Fix bug when footprint library file names contain dots. (fixes lp:593989)
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@ -1,3 +1,27 @@
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2011 Jean-Pierre Charras, <jp.charras@wanadoo.fr>
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* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file footprint_info.cpp
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*/
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@ -52,9 +76,8 @@ bool FOOTPRINT_LIST::ReadFootprintFiles( wxArrayString& aFootprintsLibNames )
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// Parse Libraries Listed
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for( unsigned ii = 0; ii < aFootprintsLibNames.GetCount(); ii++ )
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{
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wxFileName filename = aFootprintsLibNames[ii];
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filename.SetExt( LegacyFootprintLibPathExtension );
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wxFileName filename( wxEmptyString, aFootprintsLibNames[ii],
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LegacyFootprintLibPathExtension );
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wxString libPath = wxGetApp().FindLibraryPath( filename );
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@ -481,9 +481,8 @@ MODULE* DISPLAY_FOOTPRINTS_FRAME::Get_Module( const wxString& aFootprintName )
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for( unsigned i = 0; i < parent->m_ModuleLibNames.GetCount(); ++i )
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{
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wxFileName fn = parent->m_ModuleLibNames[i];
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fn.SetExt( LegacyFootprintLibPathExtension );
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wxFileName fn( wxEmptyString, parent->m_ModuleLibNames[i],
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LegacyFootprintLibPathExtension );
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wxString libPath = wxGetApp().FindLibraryPath( fn );
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