kicad/pcbnew/autorouter/spread_footprints.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2013 Wayne Stambaugh <stambaughw@verizon.net>
*
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file spread_footprints.cpp
* @brief functions to spread footprints on free areas outside a board.
* this is usefull after reading a netlist, when new footprints are loaded
* and stacked at 0,0 coordinate.
* Often, spread them on a free area near the board being edited make more easy
* their selection.
*/
#include <algorithm>
#include <fctsys.h>
#include <convert_to_biu.h>
#include <class_drawpanel.h>
#include <confirm.h>
#include <pcbnew.h>
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#include <pcb_edit_frame.h>
#include <class_board.h>
#include <class_module.h>
#include <rect_placement/rect_placement.h>
struct TSubRect : public CRectPlacement::TRect
{
int n; // Original index of this subrect, before sorting
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TSubRect() : TRect(),
n( 0 )
{
}
TSubRect( int _w, int _h, int _n ) :
TRect( 0, 0, _w, _h ), n( _n ) { }
};
typedef std::vector<TSubRect> CSubRectArray;
// Use 0.01 mm units to calculate placement, to avoid long calculation time
const int scale = (int)(0.01 * IU_PER_MM);
// Populates a list of rectangles, from a list of modules
void fillRectList( CSubRectArray& vecSubRects, std::vector <MODULE*>& aModuleList )
{
vecSubRects.clear();
for( unsigned ii = 0; ii < aModuleList.size(); ii++ )
{
EDA_RECT fpBox = aModuleList[ii]->GetBoundingBox();
TSubRect fpRect( fpBox.GetWidth()/scale, fpBox.GetHeight()/scale, ii );
vecSubRects.push_back( fpRect );
}
}
// Populates a list of rectangles, from a list of EDA_RECT
void fillRectList( CSubRectArray& vecSubRects, std::vector <EDA_RECT>& aRectList )
{
vecSubRects.clear();
for( unsigned ii = 0; ii < aRectList.size(); ii++ )
{
EDA_RECT& rect = aRectList[ii];
TSubRect fpRect( rect.GetWidth()/scale, rect.GetHeight()/scale, ii );
vecSubRects.push_back( fpRect );
}
}
// Spread a list of rectangles inside a placement area
void spreadRectangles( CRectPlacement& aPlacementArea,
CSubRectArray& vecSubRects,
int areaSizeX, int areaSizeY )
{
areaSizeX/= scale;
areaSizeY/= scale;
// Sort the subRects based on dimensions, larger dimension goes first.
std::sort( vecSubRects.begin(), vecSubRects.end(), CRectPlacement::TRect::Greater );
// gives the initial size to the area
aPlacementArea.Init( areaSizeX, areaSizeY );
// Add all subrects
CSubRectArray::iterator it;
for( it = vecSubRects.begin(); it != vecSubRects.end(); )
{
CRectPlacement::TRect r( 0, 0, it->w, it->h );
bool bPlaced = aPlacementArea.AddAtEmptySpotAutoGrow( &r, areaSizeX, areaSizeY );
if( !bPlaced ) // No room to place the rectangle: enlarge area and retry
{
areaSizeX = ceil(areaSizeX * 1.1);
areaSizeY = ceil(areaSizeY * 1.1);
aPlacementArea.Init( areaSizeX, areaSizeY );
it = vecSubRects.begin();
continue;
}
// When correctly placed in a placement area, the coords are returned in r.x and r.y
// Store them.
it->x = r.x;
it->y = r.y;
it++;
}
}
void moveFootprintsInArea( CRectPlacement& aPlacementArea,
std::vector <MODULE*>& aModuleList,
EDA_RECT& aFreeArea,
bool aFindAreaOnly )
{
CSubRectArray vecSubRects;
fillRectList( vecSubRects, aModuleList );
spreadRectangles( aPlacementArea, vecSubRects,
aFreeArea.GetWidth(), aFreeArea.GetHeight() );
if( aFindAreaOnly )
return;
for( unsigned it = 0; it < vecSubRects.size(); ++it )
{
wxPoint pos( vecSubRects[it].x, vecSubRects[it].y );
pos.x *= scale;
pos.y *= scale;
MODULE * module = aModuleList[vecSubRects[it].n];
EDA_RECT fpBBox = module->GetBoundingBox();
wxPoint mod_pos = pos + ( module->GetPosition() - fpBBox.GetOrigin() )
+ aFreeArea.GetOrigin();
module->Move( mod_pos - module->GetPosition() );
}
}
static bool sortFootprintsbySheetPath( MODULE* ref, MODULE* compare );
/* Function to move components in a rectangular area format 4 / 3,
* starting from the mouse cursor.
* Footprints are grouped by sheet.
* Components with the LOCKED status set are not moved
*/
void PCB_EDIT_FRAME::SpreadFootprints( std::vector<MODULE*>* aFootprints,
bool aMoveFootprintsOutsideBoardOnly,
bool aCheckForBoardEdges,
wxPoint aSpreadAreaPosition,
bool aPrepareUndoCommand )
{
EDA_RECT bbox = GetBoard()->GetBoardEdgesBoundingBox();
bool edgesExist = bbox.GetWidth() || bbox.GetHeight();
// if aFootprintsOutsideBoardOnly is true, and if board outline exists,
// we have to filter footprints to move:
bool outsideBrdFilter = aMoveFootprintsOutsideBoardOnly && edgesExist;
// no edges exist
if( aMoveFootprintsOutsideBoardOnly && !edgesExist )
{
DisplayError( this,
_( "Could not automatically place footprints. No board outlines detected." ) );
return;
}
// Build candidate list
// calculate also the area needed by these footprints
std::vector <MODULE*> footprintList;
for( MODULE* footprint : *aFootprints )
{
footprint->CalculateBoundingBox();
if( outsideBrdFilter )
{
if( bbox.Contains( footprint->GetPosition() ) )
continue;
}
if( footprint->IsLocked() )
continue;
footprintList.push_back( footprint );
}
if( footprintList.empty() )
return;
// sort footprints by sheet path. we group them later by sheet
sort( footprintList.begin(), footprintList.end(), sortFootprintsbySheetPath );
// Undo command: init undo list. If aPrepareUndoCommand == false
// no undo command will be initialized.
