148 lines
3.5 KiB
C++
148 lines
3.5 KiB
C++
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#pragma once
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#ifdef DELAUNATOR_HEADER_ONLY
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#define INLINE inline
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#else
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#define INLINE
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#endif
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#include <limits>
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#include <vector>
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#include <ostream>
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namespace delaunator {
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constexpr std::size_t INVALID_INDEX =
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(std::numeric_limits<std::size_t>::max)();
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class Point
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{
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public:
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Point(double x, double y) : m_x(x), m_y(y)
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{}
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Point() : m_x(0), m_y(0)
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{}
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double x() const
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{ return m_x; }
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double y() const
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{ return m_y; }
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double magnitude2() const
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{ return m_x * m_x + m_y * m_y; }
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static double determinant(const Point& p1, const Point& p2)
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{
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return p1.m_x * p2.m_y - p1.m_y * p2.m_x;
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}
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static Point vector(const Point& p1, const Point& p2)
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{
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return Point(p2.m_x - p1.m_x, p2.m_y - p1.m_y);
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}
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static double dist2(const Point& p1, const Point& p2)
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{
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Point vec = vector(p1, p2);
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return vec.m_x * vec.m_x + vec.m_y * vec.m_y;
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}
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static bool equal(const Point& p1, const Point& p2, double span)
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{
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double dist = dist2(p1, p2) / span;
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// ABELL - This number should be examined to figure how how
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// it correlates with the breakdown of calculating determinants.
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return dist < 1e-20;
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}
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private:
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double m_x;
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double m_y;
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};
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inline std::ostream& operator<<(std::ostream& out, const Point& p)
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{
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out << p.x() << "/" << p.y();
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return out;
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}
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class Points
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{
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public:
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using const_iterator = Point const *;
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Points(const std::vector<double>& coords) : m_coords(coords)
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{}
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const Point& operator[](size_t offset)
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{
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return reinterpret_cast<const Point&>(
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*(m_coords.data() + (offset * 2)));
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};
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Points::const_iterator begin() const
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{ return reinterpret_cast<const Point *>(m_coords.data()); }
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Points::const_iterator end() const
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{ return reinterpret_cast<const Point *>(
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m_coords.data() + m_coords.size()); }
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size_t size() const
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{ return m_coords.size() / 2; }
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private:
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const std::vector<double>& m_coords;
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};
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class Delaunator {
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public:
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std::vector<double> const& coords;
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Points m_points;
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// 'triangles' stores the indices to the 'X's of the input
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// 'coords'.
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std::vector<std::size_t> triangles;
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// 'halfedges' store indices into 'triangles'. If halfedges[X] = Y,
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// It says that there's an edge from X to Y where a) X and Y are
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// both indices into triangles and b) X and Y are indices into different
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// triangles in the array. This allows you to get from a triangle to
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// its adjacent triangle. If the a triangle edge has no adjacent triangle,
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// its half edge will be INVALID_INDEX.
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std::vector<std::size_t> halfedges;
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std::vector<std::size_t> hull_prev;
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std::vector<std::size_t> hull_next;
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// This contains indexes into the triangles array.
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std::vector<std::size_t> hull_tri;
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std::size_t hull_start;
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INLINE Delaunator(std::vector<double> const& in_coords);
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INLINE double get_hull_area();
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INLINE double get_triangle_area();
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private:
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std::vector<std::size_t> m_hash;
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Point m_center;
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std::size_t m_hash_size;
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std::vector<std::size_t> m_edge_stack;
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INLINE std::size_t legalize(std::size_t a);
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INLINE std::size_t hash_key(double x, double y) const;
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INLINE std::size_t add_triangle(
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std::size_t i0,
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std::size_t i1,
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std::size_t i2,
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std::size_t a,
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std::size_t b,
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std::size_t c);
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INLINE void link(std::size_t a, std::size_t b);
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};
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} //namespace delaunator
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#undef INLINE
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