2015-12-08 07:31:57 +00:00
|
|
|
/*
|
|
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
|
|
*
|
2016-07-19 17:35:25 +00:00
|
|
|
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
2020-12-11 13:51:42 +00:00
|
|
|
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
|
2015-12-08 07:31:57 +00:00
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, you may find one here:
|
|
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
2021-01-03 22:23:00 +00:00
|
|
|
* @file round_segment_2d.h
|
2015-12-08 07:31:57 +00:00
|
|
|
*/
|
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
#ifndef _ROUND_SEGMENT_2D_H_
|
|
|
|
#define _ROUND_SEGMENT_2D_H_
|
2015-12-08 07:31:57 +00:00
|
|
|
|
2021-01-03 22:23:00 +00:00
|
|
|
#include "object_2d.h"
|
2021-01-05 22:19:00 +00:00
|
|
|
#include "../ray.h"
|
2023-09-14 11:32:54 +00:00
|
|
|
#include "filled_circle_2d.h"
|
2021-01-05 22:19:00 +00:00
|
|
|
#include <plugins/3dapi/xv3d_types.h> // SFVEC2F
|
|
|
|
|
|
|
|
class BOARD_ITEM;
|
2015-12-08 07:31:57 +00:00
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
class ROUND_SEGMENT_2D : public OBJECT_2D
|
2015-12-08 07:31:57 +00:00
|
|
|
{
|
|
|
|
public:
|
2021-01-02 21:05:29 +00:00
|
|
|
ROUND_SEGMENT_2D( const SFVEC2F& aStart, const SFVEC2F& aEnd, float aWidth,
|
|
|
|
const BOARD_ITEM& aBoardItem );
|
2015-12-08 07:31:57 +00:00
|
|
|
|
|
|
|
float GetRadius() const { return m_radius; }
|
|
|
|
float GetRadiusSquared() const { return m_radius_squared; }
|
|
|
|
float GetWidth() const { return m_width; }
|
2016-07-11 03:09:18 +00:00
|
|
|
float GetLength() const { return m_segment.m_Length; }
|
2015-12-08 07:31:57 +00:00
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
const SFVEC2F& GetStart() const { return m_segment.m_Start; }
|
|
|
|
const SFVEC2F& GetEnd() const { return m_segment.m_End; }
|
|
|
|
const SFVEC2F& GetEnd_minus_Start() const { return m_segment.m_End_minus_start; }
|
2015-12-08 07:31:57 +00:00
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
const SFVEC2F& GetLeftStar() const { return m_leftStart; }
|
|
|
|
const SFVEC2F& GetLeftEnd() const { return m_leftEnd; }
|
|
|
|
const SFVEC2F& GetLeftEnd_minus_Start() const { return m_leftEndMinusStart; }
|
|
|
|
const SFVEC2F& GetLeftDir() const { return m_leftDir; }
|
2015-12-08 07:31:57 +00:00
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
const SFVEC2F& GetRightStar() const { return m_rightStart; }
|
|
|
|
const SFVEC2F& GetRightEnd() const { return m_rightEnd; }
|
|
|
|
const SFVEC2F& GetRightEnd_minus_Start() const { return m_rightEndMinusStart; }
|
|
|
|
const SFVEC2F& GetRightDir() const { return m_rightDir; }
|
2015-12-08 07:31:57 +00:00
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
bool Overlaps( const BBOX_2D& aBBox ) const override;
|
|
|
|
bool Intersects( const BBOX_2D& aBBox ) const override;
|
|
|
|
bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override;
|
|
|
|
INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override;
|
|
|
|
bool IsPointInside( const SFVEC2F& aPoint ) const override;
|
2020-12-11 13:51:42 +00:00
|
|
|
|
|
|
|
private:
|
2021-01-02 21:05:29 +00:00
|
|
|
friend class ROUND_SEGMENT;
|
|
|
|
|
2020-12-11 13:51:42 +00:00
|
|
|
RAYSEG2D m_segment;
|
|
|
|
|
|
|
|
SFVEC2F m_leftStart;
|
|
|
|
SFVEC2F m_leftEnd;
|
|
|
|
SFVEC2F m_leftEndMinusStart;
|
|
|
|
SFVEC2F m_leftDir;
|
|
|
|
|
|
|
|
SFVEC2F m_rightStart;
|
|
|
|
SFVEC2F m_rightEnd;
|
|
|
|
SFVEC2F m_rightEndMinusStart;
|
|
|
|
SFVEC2F m_rightDir;
|
|
|
|
|
|
|
|
float m_radius;
|
|
|
|
float m_radius_squared;
|
|
|
|
float m_width;
|
2015-12-08 07:31:57 +00:00
|
|
|
};
|
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
static const float s_min_dot = ( FLT_EPSILON * 4.0f * FLT_EPSILON * 4.0f );
|
2016-07-19 17:35:25 +00:00
|
|
|
|
|
|
|
/**
|
2020-12-11 13:51:42 +00:00
|
|
|
* Check if segment start and end is very close to each other.
|
|
|
|
*
|
|
|
|
* This should used to check if the segment should be converted to a circle instead.
|
|
|
|
*
|
2016-07-19 17:35:25 +00:00
|
|
|
* @return true is it is better to convert the segment to circle
|
|
|
|
*/
|
2021-01-02 21:05:29 +00:00
|
|
|
inline bool Is_segment_a_circle( const SFVEC2F& aStart, const SFVEC2F& aEnd )
|
2016-07-19 17:35:25 +00:00
|
|
|
{
|
|
|
|
const SFVEC2F vec = aEnd - aStart;
|
|
|
|
|
2021-01-05 22:19:00 +00:00
|
|
|
// This is the same as calc the length squared (without the sqrt)
|
|
|
|
// and compare with a small value.
|
|
|
|
return (aStart == aEnd) || ( glm::dot( vec, vec ) <= s_min_dot );
|
2016-07-19 17:35:25 +00:00
|
|
|
}
|
2015-12-08 07:31:57 +00:00
|
|
|
|
2021-01-02 21:05:29 +00:00
|
|
|
#endif // _ROUND_SEGMENT_2D_H_
|