2023-01-28 04:54:20 +00:00
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// Copyright 2015 The Crashpad Authors
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2022-04-02 01:21:55 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "util/thread/thread.h"
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#include <ostream>
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#include "base/check.h"
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namespace crashpad {
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void Thread::Start() {
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DCHECK(!platform_thread_);
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platform_thread_ =
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CreateThread(nullptr, 0, ThreadEntryThunk, this, 0, nullptr);
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PCHECK(platform_thread_) << "CreateThread";
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}
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void Thread::Join() {
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DCHECK(platform_thread_);
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DWORD result = WaitForSingleObject(platform_thread_, INFINITE);
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PCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject";
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platform_thread_ = 0;
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}
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// static
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DWORD WINAPI Thread::ThreadEntryThunk(void* argument) {
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Thread* self = reinterpret_cast<Thread*>(argument);
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self->ThreadMain();
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return 0;
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}
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} // namespace crashpad
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