11 lines
299 B
Plaintext
11 lines
299 B
Plaintext
|
varying vec2 texcoord;
|
||
|
varying vec2 pixcoord;
|
||
|
varying vec4 offset[3];
|
||
|
uniform sampler2D edgesTex;
|
||
|
uniform sampler2D areaTex;
|
||
|
uniform sampler2D searchTex;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_FragColor = SMAABlendingWeightCalculationPS(texcoord, pixcoord, offset, edgesTex, areaTex, searchTex, vec4(0.,0.,0.,0.));
|
||
|
}
|