diff --git a/common/gal/opengl/gl_builtin_shaders.cpp b/common/gal/opengl/gl_builtin_shaders.cpp index 6686b4d5e0..a75edb6a8f 100644 --- a/common/gal/opengl/gl_builtin_shaders.cpp +++ b/common/gal/opengl/gl_builtin_shaders.cpp @@ -526,7 +526,7 @@ const char smaa_base_shader_p1[] = R"SHADER_SOURCE( * - SMAA::detectMSAAOrder and * - SMAA::msaaReorder * - * These functions allow to match the standard multisample patterns by + * These functions allows one to match the standard multisample patterns by * detecting the subsample order for a specific GPU, and reordering * them appropriately. * diff --git a/eeschema/dialogs/dialog_sim_settings.cpp b/eeschema/dialogs/dialog_sim_settings.cpp index 0bf311d315..5dcc4f83c4 100644 --- a/eeschema/dialogs/dialog_sim_settings.cpp +++ b/eeschema/dialogs/dialog_sim_settings.cpp @@ -239,7 +239,7 @@ bool DIALOG_SIM_SETTINGS::TransferDataToWindow() int DIALOG_SIM_SETTINGS::ShowModal() { - // Fill out comboboxes that allow to select nets + // Fill out comboboxes that allows one to select nets // Map comoboxes to their current values std::map cmbNet = { { m_noiseMeas, m_noiseMeas->GetStringSelection() }, @@ -265,7 +265,7 @@ int DIALOG_SIM_SETTINGS::ShowModal() } - // Fill out comboboxes that allow to select power sources + // Fill out comboboxes that allows one to select power sources std::map cmbSrc = { { m_dcSource1, m_dcSource1->GetStringSelection() }, { m_dcSource2, m_dcSource2->GetStringSelection() }, diff --git a/eeschema/sch_sheet_path.h b/eeschema/sch_sheet_path.h index b417985381..a8f708ea09 100644 --- a/eeschema/sch_sheet_path.h +++ b/eeschema/sch_sheet_path.h @@ -72,8 +72,8 @@ * * The class SCH_SHEET_PATH handles paths used to access a sheet. The class * SCH_SHEET_LIST allows to handle the full (or partial) list of sheets and - * their paths in a complex hierarchy. The class EDA_ScreenList allow to - * handle the list of SCH_SCREEN. It is useful to clear or save data, + * their paths in a complex hierarchy. The class EDA_ScreenList allows one + * to handle the list of SCH_SCREEN. It is useful to clear or save data, * but is not suitable to handle the full complex hierarchy possibilities * (usable in flat and simple hierarchies). */ diff --git a/include/view/view.h b/include/view/view.h index f7453de39d..1397b4d545 100644 --- a/include/view/view.h +++ b/include/view/view.h @@ -50,7 +50,7 @@ class VIEW_RTREE; * Foreseen for preview windows and printing. * Items in a view are grouped in layers (not to be confused with Kicad's PCB layers). Each layer is * identified by an integer number. Visibility and rendering order can be set individually for each - * of the layers. Future versions of the VIEW will also allow to assign different layers to different + * of the layers. Future versions of the VIEW will also allows one to assign different layers to different * rendering targets, which will be composited at the final stage by the GAL. * The VIEW class also provides fast methods for finding all visible objects that are within a given * rectangular area, useful for object selection/hit testing. diff --git a/pcbnew/footprint_editor_utils.cpp b/pcbnew/footprint_editor_utils.cpp index c010878437..ee52422b31 100644 --- a/pcbnew/footprint_editor_utils.cpp +++ b/pcbnew/footprint_editor_utils.cpp @@ -128,7 +128,7 @@ BOARD_ITEM* FOOTPRINT_EDIT_FRAME::ModeditLocateAndDisplay( int aHotKeyCode ) { wxMenu itemMenu; - // Give a title to the selection menu. It also allow to close the popup menu without any action + // Give a title to the selection menu. It also allows one to close the popup menu without any action AddMenuItem( &itemMenu, wxID_NONE, _( "Clarify Selection" ), KiBitmap( info_xpm ) ); itemMenu.AppendSeparator();