// Useful when a undo command is already initialized by the caller
PICKED_ITEMS_LIST undoList;
if( aPrepareUndoCommand )
{
undoList.m_Status = UR_CHANGED;
ITEM_PICKER picker( NULL, UR_CHANGED );
for( MODULE* footprint : footprintList )
{
// Undo: add copy of the footprint to undo list
picker.SetItem( footprint );
picker.SetLink( footprint->Clone() );
undoList.PushItem( picker );
}
}
// Extract and place footprints by sheet
std::vector <MODULE*> footprintListBySheet;
std::vector <EDA_RECT> placementSheetAreas;
double subsurface;
double placementsurface = 0.0;
// put the placement area position on mouse cursor.
// this position will be adjusted later
wxPoint placementAreaPosition = aSpreadAreaPosition;
// We sometimes do not want to move footprints inside an existing board.
// Therefore, move the placement area position outside the board bounding box
// to the left of the board
if( aCheckForBoardEdges && edgesExist )
{
if( placementAreaPosition.x < bbox.GetEnd().x &&
placementAreaPosition.y < bbox.GetEnd().y )
{
// the placement area could overlap the board
// move its position to a safe location
placementAreaPosition.x = bbox.GetEnd().x;
placementAreaPosition.y = bbox.GetOrigin().y;
}
}
// The placement uses 2 passes:
// the first pass creates the rectangular areas to place footprints
// each sheet in schematic creates one rectangular area.
// the second pass moves footprints inside these areas
MODULE* footprint;
for( int pass = 0; pass < 2; pass++ )
{
int subareaIdx = 0;
footprintListBySheet.clear();
subsurface = 0.0;
for( unsigned ii = 0; ii < footprintList.size(); ii++ )
{
footprint = footprintList[ii];
bool islastItem = false;
if( ii == footprintList.size() - 1 ||
( footprintList[ii]->GetPath().BeforeLast( '/' ) !=
footprintList[ii+1]->GetPath().BeforeLast( '/' ) ) )
islastItem = true;
footprintListBySheet.push_back( footprint );
subsurface += footprint->GetArea();
if( islastItem )
{
// end of the footprint sublist relative to the same sheet path
// calculate placement of the current sublist
EDA_RECT freeArea;
int Xsize_allowed = (int) ( sqrt( subsurface ) * 4.0 / 3.0 );
int Ysize_allowed = (int) ( subsurface / Xsize_allowed );
freeArea.SetWidth( Xsize_allowed );
freeArea.SetHeight( Ysize_allowed );
CRectPlacement placementArea;
if( pass == 1 )
{
wxPoint areapos = placementSheetAreas[subareaIdx].GetOrigin()
+ placementAreaPosition;
freeArea.SetOrigin( areapos );
}
bool findAreaOnly = pass == 0;
moveFootprintsInArea( placementArea, footprintListBySheet,
freeArea, findAreaOnly );
if( pass == 0 )
{
// Populate sheet placement areas list
EDA_RECT sub_area;
sub_area.SetWidth( placementArea.GetW()*scale );
sub_area.SetHeight( placementArea.GetH()*scale );
// Add a margin around the sheet placement area:
sub_area.Inflate( Millimeter2iu( 1.5 ) );
placementSheetAreas.push_back( sub_area );
placementsurface += (double) sub_area.GetWidth()*
sub_area.GetHeight();
}
// Prepare buffers for next sheet
subsurface = 0.0;
footprintListBySheet.clear();
subareaIdx++;
}
}
// End of pass:
// At the end of the first pass, we have to find position of each sheet
// placement area
if( pass == 0 )
{
int Xsize_allowed = (int) ( sqrt( placementsurface ) * 4.0 / 3.0 );
int Ysize_allowed = (int) ( placementsurface / Xsize_allowed );
CRectPlacement placementArea;
CSubRectArray vecSubRects;
fillRectList( vecSubRects, placementSheetAreas );
spreadRectangles( placementArea, vecSubRects, Xsize_allowed, Ysize_allowed );
for( unsigned it = 0; it < vecSubRects.size(); ++it )
{
TSubRect& srect = vecSubRects[it];
wxPoint pos( srect.x*scale, srect.y*scale );
wxSize size( srect.w*scale, srect.h*scale );
placementSheetAreas[srect.n].SetOrigin( pos );
placementSheetAreas[srect.n].SetSize( size );
}
}
} // End pass
// Undo: commit list
if( aPrepareUndoCommand )
SaveCopyInUndoList( undoList, UR_CHANGED );
OnModify();
m_canvas->Refresh();
}
// Sort function, used to group footprints by sheet.
// Footprints are sorted by their sheet path.
// (the full sheet path restricted to the time stamp of the sheet itself,
// without the time stamp of the footprint ).
static bool sortFootprintsbySheetPath( MODULE* ref, MODULE* compare )
{
if( ref->GetPath().Length() == compare->GetPath().Length() )
return ref->GetPath().BeforeLast( '/' ).Cmp( compare->GetPath().BeforeLast( '/' ) ) < 0;
return ref->GetPath().Length() < compare->GetPath().Length();
}