113 lines
3.7 KiB
C
113 lines
3.7 KiB
C
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// Copyright 2017 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CRASHPAD_CLIENT_ANNOTATION_LIST_H_
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#define CRASHPAD_CLIENT_ANNOTATION_LIST_H_
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#include "build/build_config.h"
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#include "client/annotation.h"
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namespace crashpad {
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#if defined(OS_IOS)
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namespace internal {
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class InProcessIntermediateDumpHandler;
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} // namespace internal
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#endif
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//! \brief A list that contains all the currently set annotations.
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//!
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//! An instance of this class must be registered on the \a CrashpadInfo
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//! structure in order to use the annotations system. Once a list object has
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//! been registered on the CrashpadInfo, a different instance should not
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//! be used instead.
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class AnnotationList {
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public:
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AnnotationList();
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AnnotationList(const AnnotationList&) = delete;
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AnnotationList& operator=(const AnnotationList&) = delete;
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~AnnotationList();
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//! \brief Returns the instance of the list that has been registered on the
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//! CrashapdInfo structure.
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static AnnotationList* Get();
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//! \brief Returns the instace of the list, creating and registering
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//! it if one is not already set on the CrashapdInfo structure.
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static AnnotationList* Register();
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//! \brief Adds \a annotation to the global list. This method does not need
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//! to be called by clients directly. The Annotation object will do so
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//! automatically.
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//!
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//! Once an annotation is added to the list, it is not removed. This is
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//! because the AnnotationList avoids the use of locks/mutexes, in case it is
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//! being manipulated in a compromised context. Instead, an Annotation keeps
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//! track of when it has been cleared, which excludes it from a crash report.
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//! This design also avoids linear scans of the list when repeatedly setting
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//! and/or clearing the value.
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void Add(Annotation* annotation);
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//! \brief An InputIterator for the AnnotationList.
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class Iterator {
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public:
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~Iterator();
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Annotation* operator*() const;
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Iterator& operator++();
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bool operator==(const Iterator& other) const;
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bool operator!=(const Iterator& other) const { return !(*this == other); }
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private:
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friend class AnnotationList;
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Iterator(Annotation* head, const Annotation* tail);
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Annotation* curr_;
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const Annotation* const tail_;
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// Copy and assign are required.
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};
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//! \brief Returns an iterator to the first element of the annotation list.
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Iterator begin();
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//! \brief Returns an iterator past the last element of the annotation list.
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Iterator end();
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protected:
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#if defined(OS_IOS)
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friend class internal::InProcessIntermediateDumpHandler;
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#endif
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//! \brief Returns a pointer to the tail node.
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const Annotation* tail_pointer() const { return tail_pointer_; }
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//! \brief Returns a pointer to the head element.
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const Annotation* head() const { return &head_; }
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private:
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// To make it easier for the handler to locate the dummy tail node, store the
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// pointer. Placed first for packing.
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const Annotation* const tail_pointer_;
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// Dummy linked-list head and tail elements of \a Annotation::Type::kInvalid.
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Annotation head_;
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Annotation tail_;
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};
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} // namespace crashpad
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#endif // CRASHPAD_CLIENT_ANNOTATION_LIST_H_
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