Fix erroneous conversion between wxColor and COLOR4D
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@ -96,6 +96,7 @@ COLOR4D::COLOR4D( EDA_COLOR_T aColor )
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auto search = mix_cache.find( std::pair< uint32_t, uint32_t >( myPackedColor,
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aPackedColor ) );
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COLOR4D candidate = COLOR4D::BLACK;
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if( search != mix_cache.end() )
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candidate.FromU32( search->second );
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@ -164,10 +165,10 @@ COLOR4D::COLOR4D( EDA_COLOR_T aColor )
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{
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wxColour c;
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c.SetRGB( aPackedColor );
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r = c.Red();
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g = c.Green();
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b = c.Blue();
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a = c.Alpha();
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r = c.Red() / 255.0;
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g = c.Green() / 255.0;
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b = c.Blue() / 255.0;
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a = c.Alpha() / 255.0;
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}
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