kicad/3d-viewer/3d_rendering/render_3d_base.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file render_3d_base.cpp
* @brief implements the initialization of the base class
*/
#include "render_3d_base.h"
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#include <wx/log.h>
/**
* Trace mask used to enable or disable the trace output of this class.
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*
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for
* more information.
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*
* @ingroup trace_env_vars
*/
const wxChar* RENDER_3D_BASE::m_logTrace = wxT( "KI_TRACE_3D_RENDER" );
RENDER_3D_BASE::RENDER_3D_BASE( BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera ) :
m_boardAdapter( aBoardAdapter ),
m_camera( aCamera )
{
wxLogTrace( m_logTrace, wxT( "RENDER_3D_BASE::RENDER_3D_BASE" ) );
m_canvasInitialized = false;
m_windowSize = wxSize( -1, -1 );
m_reloadRequested = true;
}
RENDER_3D_BASE::~RENDER_3D_BASE()
{
}
void RENDER_3D_BASE::SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory )
{
m_busyIndicatorFactory = aNewFactory;
}
std::unique_ptr<BUSY_INDICATOR> RENDER_3D_BASE::CreateBusyIndicator() const
{
std::unique_ptr<BUSY_INDICATOR> busy;
if( m_busyIndicatorFactory )
busy = m_busyIndicatorFactory();
return busy;
}