first column also contains two (standard/non-bitmap) buttons, while each of
// the other two columns doesn't, also provide yet another two spacers, each of button
// height, within each of the other two columns.
FlexColumnBoxSizer->Add(5, ButtonHeight, 1, wxGROW|wxALIGN_CENTER_VERTICAL|wxTOP, 5);
FlexColumnBoxSizer->Add(5, ButtonHeight, 1, wxGROW|wxALIGN_CENTER_VERTICAL|wxTOP, 5);
}
}
}
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// Provide a line to separate the controls which have been provided so far from
// the OK, Cancel, and Apply buttons (which will be provided after this line)
Line = new wxStaticLine( this, -1, wxDefaultPosition, wxDefaultSize, wxLI_HORIZONTAL );
OuterBoxSizer->Add(Line, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP, 5);
// Provide a StdDialogButtonSizer to accommodate the OK, Cancel, and Apply
// buttons; using that type of sizer results in those buttons being
// automatically located in positions appropriate for each (OS) version of KiCad.
StdDialogButtonSizer = new wxStdDialogButtonSizer;
OuterBoxSizer->Add(StdDialogButtonSizer, 0, wxGROW|wxALL, 10);
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Button = new wxButton( this, wxID_OK, _("OK"), wxDefaultPosition, wxDefaultSize, 0 );
StdDialogButtonSizer->AddButton(Button);
Button = new wxButton( this, wxID_CANCEL, _("Cancel"), wxDefaultPosition, wxDefaultSize, 0 );
StdDialogButtonSizer->AddButton(Button);
Button = new wxButton( this, wxID_APPLY, _("Apply"), wxDefaultPosition, wxDefaultSize, 0 );
StdDialogButtonSizer->AddButton(Button);
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StdDialogButtonSizer->Realize();
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// (Dialog now needs to be resized, but the associated command is provided elsewhere.)
}
/**********************************************************/
bool WinEDA_SetColorsFrame::ShowToolTips()
/**********************************************************/
{
return true;
}
/**********************************************************/
wxBitmap WinEDA_SetColorsFrame::GetBitmapResource( const wxString& name )
/**********************************************************/
{
wxUnusedVar(name);
return wxNullBitmap;
}
/**********************************************************/
wxIcon WinEDA_SetColorsFrame::GetIconResource( const wxString& name )
/**********************************************************/
{
wxUnusedVar(name);
return wxNullIcon;
}
/**********************************************************************/
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void WinEDA_SetColorsFrame::OnOkClick( wxCommandEvent& WXUNUSED (event) )
/**********************************************************************/
{
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UpdateLayerSettings();
m_Parent->DrawPanel->Refresh();
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EndModal( 1 );
}
/*******************************************************************/
void WinEDA_SetColorsFrame::OnCancelClick(wxCommandEvent& WXUNUSED(event))
/*******************************************************************/
{
EndModal( -1 );
}
/*******************************************************************/
void WinEDA_SetColorsFrame::OnApplyClick(wxCommandEvent& WXUNUSED(event))
/*******************************************************************/
{
UpdateLayerSettings();
m_Parent->DrawPanel->Refresh();
}
/**********************************************************/
void WinEDA_SetColorsFrame::SetColor( wxCommandEvent& event )
/**********************************************************/
{
int id = event.GetId();
int color;
wxBitmapButton* Button;
color = DisplayColorFrame( this,
CurrentColor[id - ID_COLOR_SETUP] );
if( color < 0 )
return;
if( CurrentColor[id - ID_COLOR_SETUP] == color )
return;
CurrentColor[id - ID_COLOR_SETUP] = color;
wxMemoryDC iconDC;
Button = laytool_list[id - ID_COLOR_SETUP]->m_Button;
wxBitmap ButtBitmap = Button->GetBitmapLabel();
iconDC.SelectObject( ButtBitmap );
wxBrush Brush;
iconDC.SetPen( *wxBLACK_PEN );
Brush.SetColour(
ColorRefs[color].m_Red,
ColorRefs[color].m_Green,
ColorRefs[color].m_Blue
);
Brush.SetStyle( wxSOLID );
iconDC.SetBrush( Brush );
iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X, BUTT_SIZE_Y );
Button->SetBitmapLabel( ButtBitmap );
Button->Refresh();
Refresh( FALSE );
}
/******************************************************************/
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void WinEDA_SetColorsFrame::UpdateLayerSettings()
/******************************************************************/
{
for( int lyr = 0; lyr < NB_BUTT; lyr++ )
{
if( laytool_list[lyr]->m_NoDisplayIsColor )
{
if( laytool_list[lyr]->m_CheckBox->GetValue() )
*laytool_list[lyr]->m_Color = CurrentColor[lyr] & ~ITEM_NOT_SHOW;
else
*laytool_list[lyr]->m_Color = CurrentColor[lyr] | ITEM_NOT_SHOW;
}
else
{
if( laytool_list[lyr]->m_Color )
*laytool_list[lyr]->m_Color = CurrentColor[lyr];
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*laytool_list[lyr]->m_NoDisplay = laytool_list[lyr]->m_CheckBox->GetValue();
}
}
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// Additional command required for updating visibility of grid.
m_Parent->m_Draw_Grid = g_ShowGrid;
}
/**********************************************************************/
void WinEDA_SetColorsFrame::ResetDisplayLayersCu( wxCommandEvent& event )
/**********************************************************************/
{
bool NewState = ( event.GetId() == ID_COLOR_RESET_SHOW_LAYER_ON )
? TRUE
: FALSE;
for( int lyr = 0; lyr < 16; lyr++ )
{
// if( laytool_list[lyr]->m_CheckBox )
// laytool_list[lyr]->m_CheckBox->SetValue( NewState );
// (As checkboxes are actually provided for *all* of these layers,
// the following (simpler) command can be used instead.)
laytool_list[lyr]->m_CheckBox->SetValue( NewState );
}
}