kicad/eeschema/symbol.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2024 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef SYMBOL_H
#define SYMBOL_H
#include <lib_id.h>
#include <sch_item.h>
/**
* A base class for LIB_SYMBOL and SCH_SYMBOL.
*/
class SYMBOL : public SCH_ITEM
{
public:
void init()
{
m_pinNameOffset = 0;
m_showPinNames = true;
m_showPinNumbers = true;
m_excludedFromSim = false;
m_excludedFromBOM = false;
m_excludedFromBoard = false;
};
SYMBOL( KICAD_T idType ) :
SCH_ITEM( nullptr, idType )
{
init();
};
SYMBOL( EDA_ITEM* aParent, KICAD_T idType ) :
SCH_ITEM( aParent, idType )
{
init();
};
SYMBOL( const SYMBOL& base ) :
SCH_ITEM( base ),
m_pinNameOffset( base.m_pinNameOffset ),
m_showPinNames( base.m_showPinNames ),
m_showPinNumbers( base.m_showPinNumbers ),
m_excludedFromSim( base.m_excludedFromSim ),
m_excludedFromBOM( base.m_excludedFromBOM ),
m_excludedFromBoard( base.m_excludedFromBoard )
{ };
SYMBOL& operator=( const SYMBOL& aItem )
{
SCH_ITEM::operator=( aItem );
m_pinNameOffset = aItem.m_pinNameOffset;
m_showPinNames = aItem.m_showPinNames;
m_showPinNumbers = aItem.m_showPinNumbers;
m_excludedFromSim = aItem.m_excludedFromSim;
m_excludedFromBOM = aItem.m_excludedFromBOM;
m_excludedFromBoard = aItem.m_excludedFromBoard;
return *this;
};
virtual ~SYMBOL() { };
virtual const LIB_ID& GetLibId() const = 0;
virtual wxString GetDescription() const = 0;
virtual wxString GetKeyWords() const = 0;
virtual bool IsPower() const = 0;
virtual bool IsNormal() const = 0;
/**
* Test if symbol has more than one body conversion type (DeMorgan).
*
* @return True if symbol has more than one conversion.
*/
virtual bool HasAlternateBodyStyle() const = 0;
/**
* @return true if the symbol has multiple units per symbol.
*/
virtual bool IsMulti() const = 0;
/**
* @return the number of units defined for the symbol.
*/
virtual int GetUnitCount() const = 0;
2024-04-05 21:35:32 +00:00
virtual const wxString GetRef( const SCH_SHEET_PATH* aSheet,
bool aIncludeUnit = false ) const = 0;
virtual const wxString GetValue( bool aResolve, const SCH_SHEET_PATH* aPath,
bool aAllowExtraText ) const = 0;
/**
* Set the offset in mils of the pin name text from the pin symbol.
*
* Set the offset to 0 to draw the pin name above the pin symbol.
*
* @param aOffset - The offset in mils.
*/
void SetPinNameOffset( int aOffset ) { m_pinNameOffset = aOffset; }
int GetPinNameOffset() const { return m_pinNameOffset; }
/**
* Set or clear the pin name visibility flag.
*/
void SetShowPinNames( bool aShow ) { m_showPinNames = aShow; }
bool GetShowPinNames() const { return m_showPinNames; }
/**
* Set or clear the pin number visibility flag.
*/
void SetShowPinNumbers( bool aShow ) { m_showPinNumbers = aShow; }
bool GetShowPinNumbers() const { return m_showPinNumbers; }
/**
* Set or clear the exclude from simulation flag.
*/
void SetExcludedFromSim( bool aExcludeFromSim ) override { m_excludedFromSim = aExcludeFromSim; }
bool GetExcludedFromSim() const override { return m_excludedFromSim; }
/**
* Set or clear the exclude from schematic bill of materials flag.
*/
void SetExcludedFromBOM( bool aExcludeFromBOM ) { m_excludedFromBOM = aExcludeFromBOM; }
bool GetExcludedFromBOM() const { return m_excludedFromBOM; }
/**
* Set or clear exclude from board netlist flag.
*/
void SetExcludedFromBoard( bool aExcludeFromBoard ) { m_excludedFromBoard = aExcludeFromBoard; }
bool GetExcludedFromBoard() const { return m_excludedFromBoard; }
void ViewGetLayers( int aLayers[], int& aCount ) const override;
protected:
int m_pinNameOffset; ///< The offset in mils to draw the pin name. Set to
///< 0 to draw the pin name above the pin.
bool m_showPinNames;
bool m_showPinNumbers;
bool m_excludedFromSim;
bool m_excludedFromBOM;
bool m_excludedFromBoard;
};
#endif // SYMBOL_H