kicad/3d-viewer/3d_rendering/raytracing/shapes3D/object_3d.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2020 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file object_3d.h
*/
#ifndef _OBJECT_3D_H_
#define _OBJECT_3D_H_
#include "bbox_3d.h"
#include "../material.h"
class BOARD_ITEM;
class HITINFOR;
enum class OBJECT_3D_TYPE
{
CYLINDER,
DUMMYBLOCK,
LAYERITEM,
XYPLANE,
ROUNDSEG,
TRIANGLE,
MAX
};
class OBJECT_3D
{
public:
explicit OBJECT_3D( OBJECT_3D_TYPE aObjType );
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void SetBoardItem( BOARD_ITEM* aBoardItem ) { m_boardItem = aBoardItem; }
BOARD_ITEM* GetBoardItem() const { return m_boardItem; }
void SetMaterial( const MATERIAL* aMaterial )
{
m_material = aMaterial;
m_modelTransparency = aMaterial->GetTransparency(); // Default transparency is from material
}
const MATERIAL* GetMaterial() const { return m_material; }
float GetModelTransparency() const { return m_modelTransparency; }
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void SetModelTransparency( float aModelTransparency )
{
m_modelTransparency = aModelTransparency;
}
virtual SFVEC3F GetDiffuseColor( const HITINFO& aHitInfo ) const = 0;
virtual ~OBJECT_3D() {}
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/**
* @return true if this object intersects \a aBBox.
*/
virtual bool Intersects( const BBOX_3D& aBBox ) const = 0;
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/**
* @return true if the \a aRay intersects the object.
*/
virtual bool Intersect( const RAY& aRay, HITINFO& aHitInfo ) const = 0;
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/**
* @param aMaxDistance is the maximum distance of the test.
* @return true if \a aRay intersects the object.
*/
virtual bool IntersectP( const RAY& aRay, float aMaxDistance ) const = 0;
const BBOX_3D& GetBBox() const { return m_bbox; }
const SFVEC3F& GetCentroid() const { return m_centroid; }
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protected:
BBOX_3D m_bbox;
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SFVEC3F m_centroid;
OBJECT_3D_TYPE m_obj_type;
const MATERIAL* m_material;
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BOARD_ITEM* m_boardItem;
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// m_modelTransparency combines the material and model opacity
// 0.0 full opaque, 1.0 full transparent.
float m_modelTransparency;
};
/// Implements a class for object statistics
/// using Singleton pattern
class OBJECT_3D_STATS
{
public:
void ResetStats()
{
memset( m_counter, 0, sizeof( unsigned int ) * static_cast<int>( OBJECT_3D_TYPE::MAX ) );
}
unsigned int GetCountOf( OBJECT_3D_TYPE aObjType ) const
{
return m_counter[static_cast<int>( aObjType )];
}
void AddOne( OBJECT_3D_TYPE aObjType )
{
m_counter[static_cast<int>( aObjType )]++;
}
// void PrintStats();
static OBJECT_3D_STATS& Instance()
{
if( !s_instance )
s_instance = new OBJECT_3D_STATS;
return *s_instance;
}
private:
OBJECT_3D_STATS(){ ResetStats(); }
OBJECT_3D_STATS( const OBJECT_3D_STATS& old );
const OBJECT_3D_STATS& operator=( const OBJECT_3D_STATS& old );
~OBJECT_3D_STATS() {}
unsigned int m_counter[static_cast<int>( OBJECT_3D_TYPE::MAX )];
static OBJECT_3D_STATS* s_instance;
};
#endif // _OBJECT_3D_H_