8 lines
169 B
Plaintext
8 lines
169 B
Plaintext
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varying vec2 texcoord;
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varying vec4 offset[3];
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uniform sampler2D colorTex;
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void main()
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{
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gl_FragColor.xy = SMAALumaEdgeDetectionPS(texcoord, offset, colorTex).xy;
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}
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