GAL::GetGridPoint() returns point in world coordinates.
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@ -237,10 +237,10 @@ void GAL::DrawGrid()
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VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
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VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
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{
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{
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VECTOR2D pointWorld = ToWorld( aPoint );
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VECTOR2D gridPoint;
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pointWorld.x = round( pointWorld.x / gridSize.x ) * gridSize.x;
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gridPoint.x = round( aPoint.x / gridSize.x ) * gridSize.x;
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pointWorld.y = round( pointWorld.y / gridSize.y ) * gridSize.y;
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gridPoint.y = round( aPoint.y / gridSize.y ) * gridSize.y;
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return ToScreen( pointWorld );
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return gridPoint;
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}
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}
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@ -247,7 +247,7 @@ VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition() const
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VECTOR2D mousePosition = GetMousePosition();
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VECTOR2D mousePosition = GetMousePosition();
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if( m_snappingEnabled )
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if( m_snappingEnabled )
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return m_view->ToWorld( m_view->GetGAL()->GetGridPoint( mousePosition ) );
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return m_view->GetGAL()->GetGridPoint( m_view->ToWorld( mousePosition ) );
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else
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else
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return m_view->ToWorld( mousePosition );
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return m_view->ToWorld( mousePosition );
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}
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}
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@ -717,15 +717,15 @@ public:
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gridLineWidth = aGridLineWidth;
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gridLineWidth = aGridLineWidth;
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}
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}
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/// @brief Draw the grid
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///> @brief Draw the grid
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void DrawGrid();
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void DrawGrid();
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/**
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/**
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* Function GetGridPoint()
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* Function GetGridPoint()
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* For a given point it returns the nearest point belonging to the grid in screen coordinates.
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* For a given point it returns the nearest point belonging to the grid in world coordinates.
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*
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*
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* @param aPoint is the point for which the grid point is searched.
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* @param aPoint is the point for which the grid point is searched.
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* @return The nearest grid point in screen coordinates.
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* @return The nearest grid point in world coordinates.
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*/
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*/
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VECTOR2D GetGridPoint( const VECTOR2D& aPoint ) const;
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VECTOR2D GetGridPoint( const VECTOR2D& aPoint ) const;
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