kicad/common/gal/shaders/smaa_pass_2_frag.glsl

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varying vec2 texcoord;
varying vec2 pixcoord;
varying vec4 offset[3];
uniform sampler2D edgesTex;
uniform sampler2D areaTex;
uniform sampler2D searchTex;
void main()
{
gl_FragColor = SMAABlendingWeightCalculationPS(texcoord, pixcoord, offset, edgesTex, areaTex, searchTex, vec4(0.,0.,0.,0.));
}