kicad/include/gl_context_mgr.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 CERN
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* Copyright (C) 2020 KiCad Developers, see CHANGELOG.TXT for contributors.
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GL_CONTEXT_MANAGER_H
#define GL_CONTEXT_MANAGER_H
#include <wx/glcanvas.h>
#include <mutex>
#include <map>
class GL_CONTEXT_MANAGER
{
public:
/**
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* Return the GL_CONTEXT_MANAGER instance (singleton).
*/
static GL_CONTEXT_MANAGER& Get();
/**
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* Create a managed OpenGL context.
*
* It is assured that the created context is freed upon exit. See wxGLContext
* documentation for the parameters description.
*
* @return Created OpenGL context.
*/
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wxGLContext* CreateCtx( wxGLCanvas* aCanvas, const wxGLContext* aOther = nullptr );
/**
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* Destroy a managed OpenGL context.
*
* The context to be removed has to be created using GL_CONTEXT_MANAGER::CreateCtx() first.
*
* @param aContext is the OpenGL context to be destroyed. It will not be managed anymore.
*/
void DestroyCtx( wxGLContext* aContext );
/**
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* Destroy all managed OpenGL contexts.
*
* This method should be called in the final deinitialization routine.
*/
void DeleteAll();
/**
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* Set a context as current and prevents other canvases from switching it.
*
* Requires calling UnlockCtx() when there are no more GL calls for the context. If
* another canvas has already locked a GL context, then the calling process is blocked.
*
* @param aContext is the GL context to be bound.
* @param aCanvas (optional) allows caller to bind the context to a non-parent canvas
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* (e.g. when a few canvases share a single GL context).
*/
void LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas );
/**
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* Allow other canvases to bind an OpenGL context.
*
* @param aContext is the currently bound context. It is only a check to assure the right
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* canvas wants to unlock GL context.
*/
void UnlockCtx( wxGLContext* aContext );
private:
///> Map of GL contexts & their parent canvases.
std::map<wxGLContext*, wxGLCanvas*> m_glContexts;
///> Currently bound GL context.
wxGLContext* m_glCtx;
///> Lock to prevent unexpected GL context switching.
std::mutex m_glCtxMutex;
// Singleton
GL_CONTEXT_MANAGER();
GL_CONTEXT_MANAGER( const GL_CONTEXT_MANAGER& );
void operator=( const GL_CONTEXT_MANAGER& );
};
#endif /* GL_CONTEXT_MANAGER_H */